I see it more as a replacement for shadow word pain, something to stay competitive against agro decks in a control deck. I think if there is going to be a tempo priest you want to run rally and this has anti synergy with that.
I'm hoping it does it independently like if they had a magma rager with 5/1, this becomes a 4/2 and kills it. A 2/2 deal 1 just seems super weak for a legendary.
I'm pretty sure they are categorizing all spells as a permanent feature moving forward so its not going to be school-less, but they could end up making it a fel school. Have to wait and see.
Definitely slow, but I think it could work well in some kind of control deck or handlock. Cards that you would think to run normally like abyssal summoner or that 4/4 draw 4 up to 12 become nutty with this, but still playable without it.
So I'm assuming this only works with spells that deal damage and not ones that summon minions, but will this still work with secrets like explosive trap and snipe?
Bruh, you're not thinking of synergies. Shaman has 0 cost spells that can buff these on the same turn. This is exactly what totem shaman was missing cause it didn't have a good way to take back the board if someone was just clearing your shit and then you didnt have a target to buff anymore. Druid already loves board floods, idk if they'll use it as much, but they also dont have access to much removal so mass rush might fit right in.
Major difference in your comparison is that 6 mana 4/4 is a common card. Legendaries are supposed to be significantly better and it's not really. I don't think it's that bad of a card, but it's really underwhelming. Especially when Paladin was already fairly weak.
Idk it definitely seems good, but I don't think its OP. Messes with control decks with big hands, but it's kinda bad against other aggro decks. And my guess is you're trying to empty your hand quick and play this on turn 4, but playing it that early the outcast effect seems gimmicky to me cause their hand is probably fairly small as well.
Really wanted more totem support, but this seems way too slow. Really wish it didn't have the overload when it's already under statted for its cost. Maybe if there's more deathrattle support like Terron Gorefiend, but have to wait and see.
1
I see it more as a replacement for shadow word pain, something to stay competitive against agro decks in a control deck. I think if there is going to be a tempo priest you want to run rally and this has anti synergy with that.
0
I'm hoping it does it independently like if they had a magma rager with 5/1, this becomes a 4/2 and kills it. A 2/2 deal 1 just seems super weak for a legendary.
0
I'm pretty sure they are categorizing all spells as a permanent feature moving forward so its not going to be school-less, but they could end up making it a fel school. Have to wait and see.
Edit:Nevermind not all of them get it.
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Would you lose the buffs if you plot twist some cards back into your deck?
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Definitely slow, but I think it could work well in some kind of control deck or handlock. Cards that you would think to run normally like abyssal summoner or that 4/4 draw 4 up to 12 become nutty with this, but still playable without it.
2
A Youthful Brewmaster but you can replay the card for 1 mana? Seems very meh...
0
In their class identity they have one of shaman's weaknesses as not having good card draw, so probably not happening sadly.
0
So I'm assuming this only works with spells that deal damage and not ones that summon minions, but will this still work with secrets like explosive trap and snipe?
1
This plus demon hunter's new glide card seems like a sick combo, but dh wants to do aggro things more than this.
3
Bruh, you're not thinking of synergies. Shaman has 0 cost spells that can buff these on the same turn. This is exactly what totem shaman was missing cause it didn't have a good way to take back the board if someone was just clearing your shit and then you didnt have a target to buff anymore. Druid already loves board floods, idk if they'll use it as much, but they also dont have access to much removal so mass rush might fit right in.
4
Major difference in your comparison is that 6 mana 4/4 is a common card. Legendaries are supposed to be significantly better and it's not really. I don't think it's that bad of a card, but it's really underwhelming. Especially when Paladin was already fairly weak.
2
Now that stealth/deathrattle rouge legendary seems even better. Curving these 2 out is really good tempo.
1
Idk it definitely seems good, but I don't think its OP. Messes with control decks with big hands, but it's kinda bad against other aggro decks. And my guess is you're trying to empty your hand quick and play this on turn 4, but playing it that early the outcast effect seems gimmicky to me cause their hand is probably fairly small as well.
0
I love that it's priest because it can finally make lackey priest a thing. Evil Conscripter is actually usuable with this.
2
Really wanted more totem support, but this seems way too slow. Really wish it didn't have the overload when it's already under statted for its cost. Maybe if there's more deathrattle support like Terron Gorefiend, but have to wait and see.