I guess so if that seems to be the only viable competitive deck for Priest in Standard.....
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Legend_Entomber posted a message on 21.3 Patch Notes - Constructed & Battlegrounds Balance Changes, Warlock Quest Banned In Wild & More!Posted in: NewsThey could simply fix the Battlecry to only be valid until the end of your current turn.
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Baconeighter posted a message on 21.3 Patch Notes - Constructed & Battlegrounds Balance Changes, Warlock Quest Banned In Wild & More!Posted in: NewsI'm honestly so mad about the Wildfire "buff"... Even hero power mage, which was one of my favorite decks, is now almost unplayable and all I get is 800 dust? At least I'll be facing pirate warriors instead of questline warlocks now...
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Stalladir posted a message on 21.3 Patch Notes - Constructed & Battlegrounds Balance Changes, Warlock Quest Banned In Wild & More!Posted in: NewsTo be honest they could have changed Mindrender Illucia mana cost back to the original 2 with that rework.
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RaptorWithWings posted a message on Patch 21.3 Is Coming On Tuesday - Constructed & Battlegrounds Balance ChangesPosted in: NewsNext Patch: Flesh Giant costs (11)
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Sarlatan posted a message on Biggest Battleground Update - Coming Tomorrow!Posted in: News -
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KingOfKings posted a message on Battlegrounds Rating Reset Early Next WeekPosted in: NewsWill Bob also finally take the “Beta” off the damn name?
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Perothvius posted a message on Balance Changes Coming Early Next WeekPosted in: NewsTheyr making time in thinking which common cards nerf instead of legendarys.
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Shango posted a message on Balance Changes Coming Early Next WeekPosted in: NewsI honestly dont think simple nerfing cards will "fix the meta", for that broad gameplay changes need to happen, like
1. Cost reduction unable to reduce cards below 0 mana
2. Health cost not being counted as damage (as in MTG, life sacrife is something different)
3. Not really a gameplay change, but its easier to list it here - quest reward cost increased from 5 mana to 6/7/8 for all or individual quests
4. Also not a gameplay change, but Remove Gadgetzan Auctioneer from standard
However, some cards that i expect to be hit:
Battleground Battlemaster cost increase to 6 mana
Granite Forgeborn stat change to 3/4
Lilypad Lurker buff reverted
Doomhammer cost increase to 6 mana or stat change to 2/6
Wailing Vapor stat change to 1/2
Conviction (Rank 1) cost increase to 2 mana
Trampling Rhino cost increase to 6 mana or stat change to 5/4 or 4/4
Piercing Shot unable to target own minions
Flesh Giant cost increase to 9 or 10 mana
Voidtouched Attendant stat change to 1/2
Cards that are likely to be hit if we dont see any "global" changes listed above:
Incanter's Flow cost increase to 3 mana or "cant reduce below 1" added
Darkglare cost increase to 3 mana
Stealer of Souls cost increase to 5 or 6 mana
Now dont get me wrong i am not saying combo mage/warlock is unbeatable or is in dire need of a nerf or anything, but right now an entire archetype (control) pretty much vanished from sight, and for it to find its way back into the meta combo decks need to be nerfed, in return aggro decks which are allready farming combo decks also need a hit else combo will just be unplayable.
I also just felt like listing a few cards and those were the main culprits that came to my mind other cards like ignite, or some of the DH draw might also need changes.
Another note, i dont expect all shaman cards will be hit at once, else we will probably be back to pre wailing caverns shaman.
Edit: How do you link a ranked spell correctly? -
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HatShapedHat posted a message on Balance Changes Coming Early Next WeekPosted in: NewsAnnouncements for announcements.
Love it
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redesign quest priest
first step play a cost 2 and 3
second step play a cost 4 and 5
third step play a cost 6 and 7