• 2

    posted a message on A couple of card interactions that grind my gears

    Here's question you probably can't answer.  If the battlecry read "Deal 4 damage to this minion" would it still be the same outcome with Jungle Giants?  The minion has to exist on board to take damage, therefor it must have been summoned.

    Anyway, while we're at it Rattlegore also suffers from the Anub'arak effect of not doing what it says on the card.  If you buff/de-buff him - doesn't matter, he comes back with -1/-1 from what the previous deathrattle thinks he should be.  If you steal/copy the deathrattle and put in on another minion - you're still getting Rattlegore back, not the other minion.

    Stuff like this is inexcusable in a card game (imo), where the interactions matter and decide what you do in a game.  For the most part you shouldn't have to try something once to see what happens.

    As for an interaction which grinds my gears - stealing/copying a Souleater's Scythe soul card does not let you discover anything at all, even though the minions are "already inside the soul cards".  Lost a game because of that one...

    p.s. I'm not asking people to use mental gymnastics to try and explain why it works the way it does - the simple fact is that it doesn't do what it says it should do.

    Posted in: General Discussion
  • 3

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2

    I'm not salty. I'm just fucking sick of the way the Devs have ruined this game.  OTK's galore, mana cheat, stupid high-roll decks.

    It's like a 2 player solitaire now.  All the decent decks basically ignore the opponent and do their thing.  Face is definitely the place now especially for druid pew pew pew pew decks.

    Why is Bran still here?  He was fun back in the day, but he's absolutely obnoxious now.

    Don't get me started on the new class "Discover Knight".  They have such a small pool of cards discover is bascially - "pick which spell you need bypassing the apparent power restrictions we made for your class"...

    Also - freeze, freeze, freeze, freeze....

    I'll finish with a Hearthstone fact that not many people know.

    Warrior and Shaman are also present in this game.  There's an easter egg when you play a Rogue which sometimes foreshadow thier existence, but we've yet to see them for real...

    Eidt: Also - why the fuck do some classes have near infinite cheap draw now?

    Edit 2 - why did they create Horn of Winter

    Posted in: General Discussion
  • 4

    posted a message on 25.0.4 Patch Notes - Many Balance Changes - Arena and BG Changes Too & More

    Agree - mana cheat (in all it's clever guises) and discover is killing this game imo.  Also - freeze as a mechanic is overused and un-fun imo.  I've played a minion - let me use it.

    Posted in: News
  • 12

    posted a message on 25.0.4 Patch Notes - Many Balance Changes - Arena and BG Changes Too & More

    It's funny.  They've nerfed a bunch of cards that create "very bad play experiences" but have continued to print cards which create "very bad play experiences".  It's almost as if they don't know what these cards will do, then they have a shocked Pikachu face when busted stuff happens.

    The change to Anub’Rekhan is fine, but the real problem was the combo with Brann, both in generating twice the armour and in doubling the subseqeuent "very bad play experiences".  Obviously this is facilated by another "very bad play experience" in Guff.

    The change to Renethal is mis-guided imo.  People play him because you need to have 40 health to survive the absurdity of the aggro decks these days.  Even with 40 health you can easily be dead on turn 5 and it does nothing to protect from OTK.  I think this change will kill priest who will now extensively have (you guessed it) "very bad play experiences".

     

    Posted in: News
  • 3

    posted a message on Souleater's Scythe - bug or intended
    Quote from CrusaderRO >>

    Probably intended because the weapon wasn't yours.

     The weapon already did it's thing and put the sould in the "soul bound" card.  I stole the card - I steal the soul!

    That's my view anyway...

    I really wish Blizz would make these interaction obvious.  If something doesn't work just stop it from being discoverable/stealable.  They've said they will do it will "corpse" based thefts so why not other stuff.

     

    Posted in: General Discussion
  • 6

    posted a message on Souleater's Scythe - bug or intended

    Opponent used  Souleater's Scythe.  I stole one of the soul cards from a DH using Theotar.  When I played it nothing happened. 

    The "Bound Soul" card says "Discover a minion consumed by souleaters scythe".  To me - I should have been able to pick from the three minions consumed and there is nothing in the wording of either card that suggests this shouldn't have worked.

    Bug or intended behaviour?

    Posted in: General Discussion
  • 2

    posted a message on Renathal balancing.

    I think with the current expac. you're seeing quite a few non-Renethal decks.  Admittedly these tend to be OTK or aggro (or Rogue shennanigans), but nonetheless highlight the drawback of Renethal which is the lack of conistency (which is actually bigger than you think, it just doesn't seem that way you play against a deck which still seems to have the answers).

    There is definitely an argument to HoF him as he has become quite prevelant, but I think the main issue is the power level of the early game that makes him essential if you're not playing aggro.  You can still easily die by turn 6 from 40 health...

    Posted in: Card Discussion
  • 15

    posted a message on 25.0.3 Patch Notes - Balance Changes For Constructed & Sire Denathrius Obtainability Change

    I dont get it - they (rightly) nerf Denathrius and at the same time print Astalor Bloodsworn.  I know he doesn't have lifesteal, but he also doesn't need to infuse and has some use early game.  Obviously he's also busted with Brann, who at this stage is becoming a joke of a card.  Blizz don't even need to refund for Brann, so why not just get rid of him again?

    I feel like Blizz are trolling us at this point...

    Posted in: News
  • 1

    posted a message on Xyrella, the Devout animation speed

    Has anyone else noticed that Xyrella animation speed is mega slow now (and as a result you can't use the hero power the same turn due to the timer running out)?

    Maybe I just had a lot of deathrattles going off (i did) but it just felt reeeaalllyyy slow.

    Posted in: General Discussion
  • 4

    posted a message on 25.0.1 Patch Notes - Fireside Gatherings Fixed, Modes Updates & Bug Fixes

    I guess the issue with Duals was it was relatively easy to manipulate the buckets to consitents get superbly overpowered decks and treasures, such that there was basically a meta - you play the meta decks or lose.

    I agree the current system seems a bit lazy, but arguably is should reduce the high-roll nature of many of the decks and possibly encourage less extreme decks.  It also makes the bucket choices more challenging and perhaps (could) add a little more skill to the selection process.

    I still agree it needs a tweak though.

    Posted in: News
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