I wonder what's mentally wrong with us that are enjoying the craziness of this week's brawl, finding only sugar and laughter instead of salt. Or maybe it's mentally right?
Love the massive feeling of Gunship Battle. But wish the creator had taken it further than 3 damage.. I picture an epic gunship battle within Hearthstone borders to be like 6-8 damage randomly split. And maybe make it "At the end of your turn, " so you get the first strike, the caster invested the card and mana into it, but then you lose the realistic "feel" of ships firing at the same time when they pass each other though
When my 3 year old is rolling a dice, he goes: "yeah, i rolled 6, i won". He really likes that, my guess is he would like the new brawl as well. However, if he rolls 1-2-3-1-3-5-4-2 in a row and it just wont and wont happen, no matter how hard he tries, he will drop the dice and go play with somehing else. I perfectly understand his reasoning.
I feel sorry for that kid, considering he's apparently more reasonable than his parent. But I suppose that's what happens when boring, salty people have children. Sorry, just felt the need to come back and say that having played this brawl, it's pretty fun, but it's a brawl so it'll get old after a bit.
I do not accept your excuse for judging over my son without knowing him - you simply do not know what you are writing, not now, and not before. I wont be the judge what you problem is, but its obvious you cant keep RL and games / forums apart.
LOL, do you realise what you just wrote? hahahahahahah
Great Job m8!! I'm really impressed by your post and by the huge amount of effort required do this type of work.
So i will post some feedbacks of my impression:
Thank you for a lot of useful feedback! I agree on several comments, especially your take on Imp-losion and Poisoned Blade. All this didn't take more than 45min, because Hearthcards.net have implemented an Import button in the card creator, to import information from cards already in the game.
Flame Leviathan's change to "put in your hand" is to make it trigger off Brewmaster, Echo of Medivh and Duplicate. But maybe the whole thing has to be reduced in mana cost and made into a useful body. Or make it neutral
Quartermaster got +1 health because the effect is moved from being a Battlecry to a constant effect on the minion that can be silenced. But maybe keep the Health and only make the effect.
Starving Buzzard is not exactly like the pre-nerf one, this one draw cards when a Beast dies, meaning they have to kill the hounds instead of sending them to face with Timber Wolf by their side. But maybe this has to be increased to like 3. Making the change from 2 to 5 was an absurd way to nerf it
Post your suggestions on how you think some cards should look like, especially old cards that needs to be raised to TGT value. The suggestions with the most votes/attention will replace the card in this gallery. This thread is just for fun, where we talk how cards would look like in an ideal world where Blizzard have monthly revisions to spice things up.
Revising cards take no time after Hearthcards.net introduced the amazing function "Import". Go to Hearthcards.net and click the "Import" icon in the Name Field. Write the name of the card you want to revise and it will pop up in a tab below.
Treasure hunting with results always raises morale, but make sure your pirrrates are loyal..
Thematically cool, especially with pirates, your hero and your minions dig for treasure where each individual find something, what's inside the chest is up to the characters' treasure hunting skills and luck.
It says "friendly character" because your hero also searches for treasures. Example: Full board of minions yield 8 Treasure Chests.
In the chest you will always find a card draw, but also the chance for coins in form of Mana Crystals.
There is a chance you'll find no coins (0 Mana Crystals), but then the card will at least cycle itself and then function as a Combo trigger or trigger for "Whenever a spell is cast" effects.!
Low cost because it got a depency of having many minions on board in order to be really good.
Twitch's cancer chat would go crazy with pirate symbols and treasure hunting chants.
Revive Miracle Rogue. Could maybe create Miracle decks for every class?
i agree ^, but i also think it is because the theme was so weak and didnt allow much creativity.
I completely disagree that the theme didn't allow much creativity. There were plenty of ways you could have gone with this as you can see by some of the finalists. It isn't a flaw in the theme that So many cards just went with spells that were delayed a turn.
Yes, secrets can have many triggers so I'm actually really surprised and disappointed so many went with "At the start of your turn" which already is a boring type of secret, on the edge of not being a secret even. And so many cards were really weird and made no sense thematically. Doesn't have to be spot on, but some art, naming and effect for the chosen class was completely off.
23 pages yes, but only like 10 of them interesting?
Hey guys! Need some opinions about the 3 cards I made, not sure which one to submit.
Any input is appreciated!
"At the end of your turn" is not how secrets work, it goes against the whole concept, you just made it into a delayed spell, not a secret. Also, secrets aren't even "active" on your turn, which lasts until "the end of your turn". You need to find a different trigger, "When a minion dies" etc. Of the three, I like Lightning Shield the best. I also personally don't think secrets should be 4 or higher. Mad Scientist already gives ton of value to Mage's 3 mana secrets. Just because 1, 2, 3 mana is taken by other classes, doesn't mean when other classes get secret they HAVE to be a different mana cost..
How the hell did this get 4 votes so quickly on the last page 20, from an account that only has 2 posts, those for submission threads only, newly created. I smell another vote manipulation situation
2
I wonder what's mentally wrong with us that are enjoying the craziness of this week's brawl, finding only sugar and laughter instead of salt. Or maybe it's mentally right?
0
Love the massive feeling of Gunship Battle. But wish the creator had taken it further than 3 damage.. I picture an epic gunship battle within Hearthstone borders to be like 6-8 damage randomly split. And maybe make it "At the end of your turn, " so you get the first strike, the caster invested the card and mana into it, but then you lose the realistic "feel" of ships firing at the same time when they pass each other though
0
LOL, do you realise what you just wrote? hahahahahahah
2
Poor retards whining over a side mode that is supposed to be full of craziness and RNG.. Acting like they changed constructed rules forever.
Guess this mode can be seen as a test of what kind of person you are
1
You always mulligan everything below 6 mana...................
0
wow anyone good in math know what the probability for getting 3 Tirion Fordrings and 2 Tinkmaster Overspark in the first 15 cards is?
Also, the cards cannot cost more than their original cost, they only randomize numbers below their original cost
3
Patron warrior fixed
1
Patron Warrior fixed
1
Thank you for a lot of useful feedback! I agree on several comments, especially your take on Imp-losion and Poisoned Blade. All this didn't take more than 45min, because Hearthcards.net have implemented an Import button in the card creator, to import information from cards already in the game.
Flame Leviathan's change to "put in your hand" is to make it trigger off Brewmaster, Echo of Medivh and Duplicate. But maybe the whole thing has to be reduced in mana cost and made into a useful body. Or make it neutral
Quartermaster got +1 health because the effect is moved from being a Battlecry to a constant effect on the minion that can be silenced. But maybe keep the Health and only make the effect.
Starving Buzzard is not exactly like the pre-nerf one, this one draw cards when a Beast dies, meaning they have to kill the hounds instead of sending them to face with Timber Wolf by their side. But maybe this has to be increased to like 3. Making the change from 2 to 5 was an absurd way to nerf it
4
Post your suggestions on how you think some cards should look like, especially old cards that needs to be raised to TGT value. The suggestions with the most votes/attention will replace the card in this gallery. This thread is just for fun, where we talk how cards would look like in an ideal world where Blizzard have monthly revisions to spice things up.
Revising cards take no time after Hearthcards.net introduced the amazing function "Import". Go to Hearthcards.net and click the "Import" icon in the Name Field. Write the name of the card you want to revise and it will pop up in a tab below.
If all you want is to bitch and moan, not leaving a shred of constructive criticism or suggestion on how you think something should be, Hearthpwn have threads like this to avoid clogging up threads with useless comments that only waste people's time: http://www.hearthpwn.com/forums/hearthstone-general/general-discussion/28947-group-therapy-need-to-blow-off-steam-mega-salty
Claw | Wildwalker | Savagery | Nourish | Bite | Starfall
Dark Wispers | Recycle | Force of Nature | Starfire | Treant | Mech-Bear-Cat
Malorne | Volcanic Lumberer | Ironbark Protector | Knight of the Wild | Tree of Life
Bestial Wrath | Timber Wolf | Call Pet | Quick Shot | Hunter's Mark | King's Elekk
Powershot | Huffer | Starving Buzzard | Metaltooth Leaper | Stablemaster | Multi-Shot
Core Rager | Explosive Shot | Houndmaster | Gladiator's Longbow | Cobra Shot | Ball of Spiders
King Krush
Arcane Explosion | Cone of Cold | Sorcerer's Apprentice | Ethereal Arcanist | Flamewaker | Goblin Blastmage
Wee Spellstopper | Dragon's Breath | Flame Leviathan
Eye for an Eye | Repentance[/card] | Hand of Protection | Argent Lance | Redemption | Holy Light
Seal of Light | Hammer of Wrath | Divine Favor | Murloc Knight | Scarlet Purifier | Blessed Champion
Holy Wrath | Enter the Coliseum | Cobalt Guardian | Mysterious Challenger | Avenging Wrath | Bolvar Fordragon
Guardian of Kings | Lay on Hands | Quartermaster
Mind Vision | Mindgames | Shadowform | Lightspawn | Shadowbomber | Holy Fire
Shadowfiend
Cold Blood | Gang Up | Betrayal | Shiv | Sinister Strike | One-eyed Cheat
Perdition's Blade | Iron Sensei | Beneath the Grounds | Poisoned Blade | Headcrack | Sabotage
Master of Disguise | Ogre Ninja | Assassin's Blade | Trade Prince Gallywix | Dark Iron Skulker | Sprint
Edwin VanCleef | Kidnapper | Anub'arak
Forked Lightning | Whirling Zap-o-matic | Frost Shock | Far Sight | Vitality Totem | Frog |
Unbound Elemental | Windspeaker | Neptulon | Dunemaul Shaman | Siltfin Spiritwalker | Dust Devil
Charged Hammer | The Mistcaller
Sacrificial Pact | Demonfuse | Corruption | Succubus | Blood Imp | Drain Life
Sense Demons | Fist of Jaraxxus | Shadow Bolt | Imp-losion | Felguard | Summoning Portal
Voidcaller | Dark Bargain | Demonheart | Siphon Soul | Doomguard | Wilfred Fizzlebang
Tiny Knight of Evil | Pit Lord | Anima Golem | Void Crusher | Twisting Nether
Upgrade! | Revenge | Rampage | Slam | Execute | Armorsmith
King's Defender | Frothing Berserker | Ogre Warmaul | Mortal Strike | Charge | Arathi Weaponsmith
Axe Flinger | Cleave | Screwjank Clunker | Crush | Siege Engine | Grommash Hellscream
Magnataur Alpha | Sea Reaver | Warsong Commander
Elven Archer | Frostwolf Grunt | Goldshire Footman | Novice Engineer | Voodoo Doctor | Bloodfen Raptor
Dalaran Mage | Silverback Patriarch | Ironforge Rifleman | Ogre Magi | Magma Rager | Booty Bay Bodyguard
Nightblade | Lord of the Arena | Stormpike Commando | Reckless Rocketeer | Archmage | Core Hound | Core Hound Pup
War Golem | Shieldbearer | Wisp | Young Dragonhawk | Bloodsail Corsair | Young Priestess
Mana Addict | Millhouse Manastorm | Mana Wraith | Nat Pagle | Master Swordsmith | Pint-Sized Summoner
Alarm-o-Bot | Scarlet Crusader | Demolisher | Tauren Warrior | Southsea Captain | Thrallmar Farseer
Big Game Hunter | Silvermoon Guardian | Tinkmaster Overspark | Abomination | Ancient Mage | Captain Greenskin
Leeroy Jenkins | Priestess of Elune | Gadgetzan Auctioneer | Illidan Stormrage | Hogger | The Beast
Gruul | Captain's Parrot | Nozdormu | Gelbin Mekkatorque | Onyxia | Undertaker
Mad Scientist | Stoneskin Gargoyle | Nerub'ar Weblord | Illuminator | Wailing Soul | Mini-Mage
Hemet Nesingwary | Blingtron 3000 | Madder Bomber | Mimiron's Head | Gnomish Experimenter | Gazlowe
Toshley | Foe Reaper 4000 | Majordomo Executus | Mekgineer Thermaplugg | Coliseum Manager | Boom Bot
Crowd Favorite | The Skeleton Knight | Mogor's Champion | Icehowl
5
Treasure hunting with results always raises morale, but make sure your pirrrates are loyal..
1
Yes, secrets can have many triggers so I'm actually really surprised and disappointed so many went with "At the start of your turn" which already is a boring type of secret, on the edge of not being a secret even. And so many cards were really weird and made no sense thematically. Doesn't have to be spot on, but some art, naming and effect for the chosen class was completely off.
23 pages yes, but only like 10 of them interesting?
1
"At the end of your turn" is not how secrets work, it goes against the whole concept, you just made it into a delayed spell, not a secret. Also, secrets aren't even "active" on your turn, which lasts until "the end of your turn". You need to find a different trigger, "When a minion dies" etc. Of the three, I like Lightning Shield the best. I also personally don't think secrets should be 4 or higher. Mad Scientist already gives ton of value to Mage's 3 mana secrets. Just because 1, 2, 3 mana is taken by other classes, doesn't mean when other classes get secret they HAVE to be a different mana cost..
4
Let me guess, you tried once. Or you're just a troll that didn't even try, just in here to vomit
1
How the hell did this get 4 votes so quickly on the last page 20, from an account that only has 2 posts, those for submission threads only, newly created. I smell another vote manipulation situation