So yea... you say this is like ysera. But much. much better ysera, y´know? Card is too strong my friend. Not even close to being balanced.
- lynxbird
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ManseEverard posted a message on New Mage Legendary Idea : Grand Magus SarumonPosted in: Fan Creations -
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user-6738995 posted a message on nerf Mech Mage?Posted in: General Discussionplease.
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Grumhul posted a message on Mage is the new hunterPosted in: PaladinWhat Lynx is saying is that on one hand we are presenting the Faerie Dragon as a lowbie drop to battle board presence early (even mentioned that it would be ideal to follow with a Coghammer...assuming for some reason that it lives to tell the tale), and on the other hand we are talking about keeping it in your hand for when you are about to trade with a Shredder or a wrapper. So effectively it's not always a 2 drop and potentially if a Mad scientist or a Clockwork is down, it's a dead card.
In other words, if you are to wait for one more turn to play it in order to make a good trade, why not run a 3 cost 3/3 that can potentially do something better like Farseer, MCT, BloodKnight etc. Or even a Scarlet Purifier that can trade with a Spider tank and kill a Clockwork in the process.
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Shaddolf posted a message on Whats up with MechMage hatred?Posted in: General DiscussionBecause these games are determined by your starting hand, not skill
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nickalleye posted a message on Whats up with MechMage hatred?Posted in: General DiscussionI just hate the Goblin Blastmage. 9 attack for 4 mana, seems fair.
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Grumhul posted a message on Mage is the new hunterPosted in: PaladinThe deck has been around for too long, but it got overshadowed by Undertaker Hunter, due to the popularity of the build. Right now, with Hunter almost out of the picture MechMage is king of the hill in aggro (and probably the entire game right now). So what this means for Paladin lovers?
Mechmage is a bad matchup for us. Worse than Hunters were. The fact that Mechmage is out there makes the counterdeck popular as well, this would be Rogue with added Sabotage for stealthed Antonidas dealing. Meaning that right now the ladder is filled with Mechmages and Rogues. Personally I can't think of worse matchups for Paladins.
Any ideas on how to use midrange or control in ladder right now? I went for Earthern Ring Farseer for the 3drop and life back, but I can't say it's working.
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Spacecadet2323 posted a message on New Adventure in April???Posted in: General DiscussionI would like to see more dragons.................................. That is all
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M_Ronin posted a message on New Adventure in April???Posted in: General Discussionwarrior with any class
"Goddammit warrior, stop armoring yourself and help me!"
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pieguy396 posted a message on nerf Quartermaster?Posted in: Card DiscussionQuote from skippleshd »Lets just play it safe and nerf every useful card ever til the game is balanced by virtue of the fact that every card and combination thereof is terrible.
Every class has those combos that you roll your eyes and sigh deeply when played because it is capable of swinging the game. You can also anticipate and play around them too. Different classes and decks have different key turns to plan for. Adapt my friend.
Yeah, I agree. We really need to nerf [card=gold]Ironforge Rifleman[/card]. It killed my Magma Rager while still leaving a 2/2 on the board. OP as frick.
kappa
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futhead_Mrsleeps posted a message on nerf Quartermaster?Posted in: Card Discussiongotta love the rank 18 people trying to see whats broken or not, lol...... 8 mana you can combo "key word combo, 2 cards played together", and have 3 minions that go to 3-3 whichi is 9-9, and quarter is 2-5 so and the weapon which is pretty terrible considering it can be harrisoned and give the opponet 4 cards. guess you wouldnt know since nobody plays harrison at rank 18. but yeah,
at that same mana, (turn 8), 1 flame strike will destroy everything. (you can ping the 2-5), it is not a charge.
you can take gromish and cruel taskmaster which is 12 damage charge at 10 mana, so for 2 more mana you can get 3 more damage and a charge.
not to mention that the recruits can be silenced, frozen, and they take up a lot of space, (yes you can run out of room playing control vs control and its a consideration, )
so my suggestion is insead of trying to say things are broken, try to reevaluate how you should deal with them, etc etc maybe change your deck, change your class, see how to deal with the situation before saying things are broken, Its ok i understand you are butthurt since your UT got nerfed and your not gonna be able to get to rank 18 anymore, but its gonna be ok.
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I'm not sure how you define word "often", but in my 2000+ games i never played against control hunter with Sylvanas.
Anyway OP, here is great legendary crafting guide for you:
http://www.hearthpwn.com/forums/hearthstone-general/card-discussion/5258-legendary-tier-crafting-guide
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Control Paladin with:
2 equality, big game hunter, silence and black knight don't have a lot of problems.
Or you could just rush him down with hunter.
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And i love it!!
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Point is that all was saying GvG is big nerf for Paladin, and it looks like it is opposite.
Of course it is not because Bolvar, although he seen some play. It is nice all in all that Paladin is still at good spot.
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On first tournament after GvG, "Kinguin for charity" every pro player had a paladin deck.
After all cry about bolvar, and that we can delete paladin from game, he is stronger than ever!! In last game today paladin made 3-0.
Also lots of cards considered bad by masses, like shieldmaiden, was standard in decks.
This once again show how guys from Blizzard know what they are doing.
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Only one equality?
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I love this card, but one question: how much is this better than Lightwell?
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Problem is that you love when your Sen'jin eat hex/fireball/silence... so you can play stronger things after that.
Probably will not see lot of play out of mech decks.
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I'm not saying this card is must for every possible deck. I just say it is okey card.
You must look best decks for card to see is it good, not worst decks. Your current logic is like "Ragnaros is weak card, because if you put him in zoo you will more loose. He can be dead card in zoo."
Of course there are decks where this card would be bad, as any other card in this game.
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Wrong. Reincarnate can work with any minion as:
-healing
-giving divine shield back
-removing silence
-removing bad buffs
-knife jungler activator
-giving second charge.... etc..
This one work only on minions with deathrattle and don't do anything from above. Maybe even worse card than Reincarnate.