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    posted a message on Balance change for July 14th

    Extremely good nerfs. Cutting the power of mana cheat cards, reducing the oppressiveness of warrior weapons, slowing down mage Yogg Box turns, and reducing the power of demon hunter cards (including a huge blow to odd DH in wild).

    Let's finally see if demon hunter has been crippled enough to not completely define the meta (or at least cut their numbers and balance the experience on ladder).

    Posted in: General Discussion
  • 3

    posted a message on 17.6 Balance Updates - Many Nerfs planned for July 14th!

    How many times has DH been nerfed now? Great class, good design.

    Kayn deserves less health but I'll take a weakness to Snipe and more removal scenarios.

    Alex is a great nerf. Long overdue.

    Galakrond Rogue can huff my shorts. 0-cost mana cheating was utterly broken. Looks like Vicious Syndicate was on the right track when they called it out for being bad for the game. Too bad they posted an hour before this nerf was announced.

    Overall, there's nothing bad in here, especially since demon hunter is currently between 19-24% of the meta (depending on where in the ladder you are).

    Posted in: News
  • 1

    posted a message on Lady Vashj wasted opportunity?

    I wish a control spell shaman could have come about. Lady's effect is interesting, and I prefer something more consistent and less tilting than evolve (I just think it's a bad mechanic imho)

    Posted in: Shaman
  • 2

    posted a message on Trial By Felfire Solo Adventure Challenges - Launch Today!

    I've played through a few times now with rez priest and can confirm it's the easiest win for every boss, almost to the point of being too easy once you know what they have in their decks.

    Also: thanks for the uncraftable (and thus un-dustable) golden of an uncraftable legendary. It's... nice, I guess?

    Also also: I understand why they didn't allow wild cards, since it would be a cakewalk for wild players (who would then bemoan how easy it is to beat). I also understand the frustration of players wanting to use their wild collection, since other adventures before this allowed it. Seems like a miscalculation from the design of the bosses.

    Posted in: News
  • 1

    posted a message on The problem with Shudderwock
    Quote from TheEvilAce >>
    Quote from sicknantos >>

    I don't think Shudderwock is a problem in terms of the meta, but in terms of card design. It affects every single decision made about battlecry cards until either the heat death of the sun or Shudder gets deleted / banned from the game.

    Also, Wild is the dumping grounds of Blizzard's cards they can't or won't balance, a place where everything broken from Hearthstone past gets to test itself against other broken stuff. The power level there is absurdly high, just as it's meant to be.

    Shudderwock sucks from a design standpoint, but in the current meta it's not warping the deck choices of the wild community as a whole.

     If you survive that long to play him with that many battlecries you deserve to win. 

     Oh I agree! I use him all the time in wild, he can be really fun given how high the power levels are out there. I don't think that has anything to do with his design though. Because of Shudderwock, battlecries have to consider "How broken is this if Shudderwock uses it?" which also affects lower-cost spells and weapons that shaman gets, since they can't support a Shudderwock too well, or it comes back. Seems impossible now, but with the right tools, mana cheats, etc. Shaman could very well start coming back as meta. Nothing anytime soon, but it's now forever a consideration for Blizzard to take.

    Posted in: Card Discussion
  • 1

    posted a message on The problem with Shudderwock

    I don't think Shudderwock is a problem in terms of the meta, but in terms of card design. It affects every single decision made about battlecry cards until either the heat death of the sun or Shudder gets deleted / banned from the game.

    Also, Wild is the dumping grounds of Blizzard's cards they can't or won't balance, a place where everything broken from Hearthstone past gets to test itself against other broken stuff. The power level there is absurdly high, just as it's meant to be.

    Shudderwock sucks from a design standpoint, but in the current meta it's not warping the deck choices of the wild community as a whole.

    Posted in: Card Discussion
  • 1

    posted a message on Anyone proud to not be jumping on the DH bandwagon?

    I used OTK DH to hit platinum and now I'm trying out warrior to counter DH, since it's over 50% of the classes played right now. Best time to farm!

    Posted in: General Discussion
  • 1

    posted a message on The Fury of Kael'thas is This Week's Tavern Brawl

    So you're telling me I can add extra card draw in place of Kael and still play my busted OTK demon hunter?

    ah wait, already did that an hour ago.

    bad timing for this brawl, otherwise it would be interesting. Right now most everyone is druid, mage, or obviously demon hunter

    Posted in: News
  • 1

    posted a message on New ranked system feels great to play

    Not perfect, but an improvement for sure, imo.

    It definitely improves your initial experience every season with the star bonuses. Gaining 8-11 stars for a single win without even starting a win streak is gonna make most players' (definitely including me... I know myself, and it feels good when it happens!) brains dump dopamine like crazy, regardless of it being in bronze where you can't lose rank anyways.

    Getting a start that doesn't punish you will help people who start off on a bad foot to not give up on ladder so quickly, since all it can take is 4-5 losses in a row to misplays or draw rng, or even a ridiculous discovery string that swings against you, and suddenly Hearthstone is the worst game ever and why did you ever think you could enjoy this stupid pile of garbage.

    Getting some initial boosters can mitigate those feelings with "at least I'm not tanking my rank" and "just one win netted me X stars!" It's mind games, but it works.

    Also, the MMR seems to feel extremely fair, and anyone who complains about it seems to say the same thing: "They're just as good as me!" which is the stupidest argument I've ever seen. It's complaining about an even playing field.

    Posted in: General Discussion
  • 4

    posted a message on zilliax the best legendary ever imho(not cause it is broken just for his versatility)
    Quote from Macinstosh >>

    Yogg-Saron, Hope's End is still the best legendary in the game. You can't change my mind. 

     Like arguing the sky is blue: an established fact that cannot be disputed, for there is no logic that stands against it. Hail Yogg

    Posted in: Card Discussion
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