• 5

    posted a message on Mind Control Tech

    Honestly, it's like implosion when it comes to badly designed cards, where one person is bound to feel extremely unsatisfied by the end result. It also punishes players for increasing their win condition in arena, which is playing more minions. Before some of you start complaining to "play around it", there are plenty of scenarios where you have to play that 4th minion to win the board or secure a game, only to have this no skill card steal the game.

    Posted in: Mind Control Tech
  • 0

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place!

    Cards like swashburglar can go suck a dick. There's nothing skilled about stealing a gorehowl to cheat a victory out. 

    Posted in: General Discussion
  • 0

    posted a message on Senfglas Aviana C'Kun OTK

    Fun deck, but vs Reno locks often times you'll be in situations where you are waiting for that last piece of the combo (because filling the board hoping he doesn't have boardwipe isn't really smart), and you end up dieing to reno or a kazakus combo.

    Posted in: Senfglas Aviana C'Kun OTK
  • 1

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place!

    I love scrubs that switch into a hate deck after losing, and then get lucky and queue right into me again. Your deck might be specifically designed to punish my deck, but it fucking sucks balls vs the other t1 decks atm. 

    Posted in: General Discussion
  • 0

    posted a message on Mayor Noggenfogger

    A great card for randuin deck.

    Posted in: Mayor Noggenfogger
  • 2

    posted a message on [Quick Rank 20] 10% Winrate Purify Priest
    Quote from emanuel84 >>

    We officially have the new Secret Paladin. Thank you for another cancer deck.

     This is the kind of cancer that kills yourself while playing :D.
    Posted in: [Quick Rank 20] 10% Winrate Purify Priest
  • 0

    posted a message on Top 3 is this Week's Tavern Brawl!

    Malchazhaar+ Nourish + innervate. Had a coldlight naturalize druid try to kill me with his deck. I got lucky and managed to pull a chillmaw which wiped his board of coldlights, but it was still funny to see him burn nearly two decks worth of cards and still lose.

    Posted in: News
  • 0

    posted a message on Control Warrior feat. Malchezaar [+Guide]

    No problem. I'm happy that you're having good games vs those aforementioned decks, perhaps you are drawing slightly better than me? The main issue as I stated is that vs those decks, you are always at the mercy of your draws. You will still have games where you pull out a victory, but on average, when dragon warrior and midrange hunter draw well (which is more likely than you drawing all your removal in the right order as well as having the proper measures to deal with hunter late game), you just won't win. I had a game where I literally drew all the right removal and cards early game, and stopped the hunter dead. But after a while, I drew into nothing useful and the hunter just call of wilded me to death. Anyways, I look forward to your guide, would like to see you're method of dealing with them :). Please know I'm not calling this deck "bad", you can definitely hit legend with it, it's just that it will take some time because of the inconsistency.

    Posted in: Control Warrior feat. Malchezaar [+Guide]
  • 0

    posted a message on Ragnaros, Lightlord

    A bit too slow for this current meta. If the meta slows down in the future, control paladin will be in a good spot with this card. 

    Posted in: Ragnaros, Lightlord
  • 0

    posted a message on Control Warrior feat. Malchezaar [+Guide]

    Loads of fun, but incredibly inconsistent vs the top decks such as dragon warrior and midrange hunter. As you'd expect, the problem is most of the time malchazeer gives you useless minions that you then draw into, which is bad when you're facing a board that's going to kill you very soon. This deck is only strong in the control warrior mirror if the other guy doesn't have malchezeer. The extra 5 minions Malch gives you unfortunately is still not enough to beat greedy paladin and priest decks, but thankfully you dont run into them much.

    Posted in: Control Warrior feat. Malchezaar [+Guide]
  • 0

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place!

    What's with all these scrub lords running deathwings now? Like, people are running them in decks where deathwing doesn't even belong in. They just hoping they get to pull out an ass win every once in a while?

    Posted in: General Discussion
  • 3

    posted a message on Entomb

    True, but entomb removes AND adds the minion to your deck. On top of that, it's effect is essentially a silence THEN remove, negating deathrattle effects as well. It's superior to your typical removal hard removal, with the only difference being it costs quite a bit to use.

    Posted in: Entomb
  • 0

    posted a message on Playing against the most ridiculous decks in weekday day times.

    I've encountered the same thing. Even at 1-2, I'm facing decks that could go 10+ wins. Arena is so competitive and so fast paced that the difference skill actually makes is almost non-existent. Majority of the games are basically play on curve, and see who curves better, where you literally feel like you had 0 control of the outcome no matter what you did.

    Posted in: The Arena
  • 0

    posted a message on Malchezaar's Imp

    This might create a super aggro warlock deck, that's not quite like zoo where it focuses less on early game board control, and more on playing over-stated cards with discard effects such as succubus or doomguard, and hitting face. J-man's Fist and soulfires might be added for additional control and can double as burst near the end.

    Posted in: Malchezaar's Imp
  • 1

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place!

    Every single deck in this meta is either hyper aggro or mid-range aggro. Aside from the typical zoo, shaman and tempo mage bullshit, you now have warriors going face with their tempo decks, druids with several variants of hard to deal with aggro, even fucking paladins.

    Posted in: General Discussion
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