Add a Steed keyword that works kinda like spikeridhe steed. You put it on a minion and you stack the stats. Then when it is killed the minion up top remains or maybe the one on the bottom.
More of the top 2 categories would be good. I’d like to see a few tribal synergy cards of each type on new expansions .
Also quests are fun. I like the way they start in your hand. The magic items of k&c are kind of like mini quests , which looks interesting
That's not enough, even against Big Priest. I think that's the main reason why you won't see DK Uther in any of those decks. Honestly, I still love playing dragon / buff pally in wild and always include DK Uther.
That’s be great if blackguard would trigger from overheal. It’s a fun effect, but it feels like that is what is missing. Great idea!
id be curious how many of those paladin decks have tirion. I think the issue with dk paladin is the countersynergy with tirion. Because you lose one weapon when you equip the next and you don’t really need both weapons
The UnGoro expansion had dinosaurs and ancient creatures which harkens to the Mammoths, The Frozen Throne is in the cold, where Woolly Mammoths thrive. But what else can be associated with mammoths (or elephants), and has meaning in WOW? .... Steeds! There will be a new keyword "steed". A steed card will work just like the Spikeridge Steed card. It will give its stats to a minion as a buff, and will revert to those same stats when it gets killed. The spikeridge card will be rephrased to be use the new keyword, just as Bristlecannon was.
I like to play my own decks. That’s probably my best performing one. A lot of people play something similar with less evolve targets and lots of totems and thing from below. I like my deck because it has a great chance of getting some good evolves .
Thrall DK makes this good deck even better. Lots of fun, and I get a really high winrate with it. Easily my strongest deck right now (I don't use net decks so only comparing to my other decks).
I have garrosh too and never play it. But with the no duplicate legendary rule, keeping it ensures you wint find another one. So I would keep it because you’ll be kicking yourself if you dust it, then open a pack from a quest and get another one. Keep it at least until the next expansion arrives as that’s when you won’t be earning much more frozen throne packs.
Compare this card to DK Guldan, and it's a joke. You get a couple pitiful minions. Guldan gets a board full of minions. You get hero power of +3 attack or +3 armor, barely better than a standard. Guldan gets a hero power of 3 damage to any target plus lifesteal! This is triple the power of the use mage power plus healing your hero for 3!
I think Guldan's DK power is OP (especially with that 6/6/6 demon that does 1 damage to all enemies at the end of every turn coming bakc through this card), and Druid's is underpowered, and the rest are fine.
Makes a lot of sense. Rogue has a built in weapon. So to have one in your deck it should be versatile. 3 damage is useful early game, and the immune makes it useful late game if drawn then to help kill high attack targets.
Jade worhs great with evolve because it is a lot of battlecry and removal. Most battlecry minions are great to evolve . Heal is needed so you don't die to fast decks.
0
I might quit if they added a card that read “Switch health and armor with your opponent”
That would be annoying. Cards that arbitrarily flip the game make it less of a strategy game and more like candyland
3
That collections filter issue on the phone is annoying. A workaround is to scroll the filter set list all the way down before hitting done
1
Add a Steed keyword that works kinda like spikeridhe steed. You put it on a minion and you stack the stats. Then when it is killed the minion up top remains or maybe the one on the bottom.
More of the top 2 categories would be good. I’d like to see a few tribal synergy cards of each type on new expansions .
Also quests are fun. I like the way they start in your hand. The magic items of k&c are kind of like mini quests , which looks interesting
0
2
Here's my prediction for the expansion...
The Steed Expansion
The UnGoro expansion had dinosaurs and ancient creatures which harkens to the Mammoths, The Frozen Throne is in the cold, where Woolly Mammoths thrive. But what else can be associated with mammoths (or elephants), and has meaning in WOW? .... Steeds! There will be a new keyword "steed". A steed card will work just like the Spikeridge Steed card. It will give its stats to a minion as a buff, and will revert to those same stats when it gets killed. The spikeridge card will be rephrased to be use the new keyword, just as Bristlecannon was.
0
I like the uncollectable cards idea.
Another idea — build your deck from a selection of boss cards. Constructed boss battle!
5
ReverseStone: At the beginning of the game, the player's decks are switched. So, the goal is to build the worst deck possible!
1
Post your fresh tavern brawl ideas for Blizzard to use. Crossroads is more stale than the coffee in an pot in an abandoned post-apocolptic truck stop.
The ideas don't have to be balanced, as it only lasts less than a week. I'll start things off:
1. Choose a class, and choose from any card from any class (that you have in your collection)!
2. Choose 6 cards from any class for your deck. The rest will be repeats.
0
Try my jade heal evolve deck
http://www.hearthpwn.com/decks/915316-jade-heal-evolve
I like to play my own decks. That’s probably my best performing one. A lot of people play something similar with less evolve targets and lots of totems and thing from below. I like my deck because it has a great chance of getting some good evolves .
If you have fun with it, let me know...
0
Thrall DK makes this good deck even better. Lots of fun, and I get a really high winrate with it. Easily my strongest deck right now (I don't use net decks so only comparing to my other decks).
1
I have garrosh too and never play it. But with the no duplicate legendary rule, keeping it ensures you wint find another one. So I would keep it because you’ll be kicking yourself if you dust it, then open a pack from a quest and get another one. Keep it at least until the next expansion arrives as that’s when you won’t be earning much more frozen throne packs.
-19
Compare this card to DK Guldan, and it's a joke. You get a couple pitiful minions. Guldan gets a board full of minions. You get hero power of +3 attack or +3 armor, barely better than a standard. Guldan gets a hero power of 3 damage to any target plus lifesteal! This is triple the power of the use mage power plus healing your hero for 3!
I think Guldan's DK power is OP (especially with that 6/6/6 demon that does 1 damage to all enemies at the end of every turn coming bakc through this card), and Druid's is underpowered, and the rest are fine.
0
Great point, you don’t put him in an evolve deck but you hope your 2s evolve into him
0
Makes a lot of sense. Rogue has a built in weapon. So to have one in your deck it should be versatile. 3 damage is useful early game, and the immune makes it useful late game if drawn then to help kill high attack targets.
0
The dopp evolve is one of my fav combos! I can tell you if that's all you rely on in your deck, you will lose most of the time.
Check out my deck (needs updating since I replaced stone sentinel with something but you get the idea):
http://www.hearthpwn.com/decks/822805-jade-heal-elem-evolve
Jade worhs great with evolve because it is a lot of battlecry and removal. Most battlecry minions are great to evolve . Heal is needed so you don't die to fast decks.