Quote from SuddenDeath >>Just curious what people think about netdecking and its impact on the game.
Are you serious? Dude, please, use the search function:
https://www.hearthpwn.com/search?search=netdecking
https://www.hearthpwn.com/forums/hearthstone-general/general-discussion/215082-netdecking-in-casual
Etc, etc, etc...
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A much higher frame rate so I don't have seizures and autoinflammation. The current game mimics nystagmus, a common symptom of poisoning, causing the innate immune system to go nuts.
https://www.ncbi.nlm.nih.gov/pubmed/23000611
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I desperately want back in but I need a frame rate that is high enough that it doesn't cause seizures, and stop making the board shake for special effects. My medical conditions may be extreme, but I actually believe this is at least a low-grade medical problem for everyone. Low frame rate mimic nystagmus, a common symptom of poisoning, causing autoinflammation and related illnesses.
Motion sickness: an evolutionary hypothesis
M Treisman
Science 29 Jul 1977:
Vol. 197, Issue 4302, pp. 493-495
DOI: 10.1126/science.301659
Abstract
Since the occurrence of vomiting as a response to motion is both widespread and apparently disadvantageous, it presents a problem for evolutionary theory. An hypothesis is proposed suggesting that motion sickness is triggered by difficulties which arise in the programming of movements of the eyes or head when the relations between the spatial frameworks defined by the visual, vestibular, or proprioceptive inputs are repeatedly and unpredictably perturbed. Such perturbations may be produced by certain types of motion, or by disturbances in sensory input or motor control produced by ingested toxins. The last would be the important cause in nature, the main function of the emesis being to rid the individual of ingested neurotoxins. Its occurrence in response to motion would be an accidental by product of this system.
http://science.sciencemag.org/content/197/4302/493
https://www.ncbi.nlm.nih.gov/pubmed/301659
See also:
https://www.ncbi.nlm.nih.gov/pubmed/23000611
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It was my Yogg.
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Ranked play isn't all that much fun with a pile of cards, either, I'm afraid. But fun decks really rock, and you can make good ones with not a ton of money, so start crafting for a Casino Mage, Thief Rogue or Steal Priest deck; fun cards and decks preserve their value expansion after expansion.
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A wild thief rogue deck is happening right now that is powerful-enough AND insanely fun. That doesn't happen often, so you might wanna grab it. It will still be a fun deck after the expansion, no matter what:
https://www.hearthpwn.com/decks/1126437-thief-in-the-wild
Maybe don't craft Nefarian for this deck - you can sub a powerful eight and only lose a little of the fun. I love Nefarian in this deck but it rarely shows up in decks, even in fun decks, and its played winrate even in wild, is not great. Also, I dumped Burgle and subbed Face Collector for it in this deck and recommend that if you can afford it.
or if you have Valeera the Hollow this deck might be even better (Val is my next craft, so I dunno)
https://www.hearthpwn.com/forums/class-discussion/rogue/219531-tess-burgel-roge
The nice thing about fun decks is that you don't have to wait - truly fun (highly variable) cards retain their fun factor very well indeed, from expansion to expansion. (They might or might not retain their power, of course.)
Some people actually mean "different-but-powerful" when they say "fun." You mentioned power, so maybe that's you. The Malydruid deck that MC_Mitta mentioned is all that, and in truth Maly decks will always pop up, Maly as a card is a good craft, as there will always be novelty decks with it, and some will be competitive or nearly competitive, in virtually every expansion. (But who knows with what hero.) Whether you want to craft a whole power-deck around Malygos weeks before the next expansion is another question. I've decided no to that question. I crafted Malygos recently and don't regret doing so; with an eye to that Druid deck, but I won't finish crafting the MalyDruid deck before the next expansion, 'cause I'm having too much fun with other decks, especially that Thief Rogue one! It's the best of both worlds, power and fun.
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Believe it or don't, make a really fun deck, steal priest or thief rogue or casino mage (probably the best) and go play against the Innkeeper A.I. on expert level. See if you can win a game all 9 heroes without a single loss. Funk gone.
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Get a second account, in one of the other regions (click on America and choose Europe, say). Disenchant there if you must. But I still wouldn't disenchant rare and common cards very quickly, you don't get much for 'em and they're good for quests.
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Interactivity is usually "judged on one card" - if the only question (for the win) is whether that card (Shudder, Keleseth) shows up on time, it ain't interactive. That's the paradigmatic example of "not interactive."
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Don't go for ranked play. It's dull. Concentrate on creating a pretty good Casino Mage or Steal Priest deck, and don't disenchant too much stuff. Fool around with stronger decks but don't craft for them, or at least not much - the further you get in ranked the more stale the meta gets. Strong cards fall out of the meta soon enough as new cards are released, but Yogg and other fun cards are forever.
I finally got exactly where I wanted with great strong cards and decks last month and... was bored to tears.