• 1

    posted a message on Mercenaries Y'shaarj Task 9
    Quote from mtmf >>

    FFS! How fucking useless and lazy do you have to be to not at least test the one final task after all this shit?

    That's beyond ridiculous! Unbelievable! And I'm not sorry for my language, they deserve worse after that.

    Edit: The task completes if you buff him to 150+ to do 150 damage in a single attack. At least we can complete this one without waiting for them to fix it.

    Ah, it's just 30% of the quests bugged! Nothing too major, right? :P More seriously, it's a mess with all the bugs - but that sums up Mercs as a mode. When bugs persist for entire patch cycles it shows how much Blizz care - and, no, nothing seems to have changed now they have a dedicated team.

    Posted in: Duels
  • 1

    posted a message on No it's not bias, key cards are sniped immediately after taunt dies.

    This is interesting. You got the bot's output recorded (i.e. the actual parsed data to be analyzed regarding number of rounds)? First time I'm seeing anything of this ilk actually backed up by data.

    I presume all of those baron rounds were without taunts or Zap, and we're talking about baron being the first attacked, rather than just first to die? Just making sure we're all on the same page here!

    Posted in: Battlegrounds
  • 1

    posted a message on About how long does it take you to max a merc?
    Quote from DeathDragon >>

    It depends on merc rarity and the bounty (it seems droprates differ slightly). In general it goes like this:

    -You need 2700 coins to max out most mercs (3 skills 5 levels each and 3 equipments with 4 levels. Some mercs have less equipment to max, e.g. Sylvanas has only 3 levels on her deathrattle equipment, whatever it is called)

    -Old tasks gives 985 coins to specific merc and some amount to random ones (I'm to lazy to count the exact amount. Those coins are nice early on but since we still don't have duplicate protection they become worhtless later on).  New tasks (for merc that unlock one equipment throught bounty rather than task 7) give 55 more coins, 1040 total.

    -As such with the merc already unlock and tasks done you still need 1660-1715 coins. 

    -In case of legendary mercs whom seems to be most consistent in terms of bounty reward, you get min. of 15 coins from heroic bounty, rarely 20 and even more rarely an extra pile. I would say that it's rougly 20 coins of average per bounty. For common and epic mercs coins piles seems to be a bit bigger (20 is quite common, sometimes you can get 25).

    -Finally 1660/20 is 83 - bounties to do (86 for 1715) . It a bit hard to tell how long it takes to finish a bounty even on average (it depends on you skill, avaible mercs, treasures and the bounty itself) but I would say 15-20 min at least in my case. As such maxing a legendary merc takes 21-29 hours with no extra coins from tasks, packs or ranked rewards (and shop of course).

    Of the later bounties, on HC, one is guaranteed coins for the leg, one is completely radom, one is random within the mercs in the party, and two are from the bounty rewards - prior to the guaranteed you had an approximately 28% chance per bundle (and three bundles) to get legendary coins from the bounty rewards. Probably significantly reduced after the change.

    This isn't that relevant, though - you're probably doing a lot better with soloing the first HC, or doing it with a team that you need the coins for everyone for. You'll get 15 coins for the merc per run that way, and it's three encounters. Much better for post-crafting, although boring.

    Posted in: Mercenaries
  • 1

    posted a message on Nzoth event #6 seems bugged

    I've seen it suggested that you need 10 DRs in a *single turn*. I finally did it after some stalling of the boss to give additional DRs to the adds etc., but suspect that was just luck on it completing. Had a lot of dead mercs - the deathrattles of the adds killed my three, which just added to the pile of DRs. Blizz are working on it, apparently, but with a time limited event and the number of bugs so far... the only redeeming feature is that the merc itself is from the second task, so you shouldn't be missing out on that due to bugs.

    This latest patch is an absolute mess, though. Seriously bad implementation, a complete lack of testing... I can understand the task 3 bug, but it's clear by this point that testing doesn't even cover "does this overhaul break basic functionality".

    Posted in: Mercenaries
  • 1

    posted a message on N'zoth event: 3rd task not triggering
    Quote from ArcyroX >>
    Quote from fusilli >>

    Huh, you people can get into that bounty? I'm experiencing errors when I try to open it.  Using Malf/Guff/Bru/Anacondra/Murky (for coins)/Velen (for 6 bounty Q). No intention on using the latter two, but even removing them it hangs for a good minute or so then drops me to the main menu with an error about "We encountered an error when trying to load this menu". Happens on both N and HC. Basically the same as last night when they locked darkshore just with an error message after rather than an eternal hang.

    Error happens immediately after selecting team. Can still enter other bounties, and team is basically the same as the one that just did task 2.

     I am experiencing the exact same thing. Anyone has a solution for this? I would be really annoyed if I miss the event because of some bug.

     The front post is updated with it - they're working on it, but say a workaround is to clear the previous bounty on Normal, and they think the bug is tied to people who only did the previous bounty on HC, not on N.

    Posted in: Mercenaries
  • 1

    posted a message on N'zoth event: 3rd task not triggering

    Huh, you people can get into that bounty? I'm experiencing errors when I try to open it.  Using Malf/Guff/Bru/Anacondra/Murky (for coins)/Velen (for 6 bounty Q). No intention on using the latter two, but even removing them it hangs for a good minute or so then drops me to the main menu with an error about "We encountered an error when trying to load this menu". Happens on both N and HC. Basically the same as last night when they locked darkshore just with an error message after rather than an eternal hang.

    Error happens immediately after selecting team. Can still enter other bounties, and team is basically the same as the one that just did task 2.

    Posted in: Mercenaries
  • 2

    posted a message on Is there a algorithm that changes the classes you face depending what you play?
    Quote from Shipmen >>

    No. You need one person and the MMR is not relevant. You are testing the meta. Therefore if in 100 matches he will not find (with always the same deck) 23,6% of druid (or around this number) something is strange, otherwise, everything is fine. 

     But the meta will shift between different MMRs. Always has done. Top 100 legend meta will be significantly different to that in, say, silver 10 with a MMR that reflects that. Heck, it'll be different between bottom of legend more fun decks and D5-1 - in this case because of a difference in philosophy for the players.

    People say that they play aggro until a certain point for faster and more consistent grinding, as an example.

    The core issue is that you're matched based on MMR, which is invisible pre-legend - and that MMR influences your metagame, thus needs to be controlled for. 80%+ of actual science, in my experience, is controlling variables, cutting datasets, and similar.

    Posted in: General Discussion
  • 1

    posted a message on Is there a algorithm that changes the classes you face depending what you play?
    Quote from Shipmen >>

    Well, this is because they had to balance between free-to-play and people who spend. Players are both. Anyway, it is not impossible to think that a face hunter player will find more matches against taunt druid, shadow priest or control warrior (that are not favourable matches) than a ramp druid for example. 

    These assumptions are pretty easy to check anyway. We need one person that plays around 100 matches or more with the same deck. Every deck is fine for this experiment. 

    If the numbers of his fights are aligned with the numbers in the attachment, everything is fine. If his numbers are not aligned with the numbers in the attachment we can assume that HS is controlled. 

    With an experiment like this, there is proof. 

     You need two people at the same rank (and possibly same server - not entirely sure how much variance there is based on that) with roughly the same MMR, realistically - the large datasets show variance between ranks. In practice, this means two legend rank players with a similar rating and different decks.

    Also, even just looking at purely the classes, I'd look at a bigger sample than 100 - more like 2-300. I presume you're not planning on looking at 40-50 deck types with 100 sample size, for what should be obvious reasons!

    Posted in: General Discussion
  • 1

    posted a message on RIP Lightfang?

    Lightfang's felt weak for a while even in menagerie when compared to Brann shenanigans (brannigans?) or Blackthorne. Menagerie's not too bad, I find; currently sitting at about 7k without pass, though, so not top-tier, and generally only have three tribes because of space until I get amalgams.

    If the buddies didn't eat up a space with tribeless then Lightfang would stand more of a chance.

    Posted in: Battlegrounds
  • 1

    posted a message on quest i dont understand : story 46 about si7

    Pretty sure it's just to do the SI:7 Smuggler bounty? Third one along in Onyxia's lair. If it's lcoked, then you need to complete the dragonbone golem one first.

    Posted in: Mercenaries
  • To post a comment, please login or register a new account.