Unless Shaman gets some good Frost-type spells, this card is just a worse Kargal Battlescar. If the summoned elementals had Rush, that would've been a different story.
- dan8080
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Xeze posted a message on New Shaman Legendary Card Leaked - Gla'cius Frost ElementalPosted in: News -
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Jokimax posted a message on Weekly Card Design Competition 9.18 - Submission TopicPosted in: Fan Creations -
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Pneumoniac posted a message on Weekly Card Design Competition 9.18 - Submission TopicPosted in: Fan CreationsThe card is designed to add a card to your hand that is not physically in the game but instead generated from other cards from any expansion. This includes things such as dream cards and death knight cards. Bananas, Imps, quest rewards, minions (from cards such as dragon soul or piranha launcher) This can also add things like the explore ungoro cards, Togwaggles ransom, coins, bombs ect. lots of low roll/high roll potential.
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Trollbert posted a message on New Priest Legendary Card - Catrina MuertePosted in: NewsGreat for standard, another call to nerf Barnes in wild.
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Manuelo46 posted a message on New Priest Legendary Card - Catrina MuertePosted in: NewsBecause wild priest wasn't good enough appareantly.
In standard its alright, most essential big minions are rotating out anyway, as well as the ressurect spells
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theeshyguy2000 posted a message on New Priest Legendary Card - Catrina MuertePosted in: NewsWhy tf is priest a necromancer now
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Deliguy posted a message on New Neutral Minion - Giggling InventorPosted in: Card DiscussionShudderwock can now become even more annoying.
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JeanTheMedicRat posted a message on Weekly Card Design Competition 8.04 - Submission TopicPosted in: Fan CreationsThat means if you win you get twice: the progress for daily quests that require wins, the gold from said quests, the rank stars, the legend progress, the cards rewards from adventures bosses, the progress to every-3-wins-gold, the 10g reward itself, and everything else you'd get for winning said match.
Double the pain double the gain!
Edit: Changed the order of the effects. You gain armor when playing the card not at the start of the game.
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ek326 posted a message on Weekly Card Design Competition 8.04 - Submission TopicPosted in: Fan Creations -
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Mechahunter posted a message on Weekly Card Design Competition 8.04 - Submission TopicPosted in: Fan Creations - To post a comment, please login or register a new account.
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Fantastic art!
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Bummer. Dungeon run is great - finally expanded with duels! And patches was cool! Hope they have some new great talent in hearthstone. They need to start giving raises for better retention!
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When that happens switch to casual mode. Complete a non win condition quest. Play decks that have fun plays even if you lose. And don’t feel you have to play. It’s just a game . If it’s not fun right now, do something else , something productive. Better yet only play when you are at the gym on bikes or ellipticalls so you have something to be happy about after regardless if you win or lose and spend the rest of your time in meaningful pursuits
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I agree! Cards like this hurt the Game. Just promotes stalling and incentivizes losing and flipping the board which make the other players gains irrelevant and removes the skill and fun.
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Seems good. The most versatile card! You lose about 1/2 a mana in value on any form, but you get all of those choices.
What if you had something like that which changed form at the end of every turn, fully healing? But then you'd have to remember what was next.
I guess I agree that this would make more sense as an epic. For a legendary, they should have gone ahead and added 1 health or 1 attack to each form, since you can only have 1 of these guys.
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The new way is better for the bundles. I'm looking forward to being to easily open a bunch of packs from the new set while working out on an elliptical machine.
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It’s a bummer because the effect could be fun but it’s far too expensive. Doesn’t have to be quite as good as geosculpter but should be close to ever be playable.
a fix could be summons 2 minions at the armor level cost. Maybe the card costs 7
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Pandera Island. Expansion will be martial arts panda bears, with a panda bear hero card.
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Very weak. What a shameful waste of great artwork.
Would have been really cool if the text read something like "Deals 3 damage to an random enemy minion whenever an enemy minion is played". That would give it a more turret feeling, and open a new design space.
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That collections filter issue on the phone is annoying. A workaround is to scroll the filter set list all the way down before hitting done