Played against a Hunter yesterday. He had the Treasure that puts all Deathrattle minions to 1/1/1. Turn 2 he played Korrak, followed by Coin and Deathstrider for 5 or 6 Deathrattle Triggers, followed by Amalgamate. Game over
- jouiie
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Member for 9 years, 5 months, and 1 day
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Happensdance posted a message on Fractured in Alterac Valley - New Hearthstone Expansion Details - Hero Cards & Special Event - Launches December 7th!Posted in: NewsI'm not sure if it's already been said, a quick tip to find more easily the minions you need for either of the legendaries: use "mana:+5" or "mana:3-" in the search bar.
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KillJack posted a message on Patch 20.8.2 - Balance Changes for Priest and Druid - BugfixesPosted in: NewsBut you enjoy being smacked in the face by endless weapon decks?
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X-Necrosis posted a message on Patch 20.8.2 - Balance Changes for Priest and Druid - BugfixesPosted in: NewsThey don't nerf decks just because it's unfun to play against. If that was the case then Tickatus would have been nerfed months ago.
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Dumbubbledidu posted a message on Wailing Caverns Mini Set - New CardsPosted in: NewsYes, new mini-set will be only 4 cards.
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Menega007 posted a message on Duels Content Update - Duels Ratings Reset, New Treasures, Balance Changes, Banned Cards & MorePosted in: NewsThank god they banned Tour Guide. So strong in this mode
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host_arnold posted a message on Duels Content Update - Duels Ratings Reset, New Treasures, Balance Changes, Banned Cards & MorePosted in: NewsLast time I played, I met the same guy twice in a row. Probably not many people play it.
With such a large sample size, this statement must be true!
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Tyrant11305 posted a message on XyrellaPosted in: XyrellaEmotes. Priest isn't allowed to close out games, silly.
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Hikarigami posted a message on Core Set Has Been Released! - ALL Cards In the DatabasePosted in: NewsSpent literally all day making this graph.
Dunno if anyone wants to pin this up somewhere, but it's basically a cheat sheet on what changes are coming once rotation hits.
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RaptorWithWings posted a message on Core Set Has Been Released! - ALL Cards In the DatabasePosted in: NewsRunning Nozdormu the Eternal is how you find your fellow memers, and bond over mutually sacrificing most of your turn time for no reason other than it's funny.
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Must be they lost a game shown here
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It's understandable the cards were nerfed: Ysera, in overwhelming odds, does not stay on the board long enough to give you 5 cards. Plus, it can give you the Sister 5 times, if she does.
Nerfs are for the next turn, the ability to play all the cards in the same turn + the certainty of what cards you do get.
You can still play single minion removal on Ysera's turn 100% now, with the dream card.
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You can still play it in Classic
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They said no new classes for at least 2 years, sorry
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Worked really well for many bosses. For some, I swapped in Evasion, for others Scheme and/or Daring Escape, usually ousting the murlock and/or the Swords.
Really well done.
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Great deck! Easy and fast wins for my multiple brawl quests... almost wish standard priest playing was this effortless (but I do not really, I enjoy the self-torture of playing priest). Thank you :)
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If someone is doing this now (ungoro about to come out, yeah I know, it took me long), I replaced the healing touches with 2x Feral Rage, felt they were just more versatile in terms of whether I would use them for damage or armor.
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When warrior can add winaxe's damage to another weapon, we can talk.
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Priest was first for me - (I guess I have a masochistic side to me), but seriously, I love the stealing/random aspect of the class.
Warrior was next - overall the most rounded class: weapons, strong removal, good class minions, great synergy with almost anything, including the hero power, lots of deck archetypes.
Mage now - Currently enjoying the straightforwardness of how (tempo) mage plays.
Rogue will be next - it plays like no other class, deserves effort.
Class I will never ever have the 500 ranked wins with - Hunter. I utterly despise the class (no offence to those who love it). The hero power is lame, it is literally the only hero power you wouldn't want to change for another under almost any circumstances. It's a gotcha! kind of play, tiring and exhausting after a few games. The only risk hunter as a class deals with, is drawing badly.
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This anti-Majordomo deck is very effective, one shotted him, after several tries with priest.
Majordomo used a lot of his removal on the Azure Drake and Thaurissan, so I cought him off-guard I guess, this was the board that i spawned Rag with and the Rag kill, it took exactly 10 mana, for 10 Fireballs. Guess with Thalanos, could have been more mana efficient, but it was fun casting 10 fireballs... when could i ever do that? Rag luckily hit my face for the double 8 damage, instead of Antonidas.
https://imgur.com/STy7Jo8
[edit] sorry about just link to the image, tried to insert it, but failed.