blink fox, duskbat, elekk, cobra, jungle panther, king mukla, amalgam, ornery tourtoise, owl+ messenger raven and probably more that they will reveal. Thats 10% to get a 5/5 but also 10% to get a 2/1 haha I can imagine getting mukla, tourtoise, jungle panther or elekk in some decks could be very good but a deck that could make the card work would need to be very specific and now that radiants and lyra are gone I can't put it in my standard priest.
Well good points, but I believe the fact it is way less random will make it way better as a stand alone than for example hallucination. For example stonehill defender is wildly played because you can constantly get good cards and adapt to the current situation (and no1 would ever run a 1/4 taunt for the body itself as we all know from the memes)
For the exact reason you ever use discover mechanics in your deck, to be flexible in certain situations. You can get many secrets with that and except all the things like frost nova which you wouldnt put in your deck but might keep you alive for one turn longer. There's 15 spells that you could discover + all the spells they might print this expansion like the twinspell (I didn't count it to the 15) so you are pretty likely to get what you need because some of the effects are simmilar on few of the spells. Of course it isn't anything that will make a mage deck itself but I can see mages using it.
I think that treant druid might be good and I really like it with power of the wild as most of my losses were related to empty hand or not enough buffs. Seems like wrath will be powerful with that too and I am pretty sure they will print some more choose one cards that will work with it. 7/10 for me :)
Sadly there won't be the board space to get double Al'Akir the Windlord from the Murmuring Elemental into Windshear Stormcaller (4 basic totems+murmuring+windshear leave just one space for the alakir unless you would find a way to remove the elemental without taking a board space which seems too hard for the combo to be worth it)
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Augmented elekk could also be really cool haha when you have the second plot twist in hand you can go infinite I believe
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Well good points, but I believe the fact it is way less random will make it way better as a stand alone than for example hallucination. For example stonehill defender is wildly played because you can constantly get good cards and adapt to the current situation (and no1 would ever run a 1/4 taunt for the body itself as we all know from the memes)
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For the exact reason you ever use discover mechanics in your deck, to be flexible in certain situations. You can get many secrets with that and except all the things like frost nova which you wouldnt put in your deck but might keep you alive for one turn longer. There's 15 spells that you could discover + all the spells they might print this expansion like the twinspell (I didn't count it to the 15) so you are pretty likely to get what you need because some of the effects are simmilar on few of the spells. Of course it isn't anything that will make a mage deck itself but I can see mages using it.
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Primordial gliph makes it seem pretty weak but the meta will be less powerful and I think this is pretty good actually.
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Skull of the manari goes to wild anyways so you could add really interesting options.
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Did you know wild exists?
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@calico I wouldn't be so sure.. some of the interactions with Fandral are pretty surprising so blizz might be creative with this one too.
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I think that treant druid might be good and I really like it with power of the wild as most of my losses were related to empty hand or not enough buffs. Seems like wrath will be powerful with that too and I am pretty sure they will print some more choose one cards that will work with it. 7/10 for me :)
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how is demonic project a cheaper sprint that tutors though?
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It works. Just like buff on board works. You can verify it, it works very well.
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Just played like most emotional game of my life and the first one ever where i didnt manage to finish topsy otk yet still won so wanted to share:
https://hsreplay.net/replay/QiQvNF98HB7uQf6q8reZF8
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Why exactly? How exactly?
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Sadly there won't be the board space to get double Al'Akir the Windlord from the Murmuring Elemental into Windshear Stormcaller (4 basic totems+murmuring+windshear leave just one space for the alakir unless you would find a way to remove the elemental without taking a board space which seems too hard for the combo to be worth it)
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Well huge benefit is in getting bonus 0 mana huge stats.. and +2/+2 is nothing to complain about either :)