• 1

    posted a message on New Card - Eydis Darkbane

    I like those low mana cost legendary cards, reason:

    Current state:

    70% of player base are poor, and they have next choice:

    -play cheap control deck and get destroyed

    -play cheap aggro/rush deck same as players on tournaments and win games

    result is that 80+% player base play aggro.

    Bright future:

    Blizzard will release more cheap high mana cards like North Sea Kraken and more low mana legendary cards that will make their way into aggro/rush decks for tournaments, than, and only then 70% of poor player base will have next choice:

    -cheap average control deck

    -cheap average aggro deck

    Which will result that control vs aggro become mater of preference.

    You can argue that it could result into "pay to win" game, but not at all. This is where blizzard will must introduce us new ladder system with ELO ratings that don't reset every 30 days. Like in league. So basically strong players will play vs strong, and weak (poor) vs weak (poor).

    Future of this game can be very bright, nice step in that direction!!

    Posted in: Card Discussion
  • 1

    posted a message on Legend Watcher Paladin

    Ok, funny deck. But I have feeling there are too much of 3 drops. Had to chose [card]Aldor Peacekeeper[/card] or Muster for Battle out. So I kept Aldor Peacekeeper and made few changes:

    - [card]Solemn Vigil[/card]

    - [card]Quartermaster[/card]

    -2x [card]Muster for Battle[/card]

    + Harrison Jones (Optional, because there are lot weapons in current meta.)

    + Loatheb (Additionally protects your nice board.)

    +2x Abusive Sergeant (This one is funny in this deck. It is another activator for eggs, help trades, combo with Big Game Hunter to kill 5+ attack minions or if you want to execute your Sylvanas Windrunner against enemy minion and also can be 1 drop against aggro.)

    Posted in: Legend Watcher Paladin
  • 3

    posted a message on Weekly Design Competition #5 - [Ended]

    Looking at Gul'dan lore we can see he always try to do some cunning trick at the end, so this spell suits him.

    Idea is to spend your health fast against control classes, and than change tables. Against aggro just play this at turn 10 and say thank you. Good card in handlock, play your moltens and this after that. It also makes "suicide warlock" playable.

    Drawback is that you spend whole turn 10 without improving board, and this is dead card if your opponent is low on health.

    Posted in: Fan Creations
  • 4

    posted a message on DE Nat Pagle?

    Do not. He was used before few months in ramp druid deck on tournaments. Maybe in few months with some new cards he will be amazing, he is one of rare low mana cost legendary cards.

    For example i asked before 30 days about foe reaper and everyone said he is same as 400 dust. Now he is star of popular mech priest deck and i'm glad i still have him.  There are million of such examples. Card today looks useless, tomorrow it is must to have.

     

    Posted in: Card Discussion
  • 1

    posted a message on Insane card pack

    Statistically it is possible of course.

    If you look more closely you can see there are no blue cloud with name of class under cards. But it is not photoshoped, someone got it trough opening pack simulator  here http://forums.nurfed.com/hearthstone/ .

    Posted in: General Discussion
  • 1

    posted a message on Stuck at rank 6

    Expert paladin here.

    Scarlet Purifier is great and underrated card, i like it very much. Just it have anti-synergy with chows, belcher and shredder. That is reason why people don't use it much.

    So here is idea, against aggro you want taunts as fast as you can get them. Put Sen'jin Shieldmasta and Defender of Argus in place of 2x Piloted Shredder.

    This will improve your early defense against aggro but weaken little late game, so you can put out 1 Sludge Belcher for another 5 drop, like Harrison Jones. This 5-drop exchange is optional, decide by how much aggro/control games you play.

    Now another thing, I guess you often don't get lot of value Mind Control Tech. StrifeCro populated this card just for fun, it can be good in full control paladin, but don't shine in this midrange Paladin. It is same thing as when ThatsAdmirable played Paladin withDeathwing to legend. Just fun card on stream, not so great in practice. I would suggest you to change it for Avenging Wrath, it clear all those small minions and can be nice finisher. The way you get ideal mana curve in your deck 6-6-6-6-3-3

    Beside that your deck is great!

    So, to recap main ideas:

    1) 2x Shredder out -> Shieldmasta + Argus in = stronger early game + better synergy with Scarlet Purifier

    2) mind control tech out -> Avenging Wrath in = better answer to aggro + late game improved back + ideal mana curve 6-6-6-6-3-3

    Posted in: Paladin
  • 1

    posted a message on More Slots - a Prototype

    Or even better. Make it 300 (or equal amount of real money) gold to unlock deck slot tab.

    This way blizzard have motivation for work by making profit, and players can easy unlock tab for favorite class. All win!

    Posted in: General Discussion
  • 1

    posted a message on If you could "steal" 1 class specific card from another class.
    Quote from DomonKassui »

    Aldor Peacekeeper will combo very nicely with my Priest's Shadow Word: Pain and Cabal Shadow Priest.


    True. And Cabal would be great in paladin deck with 2 humility + 2 aldor + 2 kodo.

    Posted in: General Deck Building
  • 1

    posted a message on If you could "steal" 1 class specific card from another class.
    Quote from TheHoodedClaw »

    Would Mortal Strike be playable in Warlock decks?

    Why would anyone take  Mortal Strike over Fireball?

    Posted in: General Deck Building
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    posted a message on What's with the stalling by players?
    Quote from Thesolis »

    The problem with a chess-like clock is that some decks can be played much faster than others due to less decision making, allowing those decks to have a natural advantage over players who like to play more slowly and carefully.


    You can make it 5 minutes for first 10 turns + 45 seconds on clock for every turn after that.

    So that control vs control can have more time.

    Your point that aggro would have advantage don't stand, simply because currently is same situation. Aggro have 90s for easy move and control have 90s for more complex move. That part stays same.

    Posted in: General Discussion
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