problem is they won't give rogues a high attack weapon because of deadly poison.....which makes the weapons useless WITHOUT deadly poison. 3 attack isn't enough for the later turns when you can actually play this
This set doesn't have any spell damage minions.....and with azure drake plus grand tournament +spell damage minions rotating out...the selection is really small. What gives? someone ask blizz on a reddit q and q or something lol
don't know if this has been mentioned but while the combo is a drawback, this can target minions that can't be targeted by spells or hero powers. like soggoth. so it is super powerful.
I still don't see how 5/5s....even if you get multiple out....are that great in the late game? By the time you finish your quest a vanilla minion will double trade with your 5/5. Great.
Only played a few games with it- the idea is to control the board with pirates and weapon early/mid game and transition into late game. The pirate are also a late game threat- cultist and raider are insane with gorehowl. Any suggestions?
1
five mana firelands portal! can't wait
0
it's bad.....edwin is good because he's well-statted after ONE card....and SUPER good after that.
this card is well-statted after TWO cards and SUPER good after.....four?
not worth it.
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problem is they won't give rogues a high attack weapon because of deadly poison.....which makes the weapons useless WITHOUT deadly poison. 3 attack isn't enough for the later turns when you can actually play this
1
This set doesn't have any spell damage minions.....and with azure drake plus grand tournament +spell damage minions rotating out...the selection is really small. What gives? someone ask blizz on a reddit q and q or something lol
0
remember it's in your DECK *not* your hand
2
if you do it with jades, then you don't need the quest...it gives you even less card advantage in early game which is jade's weakness.
the trick to this card is summoning early game minions with 5+ attack but maybe shitty health
2
it's not just a chance to burn on another turn....
it "gives" any minion you summon charge. so arcane/molten giants get to attack
0
wtf they are now discounted by only 3%? anyone else see this? are they just milking the expansion release?
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don't know if this has been mentioned but while the combo is a drawback, this can target minions that can't be targeted by spells or hero powers. like soggoth. so it is super powerful.
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does it keep weapon buffs? someone find out!
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I still don't see how 5/5s....even if you get multiple out....are that great in the late game? By the time you finish your quest a vanilla minion will double trade with your 5/5. Great.
2
According to peter whalen's tweets is looks like it works like this:
When you play the reward spell all minions in your hand,deck, and board turn into 5/5.
You can play them on board and buff em up and they'll take normal damage.
If you handbuff them after they'll keep it. If you handbuff them before the reward spell, they'll turn into 5/5.
Any tokens summoned will turn into 5/5.
Any transform (poly/hex) will turn into 5/5.
2
what a horrible reward....so your deck has to be small minions with draw and bounce effects? To only get 5/5 ? What the hell?
0
Only played a few games with it- the idea is to control the board with pirates and weapon early/mid game and transition into late game. The pirate are also a late game threat- cultist and raider are insane with gorehowl. Any suggestions?
0
You just gotta pick em all right? This run I had FIVE.