4-draw questline
Glide completes it easily
Acrobatics can situationally complete by itself if you have mana to play the cards drawn
5-draw questlines are harder and rng-based, you will need luck with Skill of Gul’dan in order to discount your draw 2 cards or two draw 1 cards, or just wait until have enough mana
Tbh I want to test this questline in OTK Demon Hunter, but I think this questline is overrated, maybe after full card reveal there will be another card draw options to support questline or an archetype that benefits from drawing almost half of your deck to get the rest of your deck costing 2 less
1
I see it more as a replacement for shadow word pain, something to stay competitive against agro decks in a control deck. I think if there is going to be a tempo priest you want to run rally and this has anti synergy with that.
1
Hunter still has no healing available and a hero power that only goes face, so its still going to gravitate to smorc. Its just going to be worse at it now with the cards you mentioned rotating out.
This card doesn't really help hunters case being only useful after turn 5 when games are going to be pretty much already decided at that point.
2
A Youthful Brewmaster but you can replay the card for 1 mana? Seems very meh...
1
This plus demon hunter's new glide card seems like a sick combo, but dh wants to do aggro things more than this.
10
Khadgar and conjurer's calling would disagree with that statement.
3
Bruh, you're not thinking of synergies. Shaman has 0 cost spells that can buff these on the same turn. This is exactly what totem shaman was missing cause it didn't have a good way to take back the board if someone was just clearing your shit and then you didnt have a target to buff anymore. Druid already loves board floods, idk if they'll use it as much, but they also dont have access to much removal so mass rush might fit right in.
4
Major difference in your comparison is that 6 mana 4/4 is a common card. Legendaries are supposed to be significantly better and it's not really. I don't think it's that bad of a card, but it's really underwhelming. Especially when Paladin was already fairly weak.
2
Now that stealth/deathrattle rouge legendary seems even better. Curving these 2 out is really good tempo.
1
Idk it definitely seems good, but I don't think its OP. Messes with control decks with big hands, but it's kinda bad against other aggro decks. And my guess is you're trying to empty your hand quick and play this on turn 4, but playing it that early the outcast effect seems gimmicky to me cause their hand is probably fairly small as well.
2
Really wanted more totem support, but this seems way too slow. Really wish it didn't have the overload when it's already under statted for its cost. Maybe if there's more deathrattle support like Terron Gorefiend, but have to wait and see.