OMG....THAT IT!!!!! I ALSO HEALED OPPONENT! AHAHAHAHHAHAHAHAHA OMG..THX GUYS! AHAHAHAH OMG...ahahahahah lul!
Jesus Christ this is the single cringiest thing I’ve ever seen.
2
OMG....THAT IT!!!!! I ALSO HEALED OPPONENT! AHAHAHAHHAHAHAHAHA OMG..THX GUYS! AHAHAHAH OMG...ahahahahah lul!
Jesus Christ this is the single cringiest thing I’ve ever seen.
16
anyone else thinking, this is to much trouble for gaining a cardback?
6
should be 1/3
6
Quote from TMRobinson >>having a smaller pool of 3 cost spells is probably better to nearly guarantee the draw
This comment doesn’t make any sense. You could have 1000 3 mana spells and still guarantee the draw of a certain one because you build your deck. It’s not “generate a random 3 cost spell for your deck and then draw it.”
19
Currently (before the Darkmoon Races), the set of dual class spell is:
5
If you play casual to play net decks, you're a fucking pussy
10
Quote from DeafKnight >>That literally goes against the whole point of finding cards in packs and growing a collection.
It's supposed to mirror actual card pack buying in real life - you don't get to give rare cards back at the shop when you open an MtG pack and demand a better choice, do you?
Same applies here. This is simply more of the usual greed from players who don't want to put the work into growing and making a colleciton.
There is no reason for a digital card game to follow the same rules as in physical card games. Digital card games should be a natural evolution of this game genre and not an imitation.
Quote from LilianVoss >>That's like going to a Ferrari dealer and saying "You know what, I really want a Ferrari but I cannot afford it, so can you make it like way cheaper so I can buy one?" If you cannot afford Ferrari, you go and buy a Ford. If you cannot afford entire Hearthstone collection, you go with what you can have or move to a new game.
Could Hearthstone be more affordable? Of course, always, but your request is just ridiculous.
His request is not ridiculous. Gwent and Legends of Runeterra let you choose the cards you get from packs. Gwent does exactly what he suggests and shows three options you can pick after opening a pack. And Legends of Runeterra has both random champions in capsules and the Wild Card mechanic. Wild Cards are blank cards of any rarity that just let you choose any card of that rarity to add to your collection. Random cards obtained in capsules are occasionally upgraded into Wild Cards. And there are capsules with only Wild Cards in them. It's another way of obtaining cards that complements the usual crafting system. Why Hearthstone has to be so primitive when the competition is only evolving?
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Quote from DeafKnight >>That literally goes against the whole point of finding cards in packs and growing a collection.
It's supposed to mirror actual card pack buying in real life - you don't get to give rare cards back at the shop when you open an MtG pack and demand a better choice, do you?
I can understand when MTG purists are against anything that differs from paper (in MTG:A)
But why the hell Hearthstone must mimic paper?
I think discovering epic\legendaries in packs is too much. Discovering legendaries\epics from the rewards track\events may be an interesting option. After all, they have "discovering" for a portrait at level 50
1
Or we could just do something a lot more feasible and make Zilliax a part of the classic set. A neutral anti-aggro card which offers sustain really should exist in the classic/basic set.
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Yeah maybe the Diamond Samuro is bugged and not counting?
Don't see any other logical explanation if you have all cards like you said.
Post this in the Bug section on official Blizzard Hearthstone Forums.
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I had the "play 10 fel spells" Quest and i did it with Demon Hunter, i think i playd Casual, just put all possible Fel spells and play them.
So the Quest works, at least for me.
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Wait, Hero Portrait in a pack?
I thought you can only get cards from them.
2
Is it confirmed that the old Ysera in wild will use the new "nerfed" dream cards?
If so give the source please.
1
100% agree with you, at this moment Kangor's Apprentice is very weak as a T6 unit.
Same with Junkbot, very weak for a T5 unit.
Those 2 should be looked at for sure.
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I rarely play wild but i never disenchant cards, i like collecting them all, but i'm weird like that i guess.
Sure i can't afford all good legendarys when the new expansion drops but oh well...
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Hey, it's just a suggestion not a request.
Also, comparing a Card Game to buying a premium sports car, now thats something i never though i'll see.
Thanks for reply :)
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I'm a F2P player and i joined Hearthstone right after Black Rock Mountain launched, so i know very well how much work i had to put into building my collection of cards. (i don't dissenchant any wild cards i like collecting them all) The ammount of usefull legendarys and epic card's i don't have is still high even tho i put in the time in game. I think this function would make it easier to get cards you actually would use and not cards that just sit in your collection.
By the way i'm F2P just bcs im from Poland and here spending 25$ on game is like spending 100$ in US.
I would love to spend some money on game but buying it in $ or Euro in Poland is just Crazy Expensive.
Thanks for the reply :)
3
Duplicate protection they introduced in pack opening its great but i think 1 more simple feature can make this process much better for players and not ruin game economy.
Simply add a “discover” mechanic to all Legendary and Epic cards you get from a pack.
When you would click on orange/purple glowing card it would explode into 3 options and you can choose 1 that is most usefull for ur decks or play style.
This would reduce the bad felling when you just keep getting useless epics/legendarys and you dont have enough dust to craft them bcs let’s be honest they are very expensive to craft.
Tell me what you think?
Cheers.