thanks for sharing the deck. I didn't want to defeat galakrond with alexstraza or using the juggler cheese.
I don't have the quest and frankly I think it's not needed at all. I had to fight so hard for my board that +3/+3 would not have made a difference on my guys. Healing face for 3, yes, but at the cost of losing a card at the beginning? no.
I did also not consider spirit of the dead important, since galakrond draws 6-12 cards during the match. I decided that fatigue is the way.
For that reason I skipped psychic scream. I opened soul mirror, though, and that card is godlike if you can play it while waxadred is on the board. you will get a waxadred copy which will also be in your DR death pool (unfortunately, you also get useless minions into your general death pool).
I used 2 convincing infiltrators, but 1 would have been better for success chances (less into fatigue), but i was not willing to restart until i get a single copy in my hand. because Infiltrator is quite a key card. Unlike in your video, though, galakrond did use mercilessly his HP on my infiltrator - and he did put small garbage on board before doing so, protecting his 8/8 from the random effect.
I think that Kel'Thuzad is not really needed. You get a target that galakrond will target first, but the effect, imo, is not worth clogging your deck with. similarly i would not recommend rivendare, i guess. i did not use mass dispel (fatigue issue), but i added one entomb: to steal his waxadred during a quiet moment, when he does not put 50 minions on board. basically when he's at the end of his deck.
The most important card for survival imo is mass hysteria, hence to increase survival I would suggest to also put shadow vision.
vargoth did not do very much for me, i might kick him out. will now try to refine my deck based on what i have learned. maybe kill master G again.
seems really strong for any rogue deck. That's a one-drop that is almost unkillable and it can take care of pretty much every 2-drop. that minion is nuts....
Actually, 1,2,3,4 are all not needed as long as 5) is given. I win most of the time if my opponent knows how to play (maybe 20-3%?) and it's basically a guaranteed loss if he is indeed an idiot (70-80% chance).
I learned to concede when I notice that my opponent is an idiot. Just not worth it. Play until you find someone who does *not* mindlessly run his 1/1s into mechazod and you have a decent chance. One does not need to know how the decks work precisely for a really good winning chance, there are usually multiple win conditions. Your opponent running his 1/1s or 2/2s into the opponent however is a clear lose condition.
Wow. nothing that will break the meta, but so much better than most (non-legendary) 10 mana minions we have seen before. would love to revive that with N'Zoth, except that .... they both cost 10 :D
but hey, it doesn't have to. I doubt it will see play though unless shenanigans with auctioneer appear again. In early game this is not seeming strong enough, late games ... well, there it's basically a 0 mana give +3 health. Not so great neither considering one needs to draw the card first.
This card is nuts. Of course, good cards alone can't make a class work, but WILD will love this card for even Paladin and Breakfast Paladin.
I think this card is too strong, nonetheless. They could have put at least a minor condition on it, like .... that the minion needs to be a class minion or not a tribal minion .... something like that.
0
Battletag: dpskane#2693Region: EUTrade only? : yes, you go firsttight on time, so quick matches needed0
thanks for sharing the deck. I didn't want to defeat galakrond with alexstraza or using the juggler cheese.
I don't have the quest and frankly I think it's not needed at all. I had to fight so hard for my board that +3/+3 would not have made a difference on my guys. Healing face for 3, yes, but at the cost of losing a card at the beginning? no.
I did also not consider spirit of the dead important, since galakrond draws 6-12 cards during the match. I decided that fatigue is the way.
For that reason I skipped psychic scream. I opened soul mirror, though, and that card is godlike if you can play it while waxadred is on the board. you will get a waxadred copy which will also be in your DR death pool (unfortunately, you also get useless minions into your general death pool).
I used 2 convincing infiltrators, but 1 would have been better for success chances (less into fatigue), but i was not willing to restart until i get a single copy in my hand. because Infiltrator is quite a key card. Unlike in your video, though, galakrond did use mercilessly his HP on my infiltrator - and he did put small garbage on board before doing so, protecting his 8/8 from the random effect.
I think that Kel'Thuzad is not really needed. You get a target that galakrond will target first, but the effect, imo, is not worth clogging your deck with. similarly i would not recommend rivendare, i guess. i did not use mass dispel (fatigue issue), but i added one entomb: to steal his waxadred during a quiet moment, when he does not put 50 minions on board. basically when he's at the end of his deck.
The most important card for survival imo is mass hysteria, hence to increase survival I would suggest to also put shadow vision.
vargoth did not do very much for me, i might kick him out. will now try to refine my deck based on what i have learned. maybe kill master G again.
0
Battletag: dpskane#2693
Region: EU
Trade Only: Yes, you go first
done
2
I think that's players that have no single wild card. Hence if that's correct then getting a single wild pack sounds like a good idea...
0
seems really strong for any rogue deck. That's a one-drop that is almost unkillable and it can take care of pretty much every 2-drop. that minion is nuts....
3
Actually, 1,2,3,4 are all not needed as long as 5) is given. I win most of the time if my opponent knows how to play (maybe 20-3%?) and it's basically a guaranteed loss if he is indeed an idiot (70-80% chance).
I learned to concede when I notice that my opponent is an idiot. Just not worth it. Play until you find someone who does *not* mindlessly run his 1/1s into mechazod and you have a decent chance. One does not need to know how the decks work precisely for a really good winning chance, there are usually multiple win conditions. Your opponent running his 1/1s or 2/2s into the opponent however is a clear lose condition.
0
that artwork ...
great card, though. Not as good as Kobold Librarian, but still great. Especially in the late game it's a cycle with a body. That's pretty good, too.
4
Poor Cairne Bloodhoof. He just got pawned big time.
Let's play N'Zoth Demon Hunter in Wild ;)
0
eh.... no. Except: Bane of Doom is the biggest winner of the new expansion
6
Wow. nothing that will break the meta, but so much better than most (non-legendary) 10 mana minions we have seen before. would love to revive that with N'Zoth, except that .... they both cost 10 :D
0
cannot compete with that paladin buff card...
but hey, it doesn't have to. I doubt it will see play though unless shenanigans with auctioneer appear again. In early game this is not seeming strong enough, late games ... well, there it's basically a 0 mana give +3 health. Not so great neither considering one needs to draw the card first.
0
So Ragnaros the Firelord has an older sister? Who would have known...
0
This card is nuts. Of course, good cards alone can't make a class work, but WILD will love this card for even Paladin and Breakfast Paladin.
I think this card is too strong, nonetheless. They could have put at least a minor condition on it, like .... that the minion needs to be a class minion or not a tribal minion .... something like that.
3
OMG the possibilities are endless....
0
In the revealer's position I would have demanded that the card be named Mok'Nathal Liooon
:P