Can confirm this deck works, turn 1 OTK - otherwise quit. If the opponent goes first and plays any taunt you're better off conceding and trying again though.
I'm finding the ultimate infestations utterly useless.....Either holding too many cards in my hand that i need to save for the combo or comes in my hand too far in the game where i'd end up burning cards on top of my health.
One thing I've noticed after 30+ games is that azure drake is often just sitting in my hand because there's other stuff that needs to be played. Games for me usually end at turn 6 or 7...beyond that the likelihood of losing starts to skyrocket.
While I can understand the need for card draw and that +1 spell damage, I wonder if there is a better alternative?
0
Deck is pure trash. Save yourself some time and avoid this.
2
The best way to play this deck is alt+f4.
0
Any suggestions on alternatives to a Rinling's Rifle?
-11
Why? Do you know the rate of pulling this off? Low as hell.
12
Compared to the other hunter decks out there....this one is awful.
2
Can confirm this deck works, turn 1 OTK - otherwise quit. If the opponent goes first and plays any taunt you're better off conceding and trying again though.
0
Great deck, 10 games, 9 wins :)
2
I'm finding the ultimate infestations utterly useless.....Either holding too many cards in my hand that i need to save for the combo or comes in my hand too far in the game where i'd end up burning cards on top of my health.
0
Genoism gives you his stamp of approval.
0
This is exactly the same deck as kolentos from months ago.
2
This deck was created by the random deck generator, and it plays like one too.
0
0
Turn 4 turned into a 24/24 northshire clerk...yup...that was fun.
0
- 1 Claw
+ Malygos
Had fun doing 7 dmg moonfire or living 2 roots to the face helped win a bunch. Even if it was only one spell...but still 7 to the face is a lot.
3
One thing I've noticed after 30+ games is that azure drake is often just sitting in my hand because there's other stuff that needs to be played. Games for me usually end at turn 6 or 7...beyond that the likelihood of losing starts to skyrocket.
While I can understand the need for card draw and that +1 spell damage, I wonder if there is a better alternative?