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    posted a message on What emotes would you want?

    Those are the exact opposite of what I want.  I want Sorry back.

    Now, I would like the flavor of yours if the hero characters did them on their own randomly.  But knowing there's some smarmy player on the other side of those makes me want to come through the internet and slap their face.

    Posted in: General Discussion
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    posted a message on Why do you try to grind to legend?

     

    Quote from Kaladin >>

    One and only time I hit legend was to prove to myself that I could do it.  

    It's not a fun grind.  

    I promise I'm not judging, I get this instinct.  I had that instinct but fought it back.  I had to realize, there's a lot of things in life you can prove to yourself you can accomplish.  Turning a game into work and proving you can "beat it" just doesn't make the cut on how to spend time.
    That said, I would have done it in my 20s, before family came along.
    Posted in: General Discussion
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    posted a message on Hearthstone (standard) Is the most stale game online right now

     

    Quote from Kaladin >>

    That's odd.  In my opinion, after the recent nerfs, this is the best that Hearthstone has felt in a long time.  I can't speak to actual numbers/balance, but even the most aggressive decks don't feel THAT oppressive, and there are many different viable archetypes and decks.  In previous metas, it's felt more and more like Tier 1 and 2 decks are so much stronger than anything else that there really wasn't any reason to experiment.  Currently though, anything that isn't Tier 1 and 2 feels.....not really that far behind, and at worst is going to give a Tier 1 or 2 deck a run for its money.  

    I've been playing since gvg and this is the best that Hearthstone has felt in a long time. 

    Maybe "odd" because the "now" in the thread title was pre-nerf.  There's a short pocket of time after every change (new sets, nerfs) where the meta isn't optimized yet, which leads to diverse meta.  But it will always correct itself into being stale when it's optimized.
    I remember on the day the first wing of Explorers came out, I played for hours, trying Reno decks, kicking ass, and having so much fun.  By the end of the weekend and following week though, I realized tons of players tried the same things, and even better, and that was the day I felt defeated for the ladder.  There's just not enough room to breathe in trying to create decks for yourself and feel like you're outsmarting the meta.  I gave up on ladder that night and never went back.
    Threads like this show me nothing's changed for all but the 1% most die-hard deckbuilders.
    Posted in: Standard Format
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    posted a message on Hearthstone (standard) Is the most stale game online right now

     

     

    Quote from robo_hs >>

    Don't waste your time if you're counting on more cards in April to solve the problem.  New cards will never solve the problem.

    It's even more wrong-headed to blame players.

    Humans have acted according to their incentives since the beginning of time.  Right now the only way to play constructed and feel like you're making progress is ladder.  Ladder incentivizes winning -- and not only winning, but the lack of losing (stars) -- and that requires the very best decks your collection and research skills can create being played at all times.

    Current incentives create stale constructed play by definition.  Creativity in the design of game modes and their incentives is the only way to solve it.

    I bolded the part where you are making an assumption. Not every player defines the fun that they derive from the game, as well as the progress they feel they are making in the game, as winning on ladder with a winrate of 50-65%.
    I know of plenty of players who feel that they are progressing at the game by making different more unique decks and pulling off wins with them (note, not 50-65% try hard win rates) with those different decks. It is sometimes players like me that can't help but SMH at players who can't derive enjoyment from the game unless they are always winning, and that is because seeking such a path in the game pigeonholes you into playing a very restrictive playstyle in terms of what you 'can' and 'can't' play.
     
    Yeah that's true and encouraging.  Hell, I don't play ladder at all.  I stay casual and have fun with Arena and Brawl mostly.  But, I think we both have to admit that a heck of a lot of players agree with what you bolded.
    So there's always exceptions, I just feel like blaming players for netdecking is like shouting at the rain.
    Posted in: Standard Format
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    posted a message on Tournament Mode .. again.

    I predict that the community will complain about the way that T5 implements in-game tournaments and we will see threads popping up everywhere about how the players think it should have been designed. I'm calling it now.

    Proud of you for calling it.  I predict I will wake up tomorrow and breathe oxygen.
     
    Posted in: General Discussion
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    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2

    Since when in the fuck is Dungeon Run so fucking impossible?  Construct  good decks only to get run over by absolute broken stupid shit.  Sometimes I can't get past the 4th frickin' guy.  No rewards.  10 hours of grinding for a set of goddamn pixels?

    Whoever that guy is who headed up the Dungeon Run team ...  man, all that amazing work he did -- one of the best ideas and executions they've had.  And whoever balanced it and decided on no rewards just completely ruined all the blood sweat and tears the team put into it.  I would be beyond pissed off.

    SO much potential to this game, and somehow every single good thing they have going they just ruin with one absolute wrong decision.  Get out of your own way!

    Ok I feel better now.

    Posted in: General Discussion
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    posted a message on The Everywhere Land! A Hearthstone Custom Expansion (135/135 Cards) (COMPLETE)

    I never wander into Fan Creations but I'm blown away, such cool stuff!

    Posted in: Fan Creations
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    posted a message on Dark pact is simply ridiculous.

    Fair points but I didn't latch on to that idea so strongly by taking into account the larger problem of Cubelock.  There are pros and cons to lots of nerf ideas, but this one stood out to me because it seems to be a distinct flaw, or "miss" on the mechanics.  They failed to bind the charge ability with the penalty and bundle them both in the Battlecry.  Yeah, they probably wanted it that way in the beginning and knew there would be ways to cheat it out that would make it very powerful.  But years -- and charge-focused nerfs -- later, it's a problem.

    I don't know, I guess I've just never seen a nerf this elegant -- something so logical and faithful to core mechanics it almost feels like a bug-fix instead of a nerf.

    Posted in: Warlock
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    posted a message on Dark pact is simply ridiculous.

     

    Quote from rexXHS >>

     

    Quote from Velerios >>

    But the problem is NOT Dark Pact. It's simply Doomguard. This card should have been nerfed LONG time ago. It would not take much: simply change it to Battlecry: Discard two random cards, gain Charge.

    It should only have charge when you discarded 2 cards.

     thats by far the best nerf for the card I've ever read 
     
    This make SO much sense that I can't help but treat it as a litmus test for Blizzard's performance.  If this exact nerf doesn't happen I'll honestly lose a lot of faith.
    Posted in: Warlock
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    posted a message on Hearthstone (standard) Is the most stale game online right now

    Don't waste your time if you're counting on more cards in April to solve the problem.  New cards will never solve the problem.

    It's even more wrong-headed to blame players.

    Humans have acted according to their incentives since the beginning of time.  Right now the only way to play constructed and feel like you're making progress is ladder.  Ladder incentivizes winning -- and not only winning, but the lack of losing (stars) -- and that requires the very best decks your collection and research skills can create being played at all times.

    Current incentives create stale constructed play by definition.  Creativity in the design of game modes and their incentives is the only way to solve it.

    Posted in: Standard Format
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    posted a message on Tournament Mode .. again.

    What's hard about tournament mode for them is that it breaks the very simple concept of queuing into a game.  Now you have a specific opponent at a specific time, or window of time.  What if the two opponents can't play at the same time?  You can just forfeit the one that didn't show up in time.  But now you're asking players to hang around for hours on end to do a tournament and not miss games.  That could work, but now think about the percent of players that will do it.  I wouldn't be able to more than once a month or so.  Is the effort to code it worth that volume?

    Posted in: General Discussion
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    posted a message on Wild Arena kinda disappointing.

     

    Quote from DrDoom77 >>

     

    Quote from robo_hs >>

    the additional cards seem to have "diluted" the card pool, and also seem to have completely messed up synergy in building a deck. 

    It's about expectations.  The effect you describe above was super predictable.  I expected it, so it didn't disappoint so much.  I think in general we all were feeling a little over-hyped about wild arena.  It's arena with wild cards, that's it.  Curvestone was inevitable.  I'm better at it than standard, probably because I don't play enough to be good with more nuanced decks, I can admit it.

    Even next week's Brawliseum is bound to disappoint.  It's just broken wild decks you can play in ranked now.  Playing in arena format for prizes is a nice novelty, but it's not any more exciting than that.

     Yeah, I'm not looking forward to the Brawliseum at all.  I'm on the fence about even playing it - do I suffer through three humiliating losses just to take the chance of winning a game or two (which is probably going to be my ceiling), or do I just retire the initial deck, take my prize, but breathe easy at not having to get stomped three games in a row?  If I played, it'd probably be a Reno deck...I hate aggro and combo decks, so I won't play as them.
     
     
    We sound pretty similar.  I have the cards to make a competitive wild deck, but no experience at all, don't even know what deck to build.  My plan is to build something super aggro.  If I get stomped 3 times, it'll be over quickly.  Maybe I'll steal a win or two.
    Posted in: The Arena
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    posted a message on Dream

     

    Quote from Void >>

     

    Quote from ek326 >>

    O don't know, personally I like doomsayer 

     
     problem is if blizz hofs the classic cards that are viewed as OP then there will be new OP cards and they will get hofd and then you have an eternal cycle until there are only shitty cards left from the classic set blizzard shouldnt hof too much anymore
    Not quite though because every new card cycles out of Standard.  Agree with the broader point though.  Because, leaving Classic in Standard was to keep value in the game for old players leaving and returning.  But if they return to find that the Classic cards that could have kept them competitive are gone, what's the point??
    Posted in: General Discussion
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    posted a message on Wild Arena kinda disappointing.

    the additional cards seem to have "diluted" the card pool, and also seem to have completely messed up synergy in building a deck. 

    It's about expectations.  The effect you describe above was super predictable.  I expected it, so it didn't disappoint so much.  I think in general we all were feeling a little over-hyped about wild arena.  It's arena with wild cards, that's it.  Curvestone was inevitable.  I'm better at it than standard, probably because I don't play enough to be good with more nuanced decks, I can admit it.

    Even next week's Brawliseum is bound to disappoint.  It's just broken wild decks you can play in ranked now.  Playing in arena format for prizes is a nice novelty, but it's not any more exciting than that.

    Posted in: The Arena
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    posted a message on What if there was a 1 card limit?!

    I'd love a Brawl where it's all one-ofs and raise the deck size to 40/50/60.  A lot like MTG commander.  It would probably end up as a random curve-fest, but maybe an interesting meta would emerge.

    Posted in: General Discussion
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