All who've played WoW know the "Bubble-Hearthstone"-Paladin.
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All who've played WoW know the "Bubble-Hearthstone"-Paladin.
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- The old way of doing solo content, adventures, didn't work out for them due to not having enough cards for a meta.
- Adventures needed to be easy so everyone could unlock the cards. [...]
- Making the adventure more challenging then usual due to no card rewards turned out to be a positive. They learned players enjoy the challenge and lots of people played.
You are made of stupid!
If adventures did not have enough cards, you could, I don't know, maybe ADD MORE CARDS. Ever considered that?!! You could have made a 10 wing adventure, each wing costing 700g and unlocking 12 or so cards, and it would still be cheaper than an expansion, despite being insignificantly smaller.
As far as difficulty and replayability is concerned: You had heroic mode for players who wanted a challenge. And it felt good browsing your collection to figure out how to beat the bosses. Even nowadays, I sometimes like to try out new cards against old bosses, and it's sad that you will never add new bosses again.
And who says that players need to get the cards without any challenge whatsoever? You could actually make players work for the cards. Disregarding the fact, that most bosses can be beaten with cheap decks anyway. One of the best experiences in videogames, one of the core mechanics of every RPG ever is to beat a big boss and get a cool new sword or spell to beat the next big boss. Just like in Dungeon Run.
Speaking of which, here is another idea: Maybe keep a system like Dungeon Run, that is fair despite challenging and open to every player, and make it rewarding nonetheless. How about rewarding players for taking up the challenge? How about allowing players to progress in the game by spending more time in the single-player portion? How about tying the replayability to something worth playing it over and over again aside from one card back? How about FINALLY adding something like achievements? Oh, my mistake, that would actually improve the game and possibly make you earn a little less.
The flimsy excuses for stupid decisions (remember the cancelled tournament mode?) were embarrassing before, but this is almost comedic. Like how hard can you try to justify making the game more and more expensive without ever getting to the only point that really matters - you just want to make more money?
Don't get me wrong, I am all for more cool single-player content. And I'm really excited about the "Rumble Run". Just kinda sad that you are playing as some rookie troll without a team, instead of picking one out of 9 champions (=class) and then challenge the other 8. Also, it's a slight disappointment, that there won't be any final bosses this time around. But the best part about Dungeon Run and Monster Hunt is to make a powerful deck and obliterate powerful bosses, and the Shrines deliver just that. I think these "build your deck" kind of adventures are fun and pretty well made from a game design perspective, and I am looking forward to them every time.
However, please stop treating your playerbase like idiots. You gave up old adventures, because they were too cheap. You could have improved them to be more relevant, more replayable, and more challenging, but you decided instead to just go with expansions where you can sell anything between 50 and 500 packs. Everybody knows. When you then claim that it was "not possible" or "not fun" or whatever, you come across like acting all innocent while secretly rubbing your hands, like a smug villain in a cartoon.
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The person writing all these articles really needs to learn the difference between "then" and "than."
And now my post will be downvoted into oblivion, but the grammar policeman inside of me is content. Thank you.
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"The old way of doing solo content, adventures, didn't work out for them due to not making enough profit"
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Success for Blizzard =/= Success for players
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Remember one of the reasons they talked about when Warsong Commander was nerfed was that Dreadsteed was going to be a neutral minion but it would have been broken in warrior decks... well if they had just had it resummon at the end of turn back then there would be no problem at all and she would have never had to become unplayable. :P
I hope they are going to lower the mana cost to 2. Even at 3 mana it would still be unplayable with this change. Knowing what happened with Blade Flurry they will just raise it to 5.
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Why didn't you just edit your old deck?
Besides swapping Bloodmage Thalnos for a Feral Rage and changing crabs, it's identical. It's not like the old version isn't already highly rated. You've even told people to change out Thalnos and the crab in this thread!
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There are going to be too many Infested Taurens and Sludge Belchers in this Brawl so good luck with Cancer Pirate. :)
Also, WTF NERF TUANT BLIZ