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    posted a message on Weekly Card Design Competition #35 - Discussion Topic

    There is no post #35. All pages after page 2 therefore starts with #X2 instead of #X1. Page 2 only have 19 submissions, not 20 as it should have.

    http://www.hearthpwn.com/forums/hearthstone-general/fan-creations/68512-weekly-card-design-competition-35-submission-topic?comment=34

    E: It actually has 20 posts, but because there is no post #35 the whole thread has been pushed 1 

    Posted in: Fan Creations
  • 18

    posted a message on Weekly Card Design Competition #35 - Submission Topic [Ended]

    • Sylvanas Windrunner make awkward turns because she forces sometimes to make unfavorable trades, this can counter Sylvanas' effect by making it awkward for your opponent!
    • "Summoning a random legendary minion" or "taking control of a random enemy minion" for 1 mana is OP, but it was your opponent that made the decision to trigger that effect for you. Your opponent is in full control of the effect. Which is a factor that needs to count in the mana cost.
    • Gaining Sneed's Old Shredder requires a lot of different factors to align, balancing the card off of that is therefore stupid. Your opponent is in full control of the effect.
    • Popular Deathrattles: Zombie Chow, Haunted Creeper, Mad Scientist, Deathlord, Mechanical Yeti, Piloted Shredder,Sludge Belcher, Sylvanas Windrunner, Death's Bite, Dark Cultist, Savannah Highmane, Webspinner.

    Each effect would not get a new card with its own effect and art, 2 cards called Emancipate would be added to your hand, and then the text would be changed depending on what kind of Deathrattle effect that triggered. Examples:

    JciVyZA.png (400×543)05SRRDn.png (400×543)snKLdNW.png (400×543)

    j2cylcV.png (400×543)Fu7xYoF.png (400×543)Q8eWGHh.png (400×543)

    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition #35 - Discussion Topic
    Quote from vesperbot >>

    It's dangerous as it is right now. Most cards have deathrattle of more than a single mana worth, so pricing Emancipation at 1 mana (and card value is ignored since the card is generated) is a serious underestimation. Probably give generated Emancipation mana value equal to the cost of minion that did a deathrattle minus one? Then, summoning a random legend would cost 7, getting three Arcane Missiles would cost 7, dealing 2 damage to hero would cost 0, and getting a Nerubian would cost 2. More balanced IMHO.

    And how would you word that without ending up with a mess like this no one will bother reading? Lightning Shield

    A random legend for 7 or 3 Arcane Missiles for 7 is really bad. Some minions have Deathrattle effects where effect counts more than others. For you to get 2 random legendaries for 1 card and 4 mana you have to be in the end game, and your opponent has to be stupid enough to trade his Sneed's Shredder during his turn (a minion that is rarely played), your opponent is in full control, it's a tech card to counter Deathrattle decks.

    Popular Deathrattles: Zombie Chow, Haunted Creeper, Mad Scientist, Deathlord, Mechanical Yeti, Piloted Shredder, Sludge Belcher, Sylvanas Windrunner, Death's Bite, Dark Cultist, Savannah Highmane, Webspinner.

     

    Posted in: Fan Creations
  • 1

    posted a message on Weekly Card Design Competition #35 - Discussion Topic

     

    Quote from agithore >>

    Hi guys. Changed it to 2 mana. It's similar to the Priests' Fade card that they had back in beta now.

    card

     I like it a lot, force your opponent to attack your minions, even if they don't have Taunt, or else you can gain a huge Bolster value. Only thing I would change is the rarity to like Rare, the effect isn't THAT epic, which is also why it can win this week, people doesn't seem to like new creative ideas and vote for the more simple kinds. Also think you can find a better name, even though Shield of Secrets is fine. Maybe Kingsguard, Bulwark of Hellscream or Kor'kron Guard, since the minions are taking positions to guard the leader

     Want to try something like this, any suggestions for changes?

    Each effect would not get a new card with its own effect and art, 2 cards called Emancipate would be added to your hand, and then the text would be changed depending on what kind of Deathrattle effect that triggered:

    "Summoning a random legendary minion" or "taking control of a random enemy minion" for 1 mana is OP, but it was your opponent that made the decision to trigger that effect for you

    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition #34 - FINALIST POLL
    Quote from dirvenstylez jump

    Kil Jaeden, as in kill Jaden Smith? Awsome.

    Wait, you don't know who Kil'Jaeden is?

    Posted in: Fan Creations
  • 3

    posted a message on If your favourite player was a card....

    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition #34 - Discussion Topic

     

    Quote from nurgling13 jump
    Quote from aiDen jump
    Quote from Machinae jump
    Quote from Meeow jump

    I'm just seeing a lot of these effects that are good on paper but forget that they wouldn't fit in the game right even those who completely negate the drawback of discarding. Getting the cards back you discarded is nice and dandy (and game breaking) but also simply don't fit into the existing card pool and deck types considering how few of these discard mechanic currently exist and are used. A lot of the cards won't change that either. But I guess that's not really the point of the Challenge. New cards that just have a discard effect on them are fine.

    Though way too many "Your opponent discards cards" effects in the submissions.

    I am honestly quite surprised how many of these entries break Blizzards design philosophies. Sure, returning discarded cards and summoning them is all fine and dandy, if a bit too strong at times, but to deliberatly discard the opponents cards is something Blizz has made clear goes against their intentions.

    Because we are totally creating cards that will end up in the game

    This doesn't make any sense. Whenever someone creates a card here, it is as if it would be in the game. That's what it means to design a card. It has to fit with other Hearthstone cards and the overall themes. Or do you look at a submission and say, "This would be a good card, as long as it were never in the game?" That doesn't make any sense.

    We are still allowed to have other philosophies than what Blizzard has when creating our cards, and still create with the thought of implementing them into the game. I usually don't respond to people twisting my words into something else and going off on that, but I had to on this one, good bye

    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition #34 - Discussion Topic
    Quote from Machinae jump
    Quote from Meeow jump

    I'm just seeing a lot of these effects that are good on paper but forget that they wouldn't fit in the game right even those who completely negate the drawback of discarding. Getting the cards back you discarded is nice and dandy (and game breaking) but also simply don't fit into the existing card pool and deck types considering how few of these discard mechanic currently exist and are used. A lot of the cards won't change that either. But I guess that's not really the point of the Challenge. New cards that just have a discard effect on them are fine.

    Though way too many "Your opponent discards cards" effects in the submissions.

    I am honestly quite surprised how many of these entries break Blizzards design philosophies. Sure, returning discarded cards and summoning them is all fine and dandy, if a bit too strong at times, but to deliberatly discard the opponents cards is something Blizz has made clear goes against their intentions.

    Because we are totally creating cards that will end up in the game

    Posted in: Fan Creations
  • 5

    posted a message on Weekly Card Design Competition #34 - Submission Topic [ENDED]

    Played: Light of a Thousand Moons will descend upon you. Attack: Gall'Mak! (Crushing Wave!) Death: Nazjatar..

    • Will make mill decks more viable.
    • Good to counter boring OTK combo decks that pile up cards before dropping Emperor Thaurissan.
    • Can be good for aggro decks that empty their hands quickly while fighting a control opponent that draw a lot of cards but use few.
    • Can be combined with a second Tidecaller to reduce hand capacity to 4.
    • Can be useful in arena against decks that have a lot of card draw, but where you have little, something that often will win your opponent the game.
    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition #34 - Discussion Topic

    What the hell is going on, I thought I posted my card in the submission thread, now it's gone, not even in my log. When I go through my post history it seems I've posted it in Discussion instead. BUT I'm getting notices whenever a submission is made in the Submission thread, which clearly means I've posted in it, leaving a trace, making me a subscriber to the thread.

    Seems like it was moved from the submission thread to discussion, but I got no PM telling me why

    Posted in: Fan Creations
  • 2

    posted a message on Weekly Card Design Competition #34 - Discussion Topic

    Played: Light of a Thousand Moons will descend upon you. Attack: Gall'Mak! (Crushing Wave!) Death: Nazjatar..

    • Will make mill decks more viable.
    • Good to counter boring OTK combo decks that pile up cards before dropping Emperor Thaurissan.
    • Can be good for aggro decks that empty their hands quickly while fighting a control opponent that draw a lot of cards but use few.
    • Can be combined with a second Tidecaller to reduce hand capacity to 4.
    • Can be useful in arena against decks that have a lot of card draw, but where you have little, something that often will win your opponent the game.
    Posted in: Fan Creations
  • 1

    posted a message on Weekly Card Design Competition #34 - Discussion Topic

    VS

    Comments on which is better, wording and which art to choose is appreciated :)

    Quote from SysGen21 jump

      Sargeras as a 2/2? Sargeras would NEVER show up as a 2/2, he is too powerful to probably even be a minion, if anything he might show up as a hero or boss years from now. Not sure if you made that card since you since you wrote "(by carefree_bg)" but the card is so thematically bad that it looks more like the creator is so desperate to use Sargeras' name and art that it hurts the card's quality

    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition #33 - Final Poll [ENDED]
    Quote from carefree_bg jump

    I think you have to change your formula. It's not fair that my card was the 2nd most upvoted card and it didn't make it to the final poll. And I'm not salty, I just really think it's unfair.

    You were on the first page, first page has so many views that each vote lose a lot of value. Your card would not have won the finals anyway if that is any consolation. You're gonna deal with a lot of salt in the future if this week makes you salty

    Group therapy. Need to blow off steam? mega salty? Here is the place

    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition #33 - Final Poll [ENDED]
    Quote from Puuks jump

    I get it now. Weekly competitions are always decided by first three pages of submissions. Who gets to design their cards faster, usually ends up as the finalists. Since people don't bother to look deeper into thread to vote.

    The less views a page has, the more the votes on that page count. Read the point-system for the voting

    Posted in: Fan Creations
  • 2

    posted a message on Weekly Card Design Competition #33 - Discussion Topic
    Quote from Crovax998 jump

    What's the point of the "When Mirror Master comes into play, ... "?? The whole reason for Battlecry is to shorten down that exact text you added.... You can also buff the stats to like 3/2

    Posted in: Fan Creations
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