Quote from FlyingCarrot >>see if you get high rolls or low rolls, playing evolve decks can be fun but.... THIS IS JUST BAD GAME DESIGN
It's fun, but it's also bad game design? The game is designed to be fun. Thus, good game design, right?
If all we ever have to expect from a game is Chillwind Yeti bumping into another Chillwind Yeti and then playing another card that trades into another minion until we run out of minions in our decks... are we having fun?
I see a lot of people complain about RNG, but I really think that it's RNG that also makes the game exciting, I mean, you've said it yourself there, it is fun. The chance you have to get a highroll is always there. The chance you have to discover the perfect card is there.
Not knowing the definitive outcome of a game before it starts, and then adapting to what happens next is fun.
Is this an unpopular opinion around here?
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Funny .. good job!
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i crafted two kobold stickyfingers.. for a rogue/warrior meta, it feels safe and good to play them in all my decks nowadays
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He lost in bronze to some totems.frustration put him up to a whole new identity in the world , so he can post this
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Maaaan .. have a break .. you re far from what HS is today
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I find that in every match vs rogue.leeroy was better to face than this
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I crafted 2 copies of it.great tech in this meta.it doesnt hunt only mages,it can kill a magnetised huge stuff in hunter matchups and warriors,and all swarm decks bring a sea giant(druids,warlocks).pally eggs crack in bgh too , a miracle van cleef goes home quickly as well. And gives shudderwock the power of a big board clear.
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Sucks to hear this man
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Conjurers calling - up to 4 mana
Evil miscreant - 1/3 stats
Elysiana - up to 10 mana
Dr boom - lose ability of discover a mech
Elekk - 4 mana
Magic carpet - cost up to 4
Nourish - cost down to 5
...
I think this will bring balance between 9 classes
Edit... barnes up to 6 cost and 4/5 stats! Good for control decks , but not OP