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    posted a message on [OTK Paladin] Apocalypse Now!

    Zola is better for Lynessa. It allows for her to remain on board as a taunt and for her battle cry to be used twice. Cheap spells come from the Burgly Bully.

    Posted in: [OTK Paladin] Apocalypse Now!
  • 1

    posted a message on New Card - Molten Reflection
    Quote from bosako >>
    Quote from BigFatMurloc >>

    Pretty expensive. you can max combo with a sixdrop on 10 mana...which is only an inervate...kinda meh card. to slow.

     
    Mages can reduce spell costs. 
    Posted in: Card Discussion
  • 1

    posted a message on New Card - Molten Reflection
    Quote from M0byFish >>
    Quote from DarkTycon >>

    Cross between Faceless Shambler and Faceless Manipulator costing 4 and friendly target only but a 100% copy. Too bad it costs 4 so you can't combo it with tony but has potential.

     It's not really a cross, though... it's just straight-up a Faceless Manipulator in spell form for 4 mana. 
     Slightly different. It summons the minion, so it should copy as full healh minion without debuffs/buffs. With faceless, buffs and so on are copied. Also Faceless can target opponents.
    Posted in: Card Discussion
  • 2

    posted a message on New Card Revealed: Hemet, Jungle Hunter
    Quote from Velerios >>

    Sorry, but that's BULL****. First there were people who thought Mysterious Challenger was insane, i doubt i see this here. Second that's simply bull****. You are right if this destroy 2 and below cards, but so many crowd control cards are at 3 mana, that this is unplayable. Also who want to fatigue themself earlier?

     

    ...
     There are people who think that this card is great, too. At the time of me posting this, the voting was:
    21% Meta-defining; 12% Very good; 24% Playable; 20% Bad; 23% Dust it.
    It remains to be seen how this card will play out.
    It could be useful in mid-range decks and in situations when one is ready to finish an opponent. The card feels a bit like Hunter's Tracking in that it removes cards that you may not want in mid to late game. For instance, a Hunter who has his opponent on the ropes, may only have a handful of cards that would remain after Hemet. After using this card, the Hunter could be left with Tundra Rhino, Savannah Highmane, Volcanosaur, Swamp King Dred, King Krush, and Call of the Wild. Every draw could be an impactful draw from Turn 7 on.
    Chances are that if the game were to go long, the Hunter would lose, so this card distils the deck into powerful cards. There is some irony here. This Hemet brings the Big Game to you.
    The card is also interesting because it allows players to destroy low-cost anti-aggro tools that were only included for early game.
    Lastly, this card doesn't destroy low-cost cards in your hand! There have been jokes about the hunter quest, but this card may even work for them with a well-constructed deck and good timing. There are few one-drops that you want to draw (other than the quest-minions) after Turn 7 and higher, and... if the Queen is played after Hemet, then your chance of drawing raptors (and bigger cards) is increased. Obviously, you'd nearly never want to play Hemet after Queen, but cards like Tracking help there, too.
     
    Posted in: News
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