• 0

    posted a message on 80g Quest Trading - Play A Friend! (#7)

    Battletag: dpskane#2693
    Region: EU
    Trade Only?: Yes, you go first

    Posted in: Players and Teams Discussion
  • 0

    posted a message on 80g Quest Trading - Play A Friend! (#7)

    Battletag: dpskane#2693
    Region: EU
    Trade only? : yes, you go first

    Posted in: Players and Teams Discussion
  • 0

    posted a message on [Heroic] Galakrond - no cheesy OTK

    many thanks for the kudos!

    yeah, quite a lot of cards can be replaced, particularly the expensive ones. I didn't want to add Galakrond as I considered the heals from the hero power more important since this deck already packs a ton of value. But sure, especially Khartuts are a splendid source of life, so it's not vital to have those 2 heals/turn ;)

    Nice mention of the 8/8! That's a funny interaction, I think I saw it also in one of my games.

    Posted in: [Heroic] Galakrond - no cheesy OTK
  • 0

    posted a message on 80g Quest Trading - Play A Friend! (#7)

    Battletag: dpskane#2693

    Region: EU

    Trade only? : yes, you go first

    Posted in: Players and Teams Discussion
  • 1

    posted a message on Patch 17.2.1 Is Live - Balance Changes & Bug Fixes

    3500 dust not bad

    Posted in: News
  • 0

    posted a message on 80g Quest Trading - Play A Friend! (#7)

    Battletag: dpskane#2693

    Region: EU

    Trade only? : yes, you go first

    tight on time, so quick matches needed

    Posted in: Players and Teams Discussion
  • 0

    posted a message on Heroic Galakrond

    thanks for sharing the deck. I didn't want to defeat galakrond with alexstraza or using the juggler cheese.

    I don't have the quest and frankly I think it's not needed at all. I had to fight so hard for my board that +3/+3 would not have made a difference on my guys. Healing face for 3, yes, but at the cost of losing a card at the beginning? no.

    I did also not consider spirit of the dead important, since galakrond draws 6-12 cards during the match. I decided that fatigue is the way.

    For that reason I skipped psychic scream. I opened soul mirror, though, and that card is godlike if you can play it while waxadred is on the board. you will get a waxadred copy which will also be in your DR death pool (unfortunately, you also get useless minions into your general death pool).

    I used 2 convincing infiltrators, but 1 would have been better for success chances (less into fatigue), but i was not willing to restart until i get a single copy in my hand. because Infiltrator is quite a key card. Unlike in your video, though, galakrond did use mercilessly his HP on my infiltrator - and he did put small garbage on board before doing so, protecting his 8/8 from the random effect.

    I think that Kel'Thuzad is not really needed. You get a target that galakrond will target first, but the effect, imo, is not worth clogging your deck with. similarly i would not recommend rivendare, i guess. i did not use mass dispel (fatigue issue), but i added one entomb: to steal his waxadred during a quiet moment, when he does not put 50 minions on board. basically when he's at the end of his deck. 

    The most important card for survival imo is mass hysteria, hence to increase survival I would suggest to also put shadow vision. 

    vargoth did not do very much for me, i might kick him out. will now try to refine my deck based on what i have learned. maybe kill master G again.

    Posted in: Heroic Galakrond
  • 0

    posted a message on 80g Quest Trading - Play A Friend! (#7)

    Battletag: dpskane#2693

    Region: EU

    Trade Only: Yes, you go first

     done

    Posted in: Players and Teams Discussion
  • 2

    posted a message on Patch 17.0 Patchnotes - Ashes of Outland Intro and Battlegrounds Changes

    I think that's players that have no single wild card. Hence if that's correct then getting a single wild pack sounds like a good idea...

    Posted in: News
  • 0

    posted a message on Spymistress

    seems really strong for any rogue deck. That's a one-drop that is almost unkillable and it can take care of pretty much every 2-drop. that minion is nuts....

    Posted in: Spymistress
  • 3

    posted a message on Return of Mechazod! is This Week's Tavern Brawl

    Actually, 1,2,3,4 are all not needed as long as 5) is given. I win most of the time if my opponent knows how to play (maybe 20-3%?) and it's basically a guaranteed loss if he is indeed an idiot (70-80% chance).

    I learned to concede when I notice that my opponent is an idiot. Just not worth it. Play until you find someone who does *not* mindlessly run his 1/1s into mechazod and you have a decent chance. One does not need to know how the decks work precisely for a really good winning chance, there are usually multiple win conditions. Your opponent running his 1/1s or 2/2s into the opponent however is a clear lose condition.

    Posted in: News
  • 0

    posted a message on New Demon Hunter Common Card Revealed - Crimson Sigil Runner

    that artwork ...

    great card, though. Not as good as Kobold Librarian, but still great. Especially in the late game it's a cycle with a body. That's pretty good, too.

    Posted in: News
  • 4

    posted a message on New Demon Hunter Rare Card Revealed - Coilfang Warlord

    Poor Cairne Bloodhoof. He just got pawned big time.

    Let's play N'Zoth Demon Hunter in Wild ;)

    Posted in: News
  • 0

    posted a message on New Neutral Common Card Revealed - Supreme Abyssal

    eh.... no. Except: Bane of Doom is the biggest winner of the new expansion

    Posted in: News
  • 6

    posted a message on New Neutral Rare Card Revealed - Scrapyard Colossus

    Wow. nothing that will break the meta, but so much better than most (non-legendary) 10 mana minions we have seen before. would love to revive that with N'Zoth, except that .... they both cost 10 :D

    Posted in: News
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