Even if Kayn is a problem, 3 damage from a 4 drop in a class with no buffs or way to bounce it isn't really an issue. Changing it to rush just makes it a worse finisher, and class legendaries should be good win cons.
And that nerf on Hand of A'dal, while probably a pretty good spot to hit Paladin. (Turn 1 minion -> Hand of A'dal gives them a really good command of early boards) isn't really warranted.
No buffs...? That's not, what the card and class is designed for. It is designed for face damage. And face damage is always hard to balance, cause the key idea in card games is interaction. Kayn avoids taunt minions, and DH has most of time board and opportunities to attack with hero. You still have the face damage, even Kayn has only rush. A card "dormant every enemy minion this turn", how much would this cost? What do you think? And how much if you have additional 3 face damage? Kayn will be problematic again, i guess.
Hand of Adal also pushes murloc paladin, which no one considered although it has +60% win rate. Maybe the 2 mana spot is too important, but then it could buff +1/+1 + draw one. For now, it has too much value in my opinion.
All it takes is to change the text to 'Discover a spell in your deck and cast in with random targets' and problem solved
All the spells used by nature target enemies or friendlies. Every spell it casts targets random targets except for the ones that are locked into who they target. This change is completely impossible and would have to rewrite the way spells work.
Currently the card text is 'Discover a copy of a spell in your deck and cast it with random targets'. Getting rid of the 'a copy' means that you can no longer go infinite Blizzard and infinite Potion of Illusion
Personally I would like to see a nerf on Kael’thas that just makes spells with 0 mana base cost not being counted to the 3-spells-target, or being unable to cast spells with 0 mana base cost while he is on the board
This card is too op at 2 mana . Some pros are complaining about it. Might not get nerfed now but maybe in the future.
Are you kidding, or is this just another part of your little "I hate priest" rant? Mindrender is a highly situational card that is anything but OP. In many cases, it's a dead card in your hand. Not sure which pros are complaining about it, but they're dead wrong.
No buffs...? That's not, what the card and class is designed for. It is designed for face damage. And face damage is always hard to balance, cause the key idea in card games is interaction. Kayn avoids taunt minions, and DH has most of time board and opportunities to attack with hero. You still have the face damage, even Kayn has only rush.
I know, I'm saying since you can't buff or copy the card for cheap, the fact that it has charge isn't particularly relevant. A 4 mana deal 3 card is not that strong. Making it a rush minion would mean it would no longer serve it's purpose as a finisher for Demon Hunter.
I know it feels crummy if you have a taunt in play, and Kayn bypasses the taunt and deals 3 damage to get exact lethal or whatever, but 3 damage for 4 mana is actually really low. That's how much Hammer of Wrath does.
It's a GOOD card, but it's not busted or anything.
Hand of Adal also pushes murloc paladin, which no one considered although it has +60% win rate. Maybe the 2 mana spot is too important, but then it could buff +1/+1 + draw one. For now, it has too much value in my opinion.
That'd be a lot more reasonable (or even +1/+2), but I think there are better cards to hit in Paladin.
Personally I would like to see a nerf on Kael’thas that just makes spells with 0 mana base cost not being counted to the 3-spells-target, or being unable to cast spells with 0 mana base cost while he is on the board
That would kinda defeat the purpose. They just need to control the number of 0 cost cards in decks. Or they could just make the third spell cost 1.
I think it's weird that Kael counts before he's on the board and there's no graphic associated with him. And I think they could make those changes because they're just sensible. And Druid drawing into
But he's a neutral card who's only broken in one class. So I hope they just find a way to nerf druid cards if they decide to nerf the combination.
Kael'Thas needs to go, PERIOD. That card cannot be allowed to use its effect more than once per turn, I still dont understand how Team 5 thought that was a good idea, so incompetent!
With Kael gone Druid would be manageable, that card is broken beyond belief.
Of course, the discussion goes from nerfing cards that are problematic to just nerfing cards or combinations that you happened to lose to recently
We totally need to nerf Fireball. I mean 6 damage for 4 mana, ignoring taunt and hitting face? Massively OP. Has nothing to do with the fact that I just lost to a mage who used it against me....
Are you kidding, or is this just another part of your little "I hate priest" rant? Mindrender is a highly situational card that is anything but OP. In many cases, it's a dead card in your hand. Not sure which pros are complaining about it, but they're dead wrong.
The pros I've seen complaining about it aren't saying it's OP, but are saying that it's unfun.
Are you kidding, or is this just another part of your little "I hate priest" rant? Mindrender is a highly situational card that is anything but OP. In many cases, it's a dead card in your hand. Not sure which pros are complaining about it, but they're dead wrong.
The pros I've seen complaining about it aren't saying it's OP, but are saying that it's unfun.
Well, original poster called it OP, which is what I was replying to. But I think we need to be very, very careful about killing "unfun" cards. Personally, I think Shudderwock is the most "unfun" card to play against in the history of HS. But I accept that my definition of fun isn't the only one. Usually, Blizzard is very reluctant to nerf "unfun" cards unless they (as in the case of The Caverns Below) turn the game into solitaire. Mindrender obviously doesn't do that. It does, however, serve as a nice counter to both aggro and combo decks, which is ultimately a good thing for the meta, IMO.
1) It requires great knowledge on the Priests part to be used effectively, its a card that actually promotes skill, we all know this game needs cards like this BADLY.
2) Priest has no card draw, so even if he knows the right time to use her, chances are he wont have it in hand when that time arrives.
I really hate priest, but out of all the priest cards that make me mad, Illucia is certainly not even top 5.
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Aww, pros are mad? Thats a shame, would hate to make them mad
No buffs...? That's not, what the card and class is designed for. It is designed for face damage. And face damage is always hard to balance, cause the key idea in card games is interaction. Kayn avoids taunt minions, and DH has most of time board and opportunities to attack with hero. You still have the face damage, even Kayn has only rush. A card "dormant every enemy minion this turn", how much would this cost? What do you think? And how much if you have additional 3 face damage? Kayn will be problematic again, i guess.
Hand of Adal also pushes murloc paladin, which no one considered although it has +60% win rate. Maybe the 2 mana spot is too important, but then it could buff +1/+1 + draw one. For now, it has too much value in my opinion.
Currently the card text is 'Discover a copy of a spell in your deck and cast it with random targets'. Getting rid of the 'a copy' means that you can no longer go infinite Blizzard and infinite Potion of Illusion
Secret Passage is definitely broken. However I don't see how Rogue can be above tier2-tier3 without it.
Personally I would like to see a nerf on Kael’thas that just makes spells with 0 mana base cost not being counted to the 3-spells-target, or being unable to cast spells with 0 mana base cost while he is on the board
Are you kidding, or is this just another part of your little "I hate priest" rant? Mindrender is a highly situational card that is anything but OP. In many cases, it's a dead card in your hand. Not sure which pros are complaining about it, but they're dead wrong.
I know, I'm saying since you can't buff or copy the card for cheap, the fact that it has charge isn't particularly relevant. A 4 mana deal 3 card is not that strong. Making it a rush minion would mean it would no longer serve it's purpose as a finisher for Demon Hunter.
I know it feels crummy if you have a taunt in play, and Kayn bypasses the taunt and deals 3 damage to get exact lethal or whatever, but 3 damage for 4 mana is actually really low. That's how much Hammer of Wrath does.
It's a GOOD card, but it's not busted or anything.
That'd be a lot more reasonable (or even +1/+2), but I think there are better cards to hit in Paladin.
That would kinda defeat the purpose. They just need to control the number of 0 cost cards in decks. Or they could just make the third spell cost 1.
I think it's weird that Kael counts before he's on the board and there's no graphic associated with him. And I think they could make those changes because they're just sensible. And Druid drawing into
But he's a neutral card who's only broken in one class. So I hope they just find a way to nerf druid cards if they decide to nerf the combination.
Buff the noobs so they can win games
Kael'Thas needs to go, PERIOD. That card cannot be allowed to use its effect more than once per turn, I still dont understand how Team 5 thought that was a good idea, so incompetent!
With Kael gone Druid would be manageable, that card is broken beyond belief.
Buff the boobs, bring back the real Jaina.
cabal acolyte + wave of apathy its to strong combo need change something
Too early to start nerfing cards. The meta is in an interesting place.
Of course, the discussion goes from nerfing cards that are problematic to just nerfing cards or combinations that you happened to lose to recently
We totally need to nerf Fireball. I mean 6 damage for 4 mana, ignoring taunt and hitting face? Massively OP. Has nothing to do with the fact that I just lost to a mage who used it against me....
The pros I've seen complaining about it aren't saying it's OP, but are saying that it's unfun.
Well, original poster called it OP, which is what I was replying to. But I think we need to be very, very careful about killing "unfun" cards. Personally, I think Shudderwock is the most "unfun" card to play against in the history of HS. But I accept that my definition of fun isn't the only one. Usually, Blizzard is very reluctant to nerf "unfun" cards unless they (as in the case of The Caverns Below) turn the game into solitaire. Mindrender obviously doesn't do that. It does, however, serve as a nice counter to both aggro and combo decks, which is ultimately a good thing for the meta, IMO.
No nerfs will happen.
The always balance paladin class being unbalanced now is balanced for the game.
I don't think kael'thas is a problem.
The card I would nerf is Mana Cyclone to 4-cost, becaus it is absolutely OP in quest mage.
No, just... no.
From those nerfs you just said I only agree with agent to 4 mana.
Mindrender Illucia is fine for 2 reasons:
1) It requires great knowledge on the Priests part to be used effectively, its a card that actually promotes skill, we all know this game needs cards like this BADLY.
2) Priest has no card draw, so even if he knows the right time to use her, chances are he wont have it in hand when that time arrives.
I really hate priest, but out of all the priest cards that make me mad, Illucia is certainly not even top 5.