Standard Arena??!! idk who even comes up with this really bad idea.
- jouiie
- Registered User
-
Member for 9 years, 6 months, and 1 day
Last active Sat, Feb, 26 2022 11:01:24 -
- 2
- 16
- 36
- 0 Followers
- 25 Total Posts
- 30 Thanks
-
15
Bezari0us posted a message on Hearthstone's Arena Team is Testing a 20% Increase in Spells During DraftingPosted in: News -
16
DarkArchon21 posted a message on Hearthstone's Arena Team is Testing a 20% Increase in Spells During DraftingPosted in: NewsHonestly, this is why Team 5 scares the shit out of me and I fear for the future of this game when they say things like ''Standard Arena is a good idea'' when basically everyone else instantly realizes how bad it actually is.
We need Legendarys, Rares and Epics appearing more to improve decision making and variance. Not the opposite. -
3
Nellast posted a message on Hearthstone's Arena Team is Testing a 20% Increase in Spells During DraftingPosted in: NewsOne reason they said they wouldn't do it is because they would have to release the cards for every expansion and adventure one month earlier although i don't see that being the case because heroes of the storm has a PTR for a new hero release, on some occasions Hero reworks (hero reworks is when they do massive talent overhauls for a hero and/or change their playstyle for those not familiar with HoTS), And many other balance changes. All with one week, and most of the time they make changes to the live version of the game from data on PTR. I know they are 2 different game genres and teams but i think balancing HS on a PTR could take 2 weeks a max, To me i think changing a heros attack in hots by changing it from 258 to 255 would be a lot harder to do than reduce a minions attack by 1. Just give the players access to all cards/changes in the PTR and have 1 week to collect data on cards, then the final week to do balance changes before the sets/changes launch world wide
-
22
friendbuddypal posted a message on Hearthstone's Arena Team is Testing a 20% Increase in Spells During DraftingPosted in: NewsA 0-2 mage that Kripp goes second against.
-
13
FunKaliTy posted a message on Hearthstone's Arena Team is Testing a 20% Increase in Spells During DraftingPosted in: NewsMaking arena Standard is not a good idea, that will just make it more stale and similar to ranked, we do not want that.
New expansions and adventure still have a massive impact on arena due to the new set appearance bonus, over time I understand the effectiveness of that will decrease, the easy solution to that would be to increase the appearance bonus.I like the idea of increasing amount of spells that show up in your draft, but I am afraid it will make Mage the supreme ruler of arena again.
The logic behind increasing amount of spells in relation to the going first vs going second win rate issue is that since minions are statted and drafted to eat their lower mana counterparts for free, having a 1 mana advantage during the first 9-10 turns is a huge deal and having just 1 extra card in your opening hand and the opportunity to "go first" during 1 of the first 10 turns is not enough to make up for that.
The way you can make up for the mana disadvantage when going second is to get 2+ for 1s with reactive cards, which generally are spells (with a few exceptions like Abyssal Enforcer and Mind Control Tech), where the coin can help you also take back the board by coining out a minion after you've cleared ur opponents board with a spell.
That way your gameplan would be to run your opponent out of cards in order to increase the 1 card advantage you start with when going second, doing that without reactive cards like AoE or other spells that have an immediate impact on the board is near impossible.
Also here there are a few exceptions like Bog Creeper, Sunwalker and Ironbark Protector, but then again they are very vulnerable to certain spells like Hex, Polymorph and Sap so playing those minions might end up losing you the game so the safest and most effective way to get 2+ for 1s is by using reactive spells.Of course when going first you also benefit from having more spells since some spells can be extremely strong in arena, but in order to use your 1 mana advantage to your benefit you need to have strong on curve minions to keep being the one asking the hard questions instead of being the one having to come up with the right answers.
Maybe with more spells in arena it wont always be so beneficial being the one asking the questions since the good answers will be more prevalent and having the right answers can often win you the game by getting a big card advantage over your opponent.
I just hope Blizzard wont keep printing busted aggro cards which don't just ruin ranked play, but also make arena faster thus winning by card advantage become less of a valid strategy and going first vs going second even more impactful. -
26
Klaus posted a message on Hearthstone's Arena Team is Testing a 20% Increase in Spells During DraftingPosted in: NewsStandard was a necessary evil to keep Constructed fresh in the long run, to help players to keep changing their mindset with each rotation.
That's the reason why Standard Arena is pointless. Because we change our mindset at every card pick and our decks are never the same.
All Arena needs is an algorithm that changes card rarity based on its popularity, to avoid "no brain" choices or "play on curve" strategies.
So, cards like Firelands Portal and Piloted Shredder, for instance, could appear in an epic slot (to clarify for new players, a message could pop up when we hover over the card, telling us that the card got "promoted"). At the same time, underused legendaries could spot on rare slots, creating more opportunities to see cool cards in action, which otherwise would never see play.
The best part is that, after building this algorithm, they don't even need to worry about balance cards for Arena anymore, because the game would balance itself.
-
23
user-11042425 posted a message on Hearthstone's Arena Team is Testing a 20% Increase in Spells During DraftingPosted in: NewsInstead of standard they should have rotating sets available. So for example one month BRM , LOE , Naxx and classic cards are available, next month it changes again. I think this way it would keep arena fresh and still unique.
-
18
CriticalBastard posted a message on Hearthstone's Arena Team is Testing a 20% Increase in Spells During DraftingPosted in: NewsStandard arena would be terrible. Repetitive, unbalanced, and boring way too quickly. We already have increased occurrence for newest set.
-
31
Neichus posted a message on Blizzard doesn't care about high skill playersPosted in: General DiscussionI find it so strange that everybody tries to reduce everything to money in video game design.
"They're a company, which means that the only thing they care about is money. Clearly they'll cut every corner, rip off every sucker, and sell any grandmother needed to improve their profits!"
Executives? Maybe. The actual designers? No. People don't go into video game design for the money. They go into it because they LOVE video games. They loved them so much they want to spend most of their day, day after day, thinking about them and working on them. These people do not sit around contemplating how to manipulate their own game for money. Why should there be any incentive on their end to make a bad game when they could make a good one?
"You're missing how companies have expectations, though. Even if the developers don't endorse these practices they will clearly be coerced by their higher-ups who only care about the bottom line."
On what basis do you make this claim? Every single thing I have ever watched that has come from Blizzard's developers has them looking engaged and excited about their craft. They don't look like poor dupes who are being oppressed by the capitalist system to churn out golden eggs for their overlords. Ben Brode is easily the most visible example: if that man's laugh is fake then he should quit game design now and go earn an Oscar for his acting. That he would make videos at home, when he is off the clock, should give you some indication of how much he's thinking about this even as he's on paternity leave.
I think it's much simpler to explain it the way it has already been pointed out: this game wasn't designed around perfectionist top players. It didn't start that way and it never will be that way. It has huge elements of randomness which ensure that no matter how skilled you are, there is always a reasonable chance that the other guy will win. This inherent surprise factor in each game is what has made it such a runaway hit with people, both for playing and viewing. It gives it the broad appeal that it has.
Now, does this mean they don't care at all about top end players? No. It just means that they have to weigh the needs of the few versus the needs of the many. Several of their changes have been specifically targeted at the high-end scene, such as concerns that Patron Warrior was too good at high skill levels or that Yogg was too effective as a tournament tool. Failing to change the game to fit the vision of a small fraction of its playerbase isn't "ignoring" them for money; it is hearing them, but politely disagreeing with them on what would make the game best for everybody.
Anyway, end rant I guess. I just get exhausted and a little angry when players denigrate the hard work and excitement by equating it with money.
-
1
leandervr posted a message on Fixing the broken cancer meta: quitting HS Play Mode.Posted in: General DiscussionThe problem is not the meta... the problem is the generation of millennials who confuse entitlement with reality. "I don't agree with this so it's broken".Calling something cancer and rage quitting is indicative of the new broken generation who is all about instant gratification.The hypocrisy is strong in this one.
- To post a comment, please login or register a new account.
1
This is a really well-thought out deck, needed a couple of tries to get a better draw the first few turns, but overall, it worked perfectly. He had 3 secrets on him by turn 4-5, but my dispels were ready. We went on for quite a while, since he was destroying my minions every turn. He even outdrew himself and destroyed a Soulfire (indeed KT, good DK help *is* hard to find!). I was on 20+ HP when he fatigued himself, just as my 5 damage to the face came.
Thank you for sharing this deck!