Just some genral comments here from testing out the deck.
1. Very little card draw: Two azure drakes are not enough. Went against different c'thun decks, most of them beat me because i had 1 card in my hand and without the combo of hall+destruction, becuase it was still in the deck. If you can somehow pull off your early game well, then you won, however if you dont get golem or master on the first hand, I lost.
2. Al'Akir is an amazing card, however he fits more in full control shamans, he is too slow for this deck, i found myself holding that rockbiter because i had no other good way of using it. Even against c'thun decks he is slow, since you have little card draw.
3. Same problem with thunder bluff, it either clogs your hand early game, or he appears when you have no board.
I replaced some cards too, since it wasnt working for me. I put another sentinel along with ancestral knowledge by taking out Al and rockbiter.
If you read this, tell me what you think, I always love good discussions about shaman.
or you can just make the card you like. I know for sure i'm gonna be crafting hall and the other shaman cards, since its my favorite class. outside of shaman, i might just go for average cards i get from the 63 packs im getting.
or a potential failure agaisnt anything that isnt a hunter. In almost every freezemage game, it will go further than turn 10, you would have already played your doomsayers and all you got are blizzard and flamestrike, and suddenly enemy plays rag, wtf do you do now? Blow your win condition of fireballs on him? You should really play some freezemage, it doesnt have that name for a reason
this is for when you dont have a doomsayer, for something with more than 6 hp, your nova, or even just frost shock, kill it, then flame strike the other minions. healbot is leaving so now you either control harder or, find a way to heal.
Does the term freeze mage not catch your attention? Freeze mage can just frost nova and entire board and combo with this, and then flame strike next turn for anything that was left
0
Any replacement for sea giants? I only own mountain.
1
Just some genral comments here from testing out the deck.
1. Very little card draw: Two azure drakes are not enough. Went against different c'thun decks, most of them beat me because i had 1 card in my hand and without the combo of hall+destruction, becuase it was still in the deck. If you can somehow pull off your early game well, then you won, however if you dont get golem or master on the first hand, I lost.
2. Al'Akir is an amazing card, however he fits more in full control shamans, he is too slow for this deck, i found myself holding that rockbiter because i had no other good way of using it. Even against c'thun decks he is slow, since you have little card draw.
3. Same problem with thunder bluff, it either clogs your hand early game, or he appears when you have no board.
I replaced some cards too, since it wasnt working for me. I put another sentinel along with ancestral knowledge by taking out Al and rockbiter.
If you read this, tell me what you think, I always love good discussions about shaman.
0
Any cabal replacements?
0
two legendaries in 53 packs, including golden legend. Wtf, I NEEDED HALL, I GOT NO HALL.
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Cant help you out over here. I bought it the day it came out, and boy do praise the decision of past me.
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or you can just make the card you like. I know for sure i'm gonna be crafting hall and the other shaman cards, since its my favorite class. outside of shaman, i might just go for average cards i get from the 63 packs im getting.
0
or a potential failure agaisnt anything that isnt a hunter. In almost every freezemage game, it will go further than turn 10, you would have already played your doomsayers and all you got are blizzard and flamestrike, and suddenly enemy plays rag, wtf do you do now? Blow your win condition of fireballs on him? You should really play some freezemage, it doesnt have that name for a reason
0
5
This + flamewreathed faceless= 6 mana 10/9... why...
2
overlaod is irrelevant with the new card
3
then please, go ahead and destroy my 4 mana with a 5 mana, i'll just play earth ele.
1
this is for when you dont have a doomsayer, for something with more than 6 hp, your nova, or even just frost shock, kill it, then flame strike the other minions. healbot is leaving so now you either control harder or, find a way to heal.
0
Does the term freeze mage not catch your attention? Freeze mage can just frost nova and entire board and combo with this, and then flame strike next turn for anything that was left
2
shouldnt it be 7/7 for the flame one though?
3
yes, same with the fire one and the 2 mana cat