The scene is that Sea Reaver jump into random spots in the marching army, and the Sea Reavers's cruel leadership whip some speed into the maggots (the cards*).
Giving Sea Reavers some play and sometimes a wanted AoE effect.
You may overdraw if the Sea Reavers are randomized deep into your deck, but that's the downside of this card. Could make mill warrior a thing, but sometimes your opponent get the Sea Reaver in his top 2 cards and you might need 10 cards to draw one, but can also be vice versa ofc.
This is so obviously broken I'm surprised you're even asking if it's OK.
The effect is better than card draw and and you and your friend give the "Mana Tide Totem" 1 less mana, +5 Health and "Can't be targeted..." . Why it's Legendary makes even less sense, legendaries have strong connection with lore and individuals. And giving your opponent Overload is in the same street as discarding your opponent's cards, something Blizzard has clearly stated they don't want, because it's nothing you can do against it and just becomes boring playing against
I have the problem that I can't update my signature, whenever I try to remove text or add text to the signature, click Save Changes, the page just reloads and it's back to the way it was before the change. Nothing happens. The Save Changes button functions like a Refresh button
Seriously? It's very boring and probably the least creative card out of the finalists. Every week someone tries to push something like that through. Not to mention it's broken as hell
Anyone else having problem with Counterspell? It has triggered twice for me, after it has triggered I don't get disconnected, but nothing happens. My opponent continues to hover over his cards and minions, but doesn't do anything. The rope never comes burning. The game "freezes" but I can still see my opponent doing stuff. Like it only froze for me, but he is still playing with no problems, still I see his hovering over cards
Synergy: Every taunt minion, every minion just before they are to trade
Ancient of War: 4/13 - Lorewalker Cho: 0/7 - Magma Rager: 4/4 - Big Game Hunter: 3/5.
If a minion takes 3 damage with the Emerald Tree buff, then the Emerald Tree dies, the buff disappears but the minion's Health goes back to normal, because minions take damage first from their buffs before their original Health.
Would love to have this as Neutral, but only Druids can grow a giant tree with the blessing of the Emerald Dream quickly.
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They need to make Flame Leviathan "When this is put into your hand, ... " so it triggers on draw, echoes, brewmasters, sap, duplicate, gang up etc.
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Sea Reaver
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Great for EU right now, only class I've lost to is control warrior
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This is so obviously broken I'm surprised you're even asking if it's OK.
The effect is better than card draw and and you and your friend give the "Mana Tide Totem" 1 less mana, +5 Health and "Can't be targeted..." . Why it's Legendary makes even less sense, legendaries have strong connection with lore and individuals. And giving your opponent Overload is in the same street as discarding your opponent's cards, something Blizzard has clearly stated they don't want, because it's nothing you can do against it and just becomes boring playing against
0
I have the problem that I can't update my signature, whenever I try to remove text or add text to the signature, click Save Changes, the page just reloads and it's back to the way it was before the change. Nothing happens. The Save Changes button functions like a Refresh button
1
Future submissions for all future competitions, just create a card with "Overload" and you'll do fine, no matter how OP the card is
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Synergy: Cold Blood, Eviscerate, Defias Ringleader, Undercity Valiant, Perdition's Blade, Headcrack, SI:7 Agent, Sabotage, Tinker's Sharpsword Oil, Shado-Pan Rider.
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Random in both numbers summoned AND quality? Swings way too much
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Synergy: Cold Blood, Eviscerate, Defias Ringleader, Undercity Valiant, Perdition's Blade, Headcrack, SI:7 Agent, Sabotage, Tinker's Sharpsword Oil, Shado-Pan Rider.
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Hate playing decks with zero card draw, but I guess all the cards can hold on their own?
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Should probably increase cost now that I look at it.. "Jumping" removes 1 damage for each instance.
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Blizzard could cure cancer with Tavern Brawl and these retards would still get salty and whine about it
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Seriously? It's very boring and probably the least creative card out of the finalists. Every week someone tries to push something like that through. Not to mention it's broken as hell
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Anyone else having problem with Counterspell? It has triggered twice for me, after it has triggered I don't get disconnected, but nothing happens. My opponent continues to hover over his cards and minions, but doesn't do anything. The rope never comes burning. The game "freezes" but I can still see my opponent doing stuff. Like it only froze for me, but he is still playing with no problems, still I see his hovering over cards
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I JUST faced a Warrior with Thaurissan at T6, and the whole patron combo with WC and Whirlwind etc at T7. LOL
He left when he couldn't attack with those Patrons. Don't know if he realised WC was nerfed or if he thinks it was a bug
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