• 2

    posted a message on New Neutral Epic Card - Escaped Manasaber

    Seems pretty good. Wild that Deathstalker Rexxar can pull this in Build-a-Beast. This and Crackling Razormaw will be best buds.

    Posted in: Card Discussion
  • 5

    posted a message on Road to Northrend is This Week's Tavern Brawl

    It was a cute gag as far as the "story" behind the brawl goes, and the format is fine if not a bit stale.

    What was stupid was the reward, or more precisely the timer. As far as I can remember, timed adventure brawls always give rewards for certain thresholds being passed. This one included the timer and then nothing? And the pack was rewarded after the very first win.

    Seemed... kinda slapped together, which is unfortunate. I was hoping for something a tiny bit grander at the end.

    Oh well, now we wait to see if the solo adventure holds up. I'm excited to get back to the old format!

    Posted in: News
  • 25

    posted a message on Nerfs Are Now Live! - Client Update With All the Changes
    Quote from ReyKoro >>

    '' Dragonqueen Alexstrasza : Battlecry effect can no longer generate Dragonqueen Alexstrasza. ''

    I wish Blizzard would do this to ALL other cards as well. Cards that generate cards should never generate themselves.

     I've been banging this drum for years now. Self-discovery should be a personal experience, not a possibility in Hearthstone.

    Posted in: News
  • 1

    posted a message on Are you still having fun with HS?

    I keep searching for ways to enjoy the game. Much like the meta, I personally find I need to change things up to keep it from getting stale or frustrating. It's kind of part of the game, since it's a competitive game based on refining your deck to address others as efficiently as possible, so cancer decks spread pretty quickly because sometimes the only worse feeling than giving in to netdecking (which isn't a bad thing imo and impossible to avoid given we have the Internet) is losing to a cancer deck.

    I'm really enjoying trying other classes outside of hunter (quest has been my main this season, never face hunter... ugh), and when standard gets tilting for me, I hit wild ladder with whatever cards I still have. I'm currently working on a wild highlander dragon paladin with a friend of mine and it's really fun trying to fine tune it on a ladder experience where I don't feel pressured to do well or risk losing rank. If I lose in wild - since it's not my main mode of play - I just lose and don't feel the tilt of a 4th failed attempt to break into the next rank because I matched into a hard opponent or bad mulligan or I just played poorly.

    Even if you don't have a lot of wild cards, I can recommend giving it a shot, especially for classes you don't normally run on ladder and would like to scoop a couple extra wins for. Your fellow wild players will thank you for joining the queues, too.

    Posted in: General Discussion
  • 3

    posted a message on Hunterstone

    Shaman dominated and created a meta where face hunters thrived. Now that loads of players are running face hunter, Galakrond warrior and quest priest are becoming the most dominant.

    im not the biggest fan of this expansion's meta so far, but one thing I do think is great is how it has shifted so quickly already. 

    the matchmaking only takes what's available, so blame shaman for remaining dominant enough to encourage face hunter to even show up.

    oh and run Galakrond warrior if you can. It brutalizes hunters

    Posted in: Standard Format
  • 4

    posted a message on Aggro killed the dragons

    I think this is a common problem with most expansions that contain great control tools. If the control that comes out of the expansion isn't extremely good (Uldum control Warrior was exceptional until we realized highlander hunter had the gas to beat it up), it quickly gets run over by the more popular, cheaper, and faster deck builds.

    Aggro appeals to players for a number of reasons, so Blizzard isn't going to spend any expansion trying to upend that dynamic.

    That being said, I was a bit disappointed that - as an aggro player - control was largely shoved aside before it could present a real challenge. Along with control went dragons, since there aren't many if any fast decks that center around dragon value. I'm not sure they really can, either. At first, I was glad, since aggro also discourages OTK decks (something a number of players thought would come from druid and continue on in paladin, which it has in a small way), but since the aggro was also better than control, the only counter was other aggro.

    Shaman is the worst offender, but rogues that pull and play Apothecary by turn 3-5, face hunters, and pirate warriors all contribute to the savage beatdown meta that we're in. Shaman can generate wide boards and outrageous value (that Galakrond is way too powerful with double 8/8's with rush, especially alongside Shudderwock), so they easily set up hyper value that punches your board down and builds toward at least two huge swings that few decks recover from if they aren't poised for lethal already.

    I think the set has some incredibly fun and interactive cards that have been ignored out of necessity; how can we enjoy true midrange or control partaking in the meta when shaman, hunter, and rogue are largely determining what matters on ladder? Now we're facing a resurgence in another non-interactive deck: rez priest. Yes, thanks to the face hunter surge, priest now has a home on ladder beating the stuffing out of hunters by simply surviving until turn 5, then their walls go up and they can casually heal. They don't even need to attack anymore outside of covering the board to eliminate necessitated trades.

    We'll see what the solo adventure brings to the table, because in spite of how much I'm personally enjoying success with quest hunter, I miss the days of control that could run out of options and aggro that could overplay their hand and run dry if misplayed. Walling up or blowing out double value on my minions aren't my idea of a particularly fun meta, but that's just my opinion.

    Posted in: Standard Format
  • 1

    posted a message on Descent of Dragons Meta Decks - The Best Post Nerf Ladder Decks

    Quest hunter still has it 

    Posted in: News
  • 3

    posted a message on Shaman Nerfs Now Live! Battlegrounds Changes too!

    Ok, I want to be wrong about these nerfs affecting almost nothing, I really do. I want to see shaman play numbers go down and their win rates drop to reasonable levels (I don't necessarily want them to tank; variety is part of a good meta).

    I don't expect that. At best, this opened up an extra couple turns for face hunter to pummel out non-interactive damage, for rogue to draw their busted Apothecary combo cards, for pirate warrior to run you down.

    I still expect shaman to be a major presence in the meta game, as their cards are still outrageously powerful: their Galakrond is completely broken, their quest is a bad design that rewards basic deck building with double value at no sacrifice to the structure of the deck, and Shudderwock is still one of the best backup plans in the game should "constant board flooding and value generation" not cut it before an OTK or aggro beatdown ends them.

    I want to be wrong, and I hope I am, but I have no confidence in this nerf shifting the meta much, let alone to a good place.

    Posted in: News
  • 10

    posted a message on Anyone buying Hazelbark?

    This is such a disconcerting image. Brings a much darker meaning to the term "n e w   s k i n" since she looks like she'd love to take yours while you scream and scream

    Posted in: General Discussion
  • 4

    posted a message on What beats Face Hunter?

    anything you can wall up with and stay out of burst range. CW is a strong counter if played well. Reno dragon mage is another strong solution if played as control, but susceptible to misplays since quest hunter has a decent number of ways to refill the board.

    NEVER go wide unless it includes 1-3 decent taunts. Make them expend their tokens and kill everything all the time. As a hunter main (aside from the last two days; I'm over shamanstone and rogue is the solution for me), I can promise you my favorite matches are the ones in which people misalign their removal priorities and open up burst opportunities.

    Face hunter is death by 1,000 cuts. Use 1,000 bandaids and you're in the clear. Try to anticipate the biggest bursts that can happen not just next turn but the one after. Hunters have some great bluffs in cards like Hyena and if they play it well, you'll misuse removal and open up bigger opportunities later on.

    Best of luck!

    Posted in: General Discussion
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