noone sees that u can win just only with a 3 cards: Mecha thun + innervate + naturalize ?
Druid doesnt have any problem to mill the deck very fast
1
noone sees that u can win just only with a 3 cards: Mecha thun + innervate + naturalize ?
Druid doesnt have any problem to mill the deck very fast
0
It would work much better if it was a Battlecry.
5
2
Nice :D
6
It's an interesting premise you've put here, but unfortunately, there's some rather clear flaws in your experiment.
Regardless, you have brought up the ever so intrigung idea of probability and how we see the world and the concept "random". From the so-called rigged lottery which randomly produced the numbers "1","2", "3", "4", "5", "6" to the fact that Apple actually installed a "true random" option into their itunes app when too many people complained that the "shuffle" feature in the app didn't truly . These were of course false accusations since the "shuffle" feature did in fact played their song list in a random order (sometimes, it would just have the chance to do things like play a song repetitively or play a number of songs in the order of the song list), but they added a feature anyways that ironically seemingly made the "shuffle" option more random when it actually just rigged the odds (e.g. a certain song wouldn't be played more than X times repeatedly and it would not be able to be played again after X amount of songs).
Fascinating stuff. I honestly know little about probability and its science, but in a card game where luck is a constant factor, it is indeed quite cool to see you bring up this topic.
TL; DR Chance is a fickle thing, and 25 cards is too little of a scope to get a good, repeatable result for what you're going for; plus, there's no reason why the odds should be rigged anyways.
(Btw, to answer your question, no I did not get a similar outcome. Ironically, I got Death Coil the most times (10 times out of 24)).
1
Your percentages are definitely not representative of the actual outcomes but I like that you're interested in finding the truth. As a long time observer, I can definitely say the top 3 most frequent is definitely correct but I would bump up the coil and weapon. Grip, Shell and Decay are definitely the least common, though Decay is not as bad as the other 2
22
Blizzard needs to make the dust economy better. A average pack gives 40 dust so to get a legend you need at least ~40 packs which is coincidentally also the pity timer for 1 legendary.
30
Hot take: the game isn't really that fun for experienced players anymore either.
25
If I had to start over again, I would quit. Starting a new collection is too difficult.
2
I tried the "Hey hey. Do you want a funnel cake? ( ͡° ͜ʖ ͡°)" line. When she said yes, instinct kicked in and I yelled Undercity Huckster's attacked line and told her to buy one.
Needless to say, no second date. Oh well, maybe I'll try Sylvana's line next. Just need to not have a trumpet handy ...
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0
If you are behind after t1 you pretty much gonna lose the game, never managed to regenerate from a bad start.
0
Really cool deck! Worked very good for me so far. 8-2 with very lucky draw so far. Brann is really cool. +2 discovery cards. +4 abusive sergeant, +2/+2 defender of argus, 4 Minibots on Boom, +2 damage on "deal 1 damage" 1 mana cost minions that you can draw with dark peddler, 2 silence with owl.
2
Yeah, i will try that. Especially Mages were giving me a hard time, because flamecannons are hard to remove.
5
Works with good draw early game, but usually everything gets removed and you lose without any wincondition.