It could just be me -- it often is -- but do all these category tags on threads make the site look too junky to anyone else? It looks like some cross between a '98 Geocities page and a Myrtle Beach souvenir storefront.
Ok, not trying to be too mean, I just wanted to use the punchlines I thought up. But in all seriousness, for me they're a total backfire. There's so many different colors, fonts, sizes -- it doesn't help me zero in on what I want at all, instead it's very distracting and has the opposite effect, not to mention it hurts your page aesthetically.
I know it's a dick move to say this, but I've been around here saying the same thing for 2 years and I still believe everything I've said:
Trying to release new cards and make tweaks in pursuit of great metas is a recipe for stagnation and it's where they're at. What I've been whining about is that the problem is game modes. There aren't enough. The ones that exist are too flawed. I think they're terrified at fragmenting the modes and creating longer queues, but that fear has created something worse: stagnant metas, burned out veterans and simultaneously having a horrible new player experience.
MTG Arena has my attention right now. We'll see how it goes but Team 5 have to start being bolder or they'll fade away.
Never seen a game mode topic this good. Seems a) fun, b) challenging/lots of variables/diverse meta, and importantly c) not such a stretch from the current game engine that it could never happen.
Probably someone said this but I couldn't find it.
My guess/hope was that this was the last day a daily would show up with a pack attached. But then I hoped that quest would sit there as-is in your queue, at least until launch day, like any quest sits and waits. Yeah maybe promotional quests trample over them on launch day. But we think today they'll either remove your quests or detach the pack from it??
Agree with a lot of the sentiment here. Underrated to be able to dictate board trades from behind. But nothing seems like it will come within a mile of solving Cubelock.
In Arena I think it could a very premium mechanic, where mid-range board control means more and insane combos aren't there.
Love the idea, but I would add "Draw a card." to the Topdeck text. Allows you to not assume it happens, some could be draw two cards, etc. Some keywords are better off as shorthand for events or triggers but not assuming subsequent actions, those are usually best listed explicitly.
This conspiracy might have been true... if not for the fact that getting the cardback is neither hard nor ridiculously imbalanced
Curious when you completed it? For a couple weeks after launch I was winning maybe 1 in 7 tries. Since revisiting in last two weeks it's closer to 1 in 20 and I'm noticing opponent power levels I didn't see before. I think they made it harder. I could be unlucky or bad, but it doesn't feel like it, feels like they just made it harder.
Problem is I really just love it. I could care less about the card-back. But rewards, or fewer ridiculous stompings, would allow me to have pure fun with it. Instead it's love/hate and it feels designed for me to quit doing it.
I'm speaking without much evidence after a few beers, but I've concluded that Blizzard tanked Dungeon Run on purpose. They made it even harder, with ridiculous imbalances for certain bosses, and still offer only one lame cardback for this stupidly time-consuming feat. They refuse to offer any other rewards for spending time this way, on this mode their own people put a lot of great work into.
Why? It takes away players queuing into other game modes, which may be struggling due to eroding player base. Not to mention, what's the incentive to spend money on cards if you don't need to in order to have fun in Dungeon Run.
Yes it closed for new runs, but you have time to finish, which is utter bullshit. I was about 5 minutes from going in to start my free run and it denied me. About 10:30 east coast, 7:30 west coast! If we have until Sunday, give us fricking Sunday!!
Mammoth bundle is a slam dunk no matter what. Beyond that, key questions:
Do you know about Standard vs. Wild and what you might prefer to play?
How long do you think you'll stick this time?
If sticking multiple years and targeting Standard, I'd save for coming expansion, it will last two years and everything else 1 year.
If you could end up playing just a year or playing Wild, Frozen Throne is strong. Or alternatively, after you open Mammoth bundle, you might really like the flavor of one set vs. another. So it also depends if you want super top tier decks or more fun-based/less effective decks.
It's really nice that all the players with lesser collections were offered free tickets to be human sacrifices for the Ladder Tryhards. Can't complain I guess since it's a free pack, but being humiliated sucked. Even at 0-2 I faced perfect netdecks.
I think a lot of this is over-the-top, but I have always felt like they spend an inordinate amount of time on new cards. I get that, new cards make money, and when the game first started, all they needed to do was make cards. Now that we're years removed, Blizzard needs to invest more money for some kind of Longevity Team. Maybe they have or they will, but we're not seeing good evidence of it yet, that's for sure.
0
It could just be me -- it often is -- but do all these category tags on threads make the site look too junky to anyone else? It looks like some cross between a '98 Geocities page and a Myrtle Beach souvenir storefront.
Ok, not trying to be too mean, I just wanted to use the punchlines I thought up. But in all seriousness, for me they're a total backfire. There's so many different colors, fonts, sizes -- it doesn't help me zero in on what I want at all, instead it's very distracting and has the opposite effect, not to mention it hurts your page aesthetically.
0
I know it's a dick move to say this, but I've been around here saying the same thing for 2 years and I still believe everything I've said:
Trying to release new cards and make tweaks in pursuit of great metas is a recipe for stagnation and it's where they're at. What I've been whining about is that the problem is game modes. There aren't enough. The ones that exist are too flawed. I think they're terrified at fragmenting the modes and creating longer queues, but that fear has created something worse: stagnant metas, burned out veterans and simultaneously having a horrible new player experience.
MTG Arena has my attention right now. We'll see how it goes but Team 5 have to start being bolder or they'll fade away.
2
Never seen a game mode topic this good. Seems a) fun, b) challenging/lots of variables/diverse meta, and importantly c) not such a stretch from the current game engine that it could never happen.
0
Probably someone said this but I couldn't find it.
My guess/hope was that this was the last day a daily would show up with a pack attached. But then I hoped that quest would sit there as-is in your queue, at least until launch day, like any quest sits and waits. Yeah maybe promotional quests trample over them on launch day. But we think today they'll either remove your quests or detach the pack from it??
0
Agree with a lot of the sentiment here. Underrated to be able to dictate board trades from behind. But nothing seems like it will come within a mile of solving Cubelock.
In Arena I think it could a very premium mechanic, where mid-range board control means more and insane combos aren't there.
0
Anybody else strangely bothered by "took" over "has taken"?
2
Love the idea, but I would add "Draw a card." to the Topdeck text. Allows you to not assume it happens, some could be draw two cards, etc. Some keywords are better off as shorthand for events or triggers but not assuming subsequent actions, those are usually best listed explicitly.
2
I posted in this thread earlier, good advice in there:
https://www.hearthpwn.com/forums/hearthstone-general/general-discussion/213183-not-played-in-years-getting-back-into-the-game
0
0
I'm speaking without much evidence after a few beers, but I've concluded that Blizzard tanked Dungeon Run on purpose. They made it even harder, with ridiculous imbalances for certain bosses, and still offer only one lame cardback for this stupidly time-consuming feat. They refuse to offer any other rewards for spending time this way, on this mode their own people put a lot of great work into.
Why? It takes away players queuing into other game modes, which may be struggling due to eroding player base. Not to mention, what's the incentive to spend money on cards if you don't need to in order to have fun in Dungeon Run.
Ok, commence hammering me for why I'm wrong.
0
Hmm ... these don't match. Time to re-think. Grinding for legend unless you have huge buckets of free time is kind of insane.
0
Yes it closed for new runs, but you have time to finish, which is utter bullshit. I was about 5 minutes from going in to start my free run and it denied me. About 10:30 east coast, 7:30 west coast! If we have until Sunday, give us fricking Sunday!!
0
Mammoth bundle is a slam dunk no matter what. Beyond that, key questions:
Do you know about Standard vs. Wild and what you might prefer to play?
How long do you think you'll stick this time?
If sticking multiple years and targeting Standard, I'd save for coming expansion, it will last two years and everything else 1 year.
If you could end up playing just a year or playing Wild, Frozen Throne is strong. Or alternatively, after you open Mammoth bundle, you might really like the flavor of one set vs. another. So it also depends if you want super top tier decks or more fun-based/less effective decks.
0
It's really nice that all the players with lesser collections were offered free tickets to be human sacrifices for the Ladder Tryhards. Can't complain I guess since it's a free pack, but being humiliated sucked. Even at 0-2 I faced perfect netdecks.
1
I think a lot of this is over-the-top, but I have always felt like they spend an inordinate amount of time on new cards. I get that, new cards make money, and when the game first started, all they needed to do was make cards. Now that we're years removed, Blizzard needs to invest more money for some kind of Longevity Team. Maybe they have or they will, but we're not seeing good evidence of it yet, that's for sure.