Theo's Top 20 Legend Big Priest Guide
- Last updated Sep 1, 2017 (Frozen Throne)
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Wild
- 6 Minions
- 24 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Big Priest
- Crafting Cost: 9960
- Dust Needed: Loading Collection
- Created: 8/24/2017 (Frozen Throne)

- Theo
- Pro Player
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Country:
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Tournament Decks:
8
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Ladder Decks:
31
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Submitted By:
Update: Managed to finish Top 100 legend on EU with this deck! https://twitter.com/TheoHS_/status/903380685355978752
Hey all, I’m Theo and you might remember me from my previous guides such as my Top 20 Tempo Warrior Guide or from HGG where I got top 8 with The Netherlands. I’ve finished top 100 Legend every season of Un’goro and looking to continue that in KFT.
With this deck I reached top 20 Legend on EU and stayed top 50 for a long time. While people often consider Big Priest a highroll deck, it consistently wins games and thus is a very competitive deck. The great thing is that most people expect Kazakus Priest so they mulligan the wrong cards and often play incorrectly until they see one of the deck-defining cards.
You can watch me play this and other fun but also competitive decks on twitch. I stream daily at twitch.tv/theohs_
Vod of this stream where I reached top 20 legend: https://www.twitch.tv/videos/168979303
Mulligan
Always keep Barnes and if you have Barnes always keep Eternal Servitude.
Vs Warlock: Shadow Visions, Thoughtsteal, Shadow Essence
Vs Mage: Shadow Word: Pain, Thoughtsteal, Shadow Visions, Shadow Essence
Vs Priest: Shadow Visions, Thoughtsteal, Shadow Essence
Vs Druid: Shadow Word: Pain, Shadow Word: Horror and Holy Smite on coin
Vs Rogue: Shadow Visions, Thoughtsteal, Shadow Essence
Vs Shaman: Shadow Word: Pain, Shadow Word: Horror
Vs Hunter: Potion of Madness, Shadow Word: Pain
Vs Paladin: Shadow Word: Pain, Pint-Size Potion+ Shadow Word: Horror
Vs Warrior: Potion of Madness, Shadow Word: Pain
Cards
Holy Smite: Great to clear a small minion vs an aggro deck or just to ping something.
Pint-Size Potion: Incredibly strong boardclear with Shadow Word: Horror. Also can be often used to save health on your minions when trading and to steal or kill 4-attack minions.
Potion of Madness: Great vs token decks and helps clear the board.
Shadow Visions: Helps you find the exact spell you need often.
Shadow Word: Pain: Strong removal.
Shadow Word: Death: Strong removal.
Thoughtsteal: Often you don’t do anything turn 3 so with Thoughtsteal you are able to play a card and can sometimes help a lot when you find for example an Innervate to play Shadow Essence turn 4.
Barnes: Best card in this deck, can win the game turn 4 if you manage to get [card]Y'Shaarj, Rage Unbound[/card].
Eternal Servitude: 4 mana to get an 8+ mana minion on board. Can often be used early to get incredible board advantage. Getting [card]Y'Shaarj, Rage Unbound[/card] from this usually wins the game.
Greater Healing Potion: Great to survive against aggro and often helps even in the lategame against decks such as Kazakus priest that just keep firing at your face.
Shadow Word: Horror: Great together with Pint-Size Potion. Also does work against token decks, doomsayers and spreading plague.
Dragonfire Potion: Strong AoE removal.
Shadow Essence: If you don’t draw Barnes this has the same effect. Warning: might spawn a random 5/5 Barnes.
The Lich King: Value generator. Great to respawn as most decks can’t clear it early and also decent vs aggro with its taunt.
Obsidian Statue: Incredible to get early versus aggro. Can be weak against several midrange minions but still forces your opponent to play around it.
Ysera: Same purpose as The Lich King. Generally Ysera’s cards are better though, she is harder to kill for most classes and dodges The Black Knight and Big Game Hunter.
[card]Y'Shaarj, Rage Unbound[/card]: Best card in the deck and with that I mean in the deck. Worst card to draw but wins games when you can cheat it out early.
Replacements
Most of the cards in this deck are essential. The following cards are the ones you can consider replacing: Holy Smite, Thoughtsteal, Greater Healing Potion and one of the 8 or 9-mana cards.
Option to replace them with:
Forbidden Shaping: Allows you to play minions earlier without affecting Shadow Essence/Barnes and very flexible.
Silence: Helpful against decks with a lot of buffs and because it’s 0 mana also allows you to play for example Shadow Essence on curve.
Mind Vision: Similar to effect as thoughtsteal, but cheaper and gives you information about your opponent hand. Also when played early in the game the stolen card is more likely to be playable early.
Spirit Lash: Great to clear up tokens and heal a bit.
Mass Dispel: Cycles and good against token decks.
Free From Amber: Extra lategame without playing more minions.
Shadowreaper Anduin: Helps clear lategame vs Jade but often unplayable when you have minions in play. Also hero power is significantly weaker without Raza the Unchained.
General Strategy
Strategy with this deck is a bit different than with most other decks. While against aggro it usually is still a case of surviving and clearing the board, against other decks you just often play your own game. Cheating out big minions early is what this deck does and what you should generally plan around. Sometimes you have an important decision to make though whether you play Barnes/Shadow Essence or clear the board. Often it’s better to clear the board first because that way they don’t trade with their minions into yours resulting in your removal not having many targets. Also if you have to decide between Barnes/Shadow Essence and another play, think about the odds you get something good out of them for the situation and compare the average outcome to the alternative play. Often an Ysera or Barnes from Shadow Essence can just lose you the game against aggro because they almost do nothing at helping you survive, but sometimes you have to risk it to win the game.
Another thing is that you have to keep in mind is how much removal does your opponent deck have. For example against a Jade druid it’s often the best to just play as many big minions as possible because they have no answer for this unless they run a copy of Mind Control Tech. If you keep playing threat after threat every turn you usually win as most decks just can’t keep up with the sheer amount of big minions you are playing.
When choosing a target from Eternal Servitude, [card]Y'Shaarj, Rage Unbound[/card] is basically always the best unless you have no minions in your deck left. Against decks that don’t have solid single target removal Ysera is generally the best and vs aggro Obsidian Statue is usually the best.
Closing Thoughts
Big Priest isn’t just a meme deck but it’s a very competitive deck currently that can also provide you with a lot of highlights during games. Just like with my Tempo Warrior guide I suggest everyone to try it out as it is very fun to play. I'll also be playing with this deck this weekend at the Summer Playoffs, so keep an eye out for that! Thanks for reading and hope to see you at my stream at twitch.tv/theohs_!
Videos
Getting Top 20 on stream
KiwiiNbacon Deck Showcase
Only issue I have and it has happened last 3 out of 5 games, is if you pull Y'Shaarj, Rage Unbound on your opening hand or mulligan you might as well just concede then. At that point this deck is pretty much useless. Those other two games I won and won by a landslide.
SW:H got indeed a bit worse after the innervate nerf, but I still think it's too good not to run as the combo potential with pint-size potion is just too good, plus it is still good against a lot decks. Anyway a Silence is indeed a useful replacement, one I used myself at the EU playoffs instead of a Holy Smite. You could also run a Free from Amber if you want to have a little bit more lategame.
I have to disagree with you. My winrate vs Pirate Warrior was 60%, although matchup should be closer to 50%. But this deck has a lot of removals and 2x (or more with shadow visions) greater healing potion really helps this matchup.
Also the need for Barnes is just not true. Yes it wins you games when you draw them, but very often you want to remove stuff anyway and then a Shadow Essence does almost the same thing. Last month I finished top 100, and in my last 15 games I had barnes 3x turn 4, which gave me a 2-1 score, and 12x I didn't have Barnes turn 4 and I went 8-4. So you really don't need Barnes turn 4 to win with this deck, although the popular opinion is Barnes turn 4 or lose...
Turn 1 I had Obsidian, Ysera and Y'haarj all in my hand. Looks like this was my first and last time playing this deck. :/
lol. don't give up too soon. i experienced the same. even went for 3 straight games with bad starting hand. after that i won 8 straight. just endure and play it. it absolutely works from rank 15-5.
Managed to climb from 15 - 10 in 29 games. 20-9(69%) losing mostly to dragon priest and hyper aggro druid. Favorite deck so far this expansion. I do not think there is another way to run this deck in my opinion.
I'd never really played Priest except basic when I was leveling. I played this just now against an Evolve Shaman. It was insanely fun. Probably going to main this one. Thanks for the guide and list!
how win against quest mag?
It's hard, you have to be really aggressive and hope they don't have the combo early.
Do your best to Thoughtsteal his Ice Block.
Great deck! Is it playable without Ysera and one Obsidian Statue?
You can play it with cutting 1 of those 2, but I wouldn't cut both as then you will have too few minions in your deck.
Yes, I will craft Ysera. But I don't have enough dust atm. I thought about Cairne Bloodhoof as a replacement. What do you think about it?
You want to pull cards from barnes/shadow essence that can win the game almost by itself. Cairne doesn't really do that as it is just some stats that the opponent can ignore.
Ok thanks! I will wait until i get Ysera.
You have a pretty good idea before the game starts if you are going to win or not. Hard to come back from a bad starting hand. Loads of fun though.
I feel all these priest decks need two Mountain Giant in there. There are many times I'm just passing my turn doing nothing because I can't do anything until turn 4 or 6 with Barnes or Shadow Essence. So when you fill up your hand, at least you can drop the giants for some damage.
You never want to play mountain giant, as getting it from barnes or shadow essence is disastrous and this deck really doesn't need to play minions early to win.
5 first games - 5 lost games... feelsbadman ^_^
Shadow essence brought me barnes all 5 times. Shit i hate this bad rng!