They are certainly cool but does anyone think they will continue crafting golden cards after the standard change? It seems like the investment just got a lot larger for much smaller gain
I have this happen a lot too. But I think one reason is how long the freaking post-game animations are. In some other ccgs you can immediately queue up another game once you or the opponent has conceded. Plus in HS, you have to sit there, watching your picture explode into 1000 pieces while your opponent spams "thanks" and "sorry" emotes. I dunno, personally that gets annoying. So if I'm done playing I'll just quit the game. If you call me salty, well ur dam right :P
How hard does this deck need to fight for tempo against say, a tempo Mage? At some point you need to start going face, but often time I feel like you'll lose so much tempo doing that the game will snowball out of your control. Unless you just get godly draws or your opponent draws poorly.
Also I'm considering warbot is maybe not so great for this deck(Unless you're facing lots of secret pallies). Clockwork Gnome does more damage right away and gives you the spare part.
To me aggro seems like it's weaker than ever before. I teched in double brawl, bash, and Justicar for my CW, and got to rank 12 in a couple hrs. Now I'm hitting a wall of other control decks!
I know the consensus is this card is bad and too RNG. But I actually like it for control war. It's good for those long control matches, with the 1/30 chance to draw a Tyrion!
This was a tough decision for me, but I went with Vol'jin for my Dragon Priest deck. He comes in handy quite a lot but I don't think he or Chillmaw are necessary for the deck to work.
The value you generate from the hero power is well worth it, but I still prefer to hold her for an empty board. As she can often bait removal or run into a Belcher. 6 atk is really nice!
I do like having it as a strong 8 mana play. But I'm thinking maybe Chromaggus or Ragnaros the Firelord could work better? Boom also makes a lot of sense
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You can't make Cthun minions too weak or we'd have TGT all over again, with the new archetype not even being played
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It always comes after maintenance
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I'm just worried that C'thun and aggro shaman end up dominating the Standard ladder. If that happens I might start maining wild
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Haha I'm running into a ton of mages on my Varian warrior. Absolute slaughter and I never have to worry about Druid
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They are certainly cool but does anyone think they will continue crafting golden cards after the standard change? It seems like the investment just got a lot larger for much smaller gain
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I have this happen a lot too. But I think one reason is how long the freaking post-game animations are. In some other ccgs you can immediately queue up another game once you or the opponent has conceded. Plus in HS, you have to sit there, watching your picture explode into 1000 pieces while your opponent spams "thanks" and "sorry" emotes. I dunno, personally that gets annoying. So if I'm done playing I'll just quit the game. If you call me salty, well ur dam right :P
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How hard does this deck need to fight for tempo against say, a tempo Mage? At some point you need to start going face, but often time I feel like you'll lose so much tempo doing that the game will snowball out of your control. Unless you just get godly draws or your opponent draws poorly.
Also I'm considering warbot is maybe not so great for this deck(Unless you're facing lots of secret pallies). Clockwork Gnome does more damage right away and gives you the spare part.
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To me aggro seems like it's weaker than ever before. I teched in double brawl, bash, and Justicar for my CW, and got to rank 12 in a couple hrs. Now I'm hitting a wall of other control decks!
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Keep telling yourself that while we play with our awesome new cards!! :P
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I know the consensus is this card is bad and too RNG. But I actually like it for control war. It's good for those long control matches, with the 1/30 chance to draw a Tyrion!
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This was a tough decision for me, but I went with Vol'jin for my Dragon Priest deck. He comes in handy quite a lot but I don't think he or Chillmaw are necessary for the deck to work.
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Justicar is probably the best legendary in this expansion. The rest are pretty situational, replaceable, or just bad.
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The value you generate from the hero power is well worth it, but I still prefer to hold her for an empty board. As she can often bait removal or run into a Belcher. 6 atk is really nice!
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I do like having it as a strong 8 mana play. But I'm thinking maybe Chromaggus or Ragnaros the Firelord could work better? Boom also makes a lot of sense