Quote from unrealdustin »Quote from Mordred1108 »Quote from unrealdustin »Personally I would rather see new cards come out before older ones get nerfed. Hunter has already seen a ton of nerfs in its short life span (buzzards is on its second nerf, amongst others). It's just sad to see my main and favorite class constantly nerfed when all we've gotten are Naxx cards and haven't seen any large expansions.
it had to be done, the way the cards were before was insane, and its still currently OP, to think its not is just unfathomable honestly...
One in every 10 think this and i still laugh every time, cards need balanced and coming out with new ones won't change the fact that 5 mana draw 2+ and get a board presence isn't OP...Miracle rogue can do the same thing , but with a 4/4 body and a possible 5+ dmg. How is that anymore OP than hunter? Just because a class is budget efficient and popular does not make it OP, it's the opponents fault for not knowing how to play around widely known combos. And thinking that adding new cards won't effect previous decks is ridiculous. Look at how well sludge belcher and loatheb stops huntard in its tracks. Unstable ghoul is amazing in control decks vs. low rush aggro.
But that's besides the point. HT is still in its baby phase of design, with only one major expansion and many possible changes to come in the future. Instead of balancing the game through buffs and nerfs they should be focusing on releasing a more diverse meta through cards and new mechanics (more secrets for classes + neutral counters). Targeting certain classes is going to make a good player base upset (usually cheaper decks like zoo geared for new players).
We can sit here and debate the reasons why the hunter as a class is fundamentally flawed. the number 1 issue as pointed out by certain pros and which ive been saying all along is the hunter's hero power. classes that no ability to efficiently heal are helpless to hunter once they drop below a threshold life range. you can play around combos, and try to "control" the board all you want but it doesnt matter if youre getting punished for 2 life a turn no matter what. basically as a player you're forced into putting pressure on hunters which you immediately get punished by the combo.
None of the cards you listed really STOP a hunter in its tracks. decks that run those cards that are literally designed solely to beat hunter still only have a 50% win rate... That's not balance. Imagine paper rock scissors, where paper beats scissors 50% of the time.
This isn't blizzard abusing their right to nerf cards at will, this blizzard acknowledging a wrong in the checks and balances of the meta and this a correction that needs to be made. This is a perfect example of why digital card games will always have a leg up over their paper cousin. If this continues to frequently happen then yes it is a problem but like you said they are still in the infancy of design, these are necessary changes.
The power level of hunters really suffocated certain classes into obscurity. Most people are that hunter apologist really come off selfish because they dont want to change even if it comes at the expense of other people not being able to competitively play their favorite classes.
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easily half of the request are for insulting, others are out of curiosity (i had a lot of them.. because i was playng randuim at legendary (ps :2770 legends in eu right now (i am the last xd))) and others just because the game was epic. so i prefer to risk a 1 minute bm for the cahnce of an interesting conversation so i always accept.
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leeroy is still not so dead... i would wait until the 5th of october before making a decision what to do with him (personally i disencahnted my regular one to craft a golden one and the 5th i would decide what to do)
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looks to me interesting idea. i would change some cards and try at legend i would say you my results tomorow
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so far i am beating badly hunter with ramp druid, arrived to legend this Sunday and now i concede to any non-legend non-hunter.... (so far only faced hunters! so i went up in ranks to 200 xd)
So after beating obligated to change from my favorite class (shaman control) to other to get legend, beating hunters and not letting them arrive to legend is enough satisfaction!
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To all of that .... just to remeber than in Magic random effects are quite common, but because of unreliability most of this cards do not see much competitive play except some exceptions ( like the discard 2 cards at random of hymn). There is even a card that can make you win the game by wining coin flips come on!!! Or even some time seeing the bigest joke ever the infamous 1 mana tutor Gamble. or the tipical man clash when if extremely lucky for one mana you can kill your oponent.... And do nto forget that thousands of goblins with a coin flip xd
Yep rng exist in every card game , and in my opinion is the funniest part of casual play. but so far the card pool of HS is so thin that you need to include rng cards
Also some rng abilites are so overly underpriced because of rng that it becomes atractive. (charge and inmune for just random selection of the target attacked?? who could say no!!) and this is principally the problem with rng in HS it deduce too much of the cost of the card. Charging rag with immune while attacking? even at 12 it would not be fair! 2 3/2 (like a vnailla card of same cost) with 1 freee damage each time you play a creature... compared to the 3 mana 2/2 with one one damage.... and etc... so yep one problem is that rng effects are too good
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this would make paladin/shaman strategie vs druids exactly the contrary that vs hunter; flooding the board xd