Have y'all ever had a game that went exactly in your favor?
I was playing vs. a Paladin last night, and the poor guy could not keep a minion on his board. I didn't lose a single minion that round. Here's how the turns went:
Again, no minion deaths, he has no minions due to Knife Juggler picking them all off, and then with 6 minions on the board I summon a 10/10 Frostwolf Warlord on turn 5. The pally concedes.
I'm assuming you're playing aggressively, trying to kill your opponent quickly? Also looks like you're on a tight budget when it comes to rarity, so I'll keep that in mind.
With that flood of minions I see you have some pretty OK synergy with frostwolf warlord, raid leader and stormwind champion. I don't see you keeping a lot of minions to turn 7 when you get to play that stormwind champion though. Most of your minions are not in the hp range where healing them for 2 would be very useful, which makes darkscale healer a poor choice (it heals your hero too, but it's not very efficient).
My suggestions: Replace 2x Voodoo Doctor, 1 Goldshire Footman, 2 Stormwind Champion, 2 Darkscale Healer, 2 Dragonling Mechanics, 1 Frostwolf Grunt, 1 demonfire. Get 2 Chillwind yetis instead of the mechanics - despite seemingly better synergy with frostwolf/raid leader for the mechanic, I think it's better to have a 4-drop that is better on its own. Get 2 Boulderfist Ogres in place of Stormwind Champions. Consider 2x Nightblade (basic), or 2x Silver Hand Knight (common) in place of darkscale healer. 2 Leper Gnomes (common) in place of Voodoo Doctor. That leaves 3 cards. I'd put in 2 shadow bolts, or possibly ironbeak owls, to silence taunts. I'm basing my advice on the idea that you want to be very aggressive - in that case owls are probably the best option. If my assumptions are correct, power overwhelming and/or soul fire are great cards too. Perhaps cut one or both raid leaders to get these cards. Another Harvest Golem in its place wouldn't hurt either.
I'm wondering if it would be worth it to try and put Void Terror in, to counter multi-target spells?
Finally my first original deck that I get a hair more wins than losses, looking for critiques! Please explain your suggestions, as I'm pretty new to this genre of games.
EDIT: Currently on a 7 win steak in ranked (17 atm), which is the best I've done with any deck. Luck or is the deck decent?
EDIT 2: Streak ended by Hunter countering by doing my strategy better in one turn.
Mindblast is trash, pick something that helps you maintain board control: -2 Mindblast +2 Yeti
Tauren Warrior is trash, pick a solid 3drop instead: -1 Tauren Warrior -1 Grizzly +2 Shattered Sun Cleric
I dont think Novice Engineer is really that helpful in this deck, your earlygame is already nonexistant, at least play some Oozes to maintain a decent threat level: -2 Engineer +2 Ooze
If you want to play Health=Dmg get Lightspawns (replace the snapjaws), the deck is rather pointless without them. Also Lightwell is a nice 2drop that fits well with this strategy. Harvest Golems might also be worth a look to get some early stuff on the board that sticks.
Deck will be rather bad even with this adjustments, but at least it will be significantly less horrible than it is in this state.
If you really want to play this deck, craft the Lightspawns, they ARE the deck. It's only 80 dust.
As I'm new to these kinds of games in general, would you please explain the why behind your points? I was trying to get some taunting minions so that my oasis snapjaws don't get their health wittled down too soon. And why take the spells out if they're cheap hero damage? As far as the novices, they're cheap card draws.
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Have y'all ever had a game that went exactly in your favor?
I was playing vs. a Paladin last night, and the poor guy could not keep a minion on his board. I didn't lose a single minion that round. Here's how the turns went:
T1 (w/ coin): Knife Juggler
T2: Murloc Tidehunter
T3: Razorfen Hunter
T4: Sen'jin Shieldmasta
T5: Frostwolf Warlord
Again, no minion deaths, he has no minions due to Knife Juggler picking them all off, and then with 6 minions on the board I summon a 10/10 Frostwolf Warlord on turn 5. The pally concedes.
Got any cool stories of your own?
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Blood Imps are solid in my book. Novice Engineers fail the vanilla test hard, so those would be the first I would replace.
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I don't like arena, but I'll prolly play it just because I need dust, and it *can* pay well.
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I'm wondering if it would be worth it to try and put Void Terror in, to counter multi-target spells?
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Thank you for offering suggestions that I can afford! :D
My goal was to be able to kill fairly quickly, while still being strong mid-game.
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Finally my first original deck that I get a hair more wins than losses, looking for critiques! Please explain your suggestions, as I'm pretty new to this genre of games.
EDIT: Currently on a 7 win steak in ranked (17 atm), which is the best I've done with any deck. Luck or is the deck decent?
EDIT 2: Streak ended by Hunter countering by doing my strategy better in one turn.
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I got lucky with that voidwalker, the other player conceded after I laid the 2nd Stormwood Champion.
What about y'all?
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As I'm new to these kinds of games in general, would you please explain the why behind your points? I was trying to get some taunting minions so that my oasis snapjaws don't get their health wittled down too soon. And why take the spells out if they're cheap hero damage? As far as the novices, they're cheap card draws.
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Looking for critiques of my deck, I just threw it together with the few expert cards I have: