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    posted a message on Upcoming Balance Change to Warsong Commander

    Finally! 

    Posted in: General Discussion
  • 1

    posted a message on Magic: The Gathering Planeswalkers as Hero Classes
    Quote from ScaryKoolaid >>

    Hey all, I figured I might try my hand at making some HS cards for fun and I figured I'd take the opportunity to draw from my other fave CCG for inspiration. As such, I'm going to do a bunch of MTG Planeswakers as Hero Classes for HS!

    Here's my first attempt, Mind Sculptor represented by Jace Beleren. He's not fully fleshed out yet and I'm not entirely sure his effect is balanced or not, as it feels stronger against control and fairly weak against aggro so....I don't know (and never will ;) ). *****NOTE: The card artwork is NOT mine. They are ported from Magic cards.

     

    Jace PortraitHero Ability Jace

    A themes Jace is often associated with in MTG are: Milling, Card Selection, Card Draw, and to a lesser extent Illusions. Card selection is a bit of a tough nut for HS' simplified mechanics, I'd considered his Hero Ability as something like "Look at the top 3 cards of your deck, put 1 on top and the other 2 on the bottom" but that's pretty wordy for a hero ability and pretty slow mechanically. I ended up with this. I felt like disrupting potential combos is of value and given HS' smaller deck size mill is a bit more formidable but for something that doesn't actually impact the board it's hard for me to tell if this is completely OP or just completely garbage, haha. It'd be pretty bad in MTG, but there are diverse reasons for that. In any event, with this as the hero ability I decided to play off that a bit and look for synergy.

    Given you can completely build decks in MTG without any actual creatures, which tend to be the kind of decks Jace would do well in anyway, I had to stretch for Minions for him to use. In his lore, given he's a Mind/Memory Mage, he tends to deal a lot with illusion type creatures - false creatures that are manifestations of mental horrors and tricks. I opted to use that as a minion type Jace could exploit.

     Minions:

    The Illusions:

    Projected PhantasmGnawerBarrierApparitionVisionFigmetImageGorgerDevourer

    Here are the Illusion minions I created thus far. There's sort of two sub-themes going on so maybe they're a little confused, but some maintain a bit of their "Illusion" characteristic from MTG in that once they become the target of a spell or, in this case a Battlecry, they die. In MTG it's "Spell or ability" - but I figured that making them just all die to Mage's Fireblast seemed kind of bad. I'd likely have made more of them have this weakness, but honestly the text box aesthetics kind of made that impossible. The cards that have it tend to be somewhere ahead of the curve, but have that drawback. The other flavor of Illusion pairs with the mill theme of Jace. Cards that either help this strategy or alternatively get fueled by it. I included a class-specific "giant" minion here in Devourer as well.

     The Non-Illusions:

    Niv-MizzetSphinx

    A pretty small list here, but....yeah Jace doesn't tend to hang out with too many corporeal monsters. Of those he does hang out with are the leader of the Izzet League, the Firemind himself, Niv-Mizzet. As one of the most intelligent beings in the multi-verse and always on the lookout for brilliant talent, Jace and Niv tended to get along with Jace was on the Plane of Ravnica. I wanted him to be a 7 drop primarily because there really aren't many good 7s outside of Boom and there's a glut of 8 and 9 drop bombs. Maybe at 7 mana he should be a 5/7 so he'd die to Boom and I'm not quite sure on the wording here (it was kind of an issue for me throughout). The idea is he makes the Hero ability mill a card which "discards" allowing your hero ability to draw a card. Each turn you're at least a guaranteed Flamejuggler effect off your natural draw and if you hero ability you're getting a second.

    The Sphinx might also be a little overpowered for it's cost. I was trying to compare it to Azure Drake which also has +1 spellpower and a relevant tribe but doesn't have the choice.

     The Spells:

    Spells:

    OmniConjureBenderIngenuity

    Omniscience is one of Jace's signature HUGE spells in MTG and as such it is a HUGE spell here. It's significantly weaker than MTG's version, but it's also much more castable. It's slow but it'll help give you a little low cost gas if you have 4> mana minions and it'll make you turn 11+ really interesting. Maybe "Cost (3) less" would be more appropriate but, meh, it's a fan creation that'll never happen ;)

    Conjure Illusions is a way to generate some card advantage that Jace is known for. Probably need a few more "bad" illusions for this card to be fair as is but I tried to make it cost so much that it'd be somewhat fair. It also goes with Ingenuity for the "Turn 5 powerful albeit likely 'do nothing this turn' spell.

    Mind Bender is sort of like Jace's Edwin VanCleef, you might make a combo deck with this as the win condition x2 to try and just mill them out a ton. Hero Ability - swing some of your mill illusions, cast Bender to mill 3 or 4 then the second to mill 6-8.

     

    Secrets:

    ArchiveTurn to IllusionMindbreak

    Jace is a pretty sneaky guy. The decks that run him in MTG are likely rife with counter spells to disrupt your opponent on their turn. Well, since "Instant" isn't a thing. so secrets are the next best alternative.

    Here we have one that helps the mill plan pretty strongly but doesn't necessarily disrupt the game, one that has a twist on Mirror Entity and finally one to help protect you Illusions.

    I strongly considered making Ingenuity a "Draw 3" when opponent plays a spell but I thought that'd be far to strong at 3 mana. If it were draw 2 it'd just be a far worse version of Arcane Intellect.

     Conclusion:

    This is my first attempt at making HS cards. I tried to come up with a theme that'd fit within HS but keep some of its original MTG flavor. I'd welcome all comments and critiques!

    Thanks for reading!

    Dude, I can't see the pictures how can I see them?

    Posted in: Fan Creations
  • 2

    posted a message on Reputation of Facehunter

    So that is the outcome if you ask for reasonable arguments. Most of the comments were just saying how shitty Facehunter is without any argument. Very convincing. I expected more from people who don't like "brainless" decks.
    Again: My point was that playing Facehunter successful on higher ranks or legend need way more consideration than just go face, since you often have not favourable match-ups and you need to win those few hard match-ups to really climb further. If not you just stick. I wonder if even one of the guys with negative comments really tried to play Facehunter to reach legend recently and can actually assess it? 

    Rly consideration than just go face? Have you thought about why decks name is Face Hunter?

    Posted in: General Discussion
  • 1

    posted a message on 50pack buy in Greece

    Just enter the game with an Apple device and but first buy a Itunes gift card enter it to your account and enjoy your packs.

    Posted in: General Discussion
  • 1

    posted a message on New Card?

    Seems legit + balanced

    Posted in: General Discussion
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