Thanks guys, i have improved it for mobile. Should be better now :) Hope you all like my new table design
- siscov
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Member for 7 years, 10 months, and 10 days
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BrazZOR posted a message on Weekly Card Design Competition 9.18 - Submission Topic*At the start of your Turn it always change itself to the top card of the opponent's deck.
*Aswell it can change to the next card if you trigger a Draw for your opponent.
*At the end of your turn Lazul's Snake transform back and you can't see what he have. Until to your next turn.
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Holyroberto posted a message on Weekly Card Design Competition 9.18 - Submission TopicPosted in: Fan CreationsJust like Elise, it will shuffle a 2 mana spell(pack) into your deck that contains 5 cards when opened with better than average quality. The packs are from expansions that have rotated to wild.
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TheHoax91 posted a message on Weekly Card Design Competition 9.18 - Submission TopicPosted in: Fan CreationsFor you heartless birdslayers out there: You can squelch your opponent to counter the effect!
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Kovachut posted a message on Weekly Card Design Competition 9.18 - Submission TopicPosted in: Fan CreationsMy very first card idea (with some noticeable changes).
Q: How does this work?
Imagine that you are about to die and the opponent throws a Pyroblast or a charger (like Leeroy Jenkins ) onto your face. Our little buddy here would sense the danger and would leap forward to save her master, sacrificing her own life. It doesn't matter if the dog is already on the board or still lies in our hand/deck, the effect will trigger in all of those cases. So this is like a neutral Ice Block , but unlike the mage secret it doesn't give you any immunity. So if the opponent has another way at killing you that turn, your hero will join your beloved Lassy in the after life.
Big thanks to DestroyerR, Cogito and the people in hearthcards for giving me their feedback.
[edit] Bumped to 1/1.
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HyperOrange posted a message on Weekly Card Design Competition 9.18 - Submission TopicPosted in: Fan CreationsReasons why this is better than you think:
1. Handbuffs
2. Synergy with cards that require you to play an Elemental last turn.
3. "At least I don't die immediately after being played..." Magma Rager
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Lathy posted a message on Weekly Card Design Competition 9.18 - Submission TopicPosted in: Fan Creations -
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Fawoosh posted a message on Hearthstone Patch 11.4 - Boomsday Pre-Order, Midsummer 2.0, Card ConsistencyPosted in: NewsThen what would the reward system be? What would the point of playing the arena format be? What about the large population of players who don't spend a dime? The pack format allows for consistent revenue while also accommodating the vast majority of the player base. This also keeps costs to the consumer relatively low, as opposed to a lump sum of cash for an entire set that many players may or may not even use. I know I would rather spend 15 bucks for a few packs, and then craft the remaining cards I want for my collection, rather than the entire thing. I believe this is a completely reasonable sales strategy.
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Fawoosh posted a message on Hearthstone Patch 11.4 - Boomsday Pre-Order, Midsummer 2.0, Card ConsistencyPosted in: NewsBut the adventures were, at most, 45 additional cards. They got stale a lot quicker than an actual expansion, not to mention the meta hardly changes with such a small pool being added. So then you have about 8 months of the same meta which statistically reduces your player base. It is not difficult to get the same amount of cards, with the same amount of gold, from packs.
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GonzoPunchi posted a message on Hearthstone Patch 11.4 - Boomsday Pre-Order, Midsummer 2.0, Card ConsistencyPosted in: News3 expansions mean more cards for us and they still include single player content
They shouldn't make the heros available.
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I have a 0 cost Ragnaros the Firelord in my adventure deck. What happens if i play Duplatransmogrifier on it?
Does all my minions become 0 cost Ragnaros or 8 mana?
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It's a skin not a card.
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Some people play Hearthstone not only for victories but to have fun. Control warrior definitely is and always was the deck I enjoyed the most.
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Does it work with mage's quest?
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You may actually deal 50 damage if you count your minions.
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For 1 turn... Then his deck is gone. Oops
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No. All YOU have to do is wait.
You mill your deck -> you give it to your opponent. So he's deeper into fatigue than you.
If he swaps back you play gheist.
If he doesn't you have his remaining deck in form of "Discover a card" while he has like 5 cards and its crap (more draws and control cards).
You may also have other cards in your hand that can increase your survival chance. And your hero power..
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Thanks :D