In my opinion, you should always disenchant when cards are nerfed, even if they are fine. If you want it back in the future, you can always craft it again without losing anything. I think 9 cost Elysiana is fine, but there is no harm in disenchanting it now. Maybe play around with it for a few days though since you don't need to disenchant right away either.
- definitelynotsalty
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Member for 8 years, 8 months, and 15 days
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Decybel posted a message on Can we remove the word "friendly" from eternal servitudePosted in: Card Discussionbasically makign it discover ANY minion that died during the game
edit: pretty please?
Yes we can!!!
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Heathen1995 posted a message on New Paladin Card - Call to AdventurePosted in: Card DiscussionImmortal Prelates new best friend.
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Chimera posted a message on New Neutral Minion - Big Bad ArchmagePosted in: Card DiscussionLooks like a 2 for 1 end of turn gamble for the low low cost of all your mana.
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JoshoPrime posted a message on New Rogue Legendary - Tak NozwhiskerPosted in: Card DiscussionTurn 8 Preparation-Academic Espionage PogChamp
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JoshoPrime posted a message on New Neutral Legendary - Archmage VargothPosted in: Card DiscussionWell not bad, i can take a double Blizzard
Edit, Actually, with Upgrade! in warrior to give more durability to the bomb weapon
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SunbleachedAngel posted a message on A better Ginn/Baku nerf ideaPosted in: Card DiscussionI feel like baku and justikar should have different upgraded hero powers
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Truffles20 posted a message on NEW Poisonous card text!Posted in: Card DiscussionThis is something I got from a website called hearthstone gamepedia concerning the ability elusive which is the unofficial term for "can't be targeted by spells or hero powers" http://hearthstone.gamepedia.com/Elusive It says "Ben Brode has stated that the elusive ability was "right on the razor's edge" regarding whether or not to create a keyword for it.[2] Yong Woo has also stated that it is possible in the future that a keyword will be added for the "elusive" ability - should there come to be a sufficient number of minions with that behaviour in the game.[3] The team have considered names including "Shroud", "Untargetable" and "Ethereal".
Also on http://hearthstone.gamepedia.com/Ability#Keyword_creation. Its says "Yong Woo has stated that it is possible in the future that keywords may be added for currently existing abilities such as the "elusive" ability of the Faerie Dragon, Laughing Sister and Spectral Knight - should there come to be a sufficient number of minions with that behaviour in the game.[3] Other card text for which keywords were considered, and for which keywords may be added in the future, include on-draw effects, Poison, and Joust.[5]
So maybe the reason why cards like Faerie Dragon do not have the elusive keyword and why Emperor cobra did not have the poisonous keyword until now is simply because there were not enough cards with that mechanic. Now poisonous is officially being made into a keyword, not only is it just more simple, but also there may be more cards getting printed in the expansion with the effect and there are enough of these cards to justify giving it a keyword.
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Akrosian94 posted a message on Card Nerf - Hunter's MarkPosted in: Card DiscussionShould've just HoF'ed it.
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2 streamers and 6 viewers? You got lucky OP. There are many times where it is at 0 streamers and 0 viewers.
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You must construct additional pile ons.
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Ungoro had the best rap song
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Vargoth + Augmented Elekk + Prep + Academic Espionage.
Vargoth triggers Prep. FML
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Normally Mage class legendaries are so bad. They've come a long way since Flame Leviathan.
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"I want my OTK deck to be strictly better than somebody else's OTK deck."
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I scrap all goldens. Cosmetics have zero influence in the game, impressing anonymous strangers doesn't appeal to me, and to be honest nobody is impressed by golden cards anyhow.
Golden cards in HS are a nonexistent e-peen. That's the worst kind of e-peen.
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Watch the replay. Certainly a bug.
The Tiny Knight is the only minion at 1 health during the defile. In fact, it was the only minion under 3 health. the wave of Defile "kills" the Knight. At the same time, the Howlfiend discards a card and the Knight gains 1 health. Even though it survives, Defile considers it a kill and it triggers another wave of Defile. This cycle repeats indefinitely, with the Knight alternating between 0 and 1 health, until either the Howlfiend dies or there are no cards left to discard.
So the bug can be simplified as such: Why does a Tiny Knight of Evil at 1 health trigger additional Defile waves when it does not in fact die?
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How are you enjoying Artifact?
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I wouldn't mind Guldan being nerfed to 11 mana.