- czapejro
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Member for 8 years, 9 months, and 25 days
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xskarma posted a message on The next expansion speculationsPosted in: General Discussion -
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Thonson posted a message on The next expansion speculationsPosted in: General DiscussionQuote from user-14560584 >>Quote from user-14560584 >>The next expansion drops in just a few weeks.
The next expansion will be at the start of a new year in Hearthstone. Historically that happens in April. So we are about 2 months away from the next expansion, not a few weeks.
I see you aren't good at connecting the dots. Historically every 3rd expansion of the year used to drop in December and not in November like the last time.
It looks like you need a history lesson.- The League of Explorers was released in November 12th 2015. The Start of the new year with the release of "Whispers of the Old Gods" was on April 26, 2016.
- Madness at the Darkmoon Faire was released on November 17th, 2020. The start of the new year with the release of "Forged in the Barrens" was on March 30th, 2021. While not in April, using it as an example still means about a month and three weeks.
So Historically we still have at least 7 weeks to go. Not the "in a few weeks" idiocy. You have a join date that suggests you should know what happened with the start of the new year in years past. Your posts are either willfully ignorant of the facts, or you just like posting nonsense.
If you read my earlier post about the battle pass only being for sale through March 11, and how March 11 will be the 10th anniversary of Hearthstone’s launch, you’d know we are about 5 weeks out (plus a few days). The expansion isn’t likely to “drop” as in come out in the OP’s timeline, but the announcement of it is almost certainly coming very soon. I’d venture to say Tues, Feb 13.
Now, instead of splitting hairs and manufacturing meaningless conflict with each other, maybe we could have some real discussion and speculation in this speculation thread?
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Dunscot posted a message on SuspiciousPosted in: General DiscussionQuote from jjgamesworth >>Blizzard for sure matches you with certain decks or starting hands that they know will cause a loss. It prevents ppl from going on 20 game winstreaks,
According to the game's records, my longest winstreak is 65 games.
I dunno. If the system is meant to prevent that from happening, it's doing a pretty bad job.
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Zizka posted a message on SuspiciousPosted in: General DiscussionI'm just trying to understand your point of view.
You have a player that spent currency, and one that didn't spent currency. The one that didn't spent currency doesn't queue in the game to get a show off game of the legendary that the algorithm wants him to buy, the player queues to enjoy the game, this is the player assumption, but the algorithm decides to punish him for not spending enough currency, of course, everything in the benefit of the player to improve the deck, skill etc...
I don't understand this paragraph. Maybe someone else could clarify or vulgarize it for me. I've read it and showed it to other people can't make sense of it.
To sum up:
1. A player spent currency and a player didn't. So this means that players are matched based on whether they spend money or not. If they did, they're matched with someone who didn't and vice-versa. What happens if both players have spent currency? They never face each other, is that it? Because I've spent currency and have faced players who have also faced currency so I'm confused.
2. The player who didn't spend money doesn't queue in a game with the legendary Blizzard wants him to buy? Don't you mean the opposite? Wouldn't exposing the non-paying customer to a missing legendary serve as an incentive to then go ahead and buy it?
3. The player queues to enjoy the game? Which one? The one who pays or the one who doesn't? Both?
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In one implementation, the microtransaction engine may target particular players to make game-related purchases based on their interests.
How does that apply to Hearthstone? The sniper example makes sense in a FPS but what would player interest be for Hearthstone? Someone who plays control or aggro? Is that it?
This makes sense:
The microtransaction engine may match the junior player with a player that is a highly skilled sniper in the game. In this manner, the junior player may be encouraged to make game-related purchases such as a rifle or other item used by the marquee player.
I'm asking those questions to the whole community.
[...] because you can't understand a document [...]
I don't. I don't think you do either. I think you cherry picked bits and pieces to support your argument and are trying really hard to make the piece fit into the puzzle when it doesn't seem to.
so it's obvious that there are higher chances of this game being manipulated, no matter how much gaslighting the drones are making.
Let's stick to facts as opposed to insults. If you have a good argument, there's no need to resort to calling people 'drones' who disagree with your take on things.
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Xauriel posted a message on SuspiciousPosted in: General DiscussionWhen do ppl finally stop with that 50% bullshit. They dont need any hidden mechanic to reach that ffs.
This game is 1on1!!! It will always end up with an 50% winrate in avg.
Jesus freakin Christ just use your brain once pls...
P.s. this is not directed to any Individual but everyone who claims its rigged to keep ppl around 50%.
All you need is equally skilled opponents and those you get as long as you posses a star bonus - to lose roughly 50% of all games
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Zizka posted a message on SuspiciousPosted in: General DiscussionI think it's cool you've provided something to back up your claims. I've skimmed through the .pdf but I'm having a hard time understanding what's being explained here. Could you summarize your understanding of the whole thing? I feel that quoting a single part without explaining the general principle might be misleading.
This is a quote from Dean Ayala from two years ago about Match Making in Arena:
- Your record with your deck is assigned a value.
- The matchmaker attempts to match you with another deck with the same value, but possibly a different record.
- If a match can't be found after some time, it will slowly expand the search range until one is found.
- They have enough data to determine how different records do against each other.
Could you explain how the quote above meshes with the matching making patent you've quoted? Now, I realize that this is a quote for Arena matchmaking but I'm assuming it's the same principle for Standard or Wild (although I'm open to be corrected). According to the wiki on fandom, Hearthstone uses different MMR for different types of game, so Standard MMR might be different than Arena MMR.
I find Dean's quote pretty convincing and it's how I imagine a match making system would work.
Since the meta changes with new expansion, more powerful decks reach the top with the new card synergies. This, in turn, encourages players to get a hold of the new cards. Isn't that sufficient enough a motivation to drive the game's economy? I think it is. Note that:
- MMR is gained with wins and lost with losses.[11]
- The amount of MMR gained or lost is dependent on the MMR of your opponent.[1][11]
- MMR adjustments are not affected by the duration of the match;[12] or what cards are in either player's deck.[13]
- Casual mode MMR is adjusted quickly when a player experiences a win or lose streak.[14]
- While MMR is not used in sub-Legend Ranked matches without a Star Bonus, it is still recorded and altered after each match.[9] It is unknown whether or not cooperative Tavern Brawls (which do not use MMR for matchmaking) affect the player's MMR.
Bolded for emphasis.
I'd be interested in what you'd have to say about this provided it's backed by data or evidence (as opposed to saying they're lying for example).
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xskarma posted a message on SuspiciousPosted in: General DiscussionQuote from InfinityRocketPlastics >>I just tried this, starting 12 games with Nozdormu in my deck (because otherwise how would you know)?
I didn't meet a single other player with the same frickin' card in their deck.
Seems like this probably isn't true.
Also seems like this would be a pointless rule to secretly implement for any card other than Noz.
The most devious thing is that if Blizz HAVE this tech, but they refuse to use it for the Noz quest day on the 15th when everyone WANTS to match up with other people with Noz in their decks to quickly be done with the quests, by having super fast turns. xD
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Baldassar posted a message on SuspiciousPosted in: General DiscussionI've been playing Hearthstone nonstop since beta and i have spent 0€ on the game.
I also went infinite in arena back in classic and didn't waste my dust, so i basically never need to spend money on anything.
What I'm getting to is that Blizzard would have absolutely no reason to ever give me favorable matchups, and yet i do get them often enough.
Do you want to know what correlation i actually have noticed with when i get those matchups? It happens whenever i spend the time to figure out what the actual metagame is, as opposed to just looking at a tier list for 1 second, or simply winging it.
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skymarshall78 posted a message on Account Bans for Duels Exploiting - Tavern Tickets for Impacted Players!Posted in: NewsThis isn't messing a bit of messing around with a bug (e.g. playing a deck that exploits an unintentional card interaction), this is using third party tools to hoodwink the client into doing crazy stuff. Players who show that they're willing to do that need to be gone.
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Zakarummx posted a message on Account Bans for Duels Exploiting - Tavern Tickets for Impacted Players!Posted in: NewsFunny or not. They harmed other players.
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sure buddy, and your proof of that?
how about you aggregate 10 million games and show me some graphs, calculations.. you know an actual proof for that?
the only thing that matchmaker takes into account when looking for opponents are your MMR and rank, nothing else
if there was really some rigging happening, sites like hsreplay or vicious syndicate would have found that ages ago, coz they actually have info on millions of games that have happened over the last few years, just like how quickly we learned about pity timer existence and then Blizz had to go out and confirm it
people should really try to read more about Confirmation Bias and Dunning-Kruger effect
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more ofc
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they already are, just keep playing like you used to and wait until the end of the expansion cycle
(wonder if this is going to be the most downvoted comment ever on hearthpwn)
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actually in hearthstone the contents of a pack are determined when you open it, not when you buy it because the opening of a pack actually happens on server, the server knows how many packs you have and it randomises the content of the pack you just opened from the pool of currently available cards for this set
just how when they added new cards to the classic set, if you were hoarding some classic packs you could just open them and get new cards
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nothing ever changed about the droprate
in fact with no duplicate rule working now on all levels of rarity it's much easier to get full set now than it was a few expansions ago
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what else did you expect? for the stream to start out of nowhere without an announcement and a lot of people that would want to see it missing out?
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but this one will be Heroic Brawliseum so far as I know you don't get a free entry in this one
https://hearthstone.gamepedia.com/Heroic_Tavern_Brawl#Notes
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Battletag: fez#21926
Region: EU
Trade Only?: Yes, you go first. I will show quest.
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Does Spell Damage work with Nagrand Slam and Unleash the Hounds? ;)
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interesting how no one is talking about the hype for the new game mode
far as I remember this should be coming out with this expansion, or at least be announced now and released in a few weeks/months?