"My opinion matters and your opinion doesn't matter"
I get that those sort of mentalities are bad. But I think he was just trynna be funny honestly, no harm no foul.
13
"My opinion matters and your opinion doesn't matter"
I get that those sort of mentalities are bad. But I think he was just trynna be funny honestly, no harm no foul.
7
Because it's a constant headache for the balance team and set designers having to worry about every single Charge minion in the meta.
Charge is incredibly OP in HS where you can just go face and threaten to do it again for free next turn unless they cast removal or present a taunt. In the situations where you can 2 attacks in with 1 Charge minion, that's almost GG for dedicated aggro/face combo decks like Hunter and Rogue because they can just race you easily from that point on, even if you establish board control for the rest of the game. Unlike games like MtG where you can block Haste creatures with anything on the board, you can only interact in HS with taunt when in race situations, making charge just OP in every phase of the game if given a critical mass of Charge minions/cheap weapons etc.
1
This thread did not need resurrecting.
Locked.
1
Auto-squelch plug-in for Hearthstone Deck Tracker works wonders!
Not on Mac :(
11
Wait removing the RNG so I can be sure im not getting just a useless creature to my hand then ysera go's byebye this is far better anything that adds less RNG is a bonus
11
Old Ysera isn't going away, it's being rotated to wild.
4
Grab a tier 1 deck. Grind like your life depends on it. You'll get there.
1
While this is very subjective, I think the reason they are nerfing Tiller quickly and not secret mage is because secret mage is a "deck from the past" that people want to come back and play, and it is a given that the power level of Wild is broken given the masive card pool (take Legacy and Vintage format from MTG).
However Tiller is not a deck from the past, comes out of nowhere because of the interaction of three cards, and destroys all old control decks from Wild that players want to come back to, and has with little counter play from those decks (its hard to remove both Tillers or Deathspeakers without some crazy luck).
2
Quote from Tommykoppo >>Control is dead cause.....you people dont know how to play it
No.
Control is dead because this meta is a failed paper-rock-scissor one.
If control have a free win vs aggro like Tickatus have vs control then all will be fine, aggro beats Tickatus what beat control what beat aggro, unfortunately this is not the case, aggro is super strong and many control decks like priest or warrior are lacking in good draw engines, very good healing (except paladin) and cheap mass removals.
Why play control? You have a lost match vs warlocks, a 50/50 vs other controls and no favorable match at all, in other words, you have to strugle vs everything and any hope vs warlocks.
Warlocks have a hard match vs aggro, a 50/50 vs other warlocks and free win vs anything else.
Aggro decks have a good match vs warlocks and a 50/50 vs other aggros.
Like I said, a failed rock-paper-scissor meta, to fix this is easy, just release insanely overpowered and undercosted mass removals, draws engines and healings for other non-warlock control decks, in a way the decks have a very easy free wins against aggro decks, nerf heavily the healing effects for warlocks making them even more weaken vs aggro decks and you get the perfect rock-paper-scissor meta.
17
Imo secret mage is more oppresive and just as interactive as tiller otk decks.
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7
Extremely good nerfs. Cutting the power of mana cheat cards, reducing the oppressiveness of warrior weapons, slowing down mage Yogg Box turns, and reducing the power of demon hunter cards (including a huge blow to odd DH in wild).
Let's finally see if demon hunter has been crippled enough to not completely define the meta (or at least cut their numbers and balance the experience on ladder).
3
How many times has DH been nerfed now? Great class, good design.
Kayn deserves less health but I'll take a weakness to Snipe and more removal scenarios.
Alex is a great nerf. Long overdue.
Galakrond Rogue can huff my shorts. 0-cost mana cheating was utterly broken. Looks like Vicious Syndicate was on the right track when they called it out for being bad for the game. Too bad they posted an hour before this nerf was announced.
Overall, there's nothing bad in here, especially since demon hunter is currently between 19-24% of the meta (depending on where in the ladder you are).
1
I wish a control spell shaman could have come about. Lady's effect is interesting, and I prefer something more consistent and less tilting than evolve (I just think it's a bad mechanic imho)
2
I've played through a few times now with rez priest and can confirm it's the easiest win for every boss, almost to the point of being too easy once you know what they have in their decks.
Also: thanks for the uncraftable (and thus un-dustable) golden of an uncraftable legendary. It's... nice, I guess?
Also also: I understand why they didn't allow wild cards, since it would be a cakewalk for wild players (who would then bemoan how easy it is to beat). I also understand the frustration of players wanting to use their wild collection, since other adventures before this allowed it. Seems like a miscalculation from the design of the bosses.
1
Oh I agree! I use him all the time in wild, he can be really fun given how high the power levels are out there. I don't think that has anything to do with his design though. Because of Shudderwock, battlecries have to consider "How broken is this if Shudderwock uses it?" which also affects lower-cost spells and weapons that shaman gets, since they can't support a Shudderwock too well, or it comes back. Seems impossible now, but with the right tools, mana cheats, etc. Shaman could very well start coming back as meta. Nothing anytime soon, but it's now forever a consideration for Blizzard to take.
1
I don't think Shudderwock is a problem in terms of the meta, but in terms of card design. It affects every single decision made about battlecry cards until either the heat death of the sun or Shudder gets deleted / banned from the game.
Also, Wild is the dumping grounds of Blizzard's cards they can't or won't balance, a place where everything broken from Hearthstone past gets to test itself against other broken stuff. The power level there is absurdly high, just as it's meant to be.
Shudderwock sucks from a design standpoint, but in the current meta it's not warping the deck choices of the wild community as a whole.
1
I used OTK DH to hit platinum and now I'm trying out warrior to counter DH, since it's over 50% of the classes played right now. Best time to farm!
1
So you're telling me I can add extra card draw in place of Kael and still play my busted OTK demon hunter?
ah wait, already did that an hour ago.
bad timing for this brawl, otherwise it would be interesting. Right now most everyone is druid, mage, or obviously demon hunter
1
Not perfect, but an improvement for sure, imo.
It definitely improves your initial experience every season with the star bonuses. Gaining 8-11 stars for a single win without even starting a win streak is gonna make most players' (definitely including me... I know myself, and it feels good when it happens!) brains dump dopamine like crazy, regardless of it being in bronze where you can't lose rank anyways.
Getting a start that doesn't punish you will help people who start off on a bad foot to not give up on ladder so quickly, since all it can take is 4-5 losses in a row to misplays or draw rng, or even a ridiculous discovery string that swings against you, and suddenly Hearthstone is the worst game ever and why did you ever think you could enjoy this stupid pile of garbage.
Getting some initial boosters can mitigate those feelings with "at least I'm not tanking my rank" and "just one win netted me X stars!" It's mind games, but it works.
Also, the MMR seems to feel extremely fair, and anyone who complains about it seems to say the same thing: "They're just as good as me!" which is the stupidest argument I've ever seen. It's complaining about an even playing field.
4
Like arguing the sky is blue: an established fact that cannot be disputed, for there is no logic that stands against it. Hail Yogg