• 5

    posted a message on Mind Control Tech

    Honestly, it's like implosion when it comes to badly designed cards, where one person is bound to feel extremely unsatisfied by the end result. It also punishes players for increasing their win condition in arena, which is playing more minions. Before some of you start complaining to "play around it", there are plenty of scenarios where you have to play that 4th minion to win the board or secure a game, only to have this no skill card steal the game.

    Posted in: Mind Control Tech
  • 1

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place!

    I love scrubs that switch into a hate deck after losing, and then get lucky and queue right into me again. Your deck might be specifically designed to punish my deck, but it fucking sucks balls vs the other t1 decks atm. 

    Posted in: General Discussion
  • 2

    posted a message on [Quick Rank 20] 10% Winrate Purify Priest
    Quote from emanuel84 >>

    We officially have the new Secret Paladin. Thank you for another cancer deck.

     This is the kind of cancer that kills yourself while playing :D.
    Posted in: [Quick Rank 20] 10% Winrate Purify Priest
  • 0

    posted a message on Control Warrior feat. Malchezaar [+Guide]

    Loads of fun, but incredibly inconsistent vs the top decks such as dragon warrior and midrange hunter. As you'd expect, the problem is most of the time malchazeer gives you useless minions that you then draw into, which is bad when you're facing a board that's going to kill you very soon. This deck is only strong in the control warrior mirror if the other guy doesn't have malchezeer. The extra 5 minions Malch gives you unfortunately is still not enough to beat greedy paladin and priest decks, but thankfully you dont run into them much.

    Posted in: Control Warrior feat. Malchezaar [+Guide]
  • 3

    posted a message on Entomb

    True, but entomb removes AND adds the minion to your deck. On top of that, it's effect is essentially a silence THEN remove, negating deathrattle effects as well. It's superior to your typical removal hard removal, with the only difference being it costs quite a bit to use.

    Posted in: Entomb
  • 2

    posted a message on New Card Reveals - Fool's Bane & Moonglade Portal

    Personally, I just see this as an alternative to gorehowl if the meta is filled with aggro. Other than that, Gorehowl over time produces more value and can hit face. I also feel this card at 5 mana competes with brawl, which in a lot of situations is probably better. Sometimes vs aggro, you're in a situation where you can't afford to use your face to clear the board, and would prefer if a brawl cleared it cleanly (especially vs boards filled with little dudes). This is undoubtably strong vs boards with a few minions that  you don't necessary want to brawl(I'm thinking shaman boards with tuskar totemics and feral spirits, or paladin boards).

    Posted in: News
  • 1

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place!

    Every single deck in this meta is either hyper aggro or mid-range aggro. Aside from the typical zoo, shaman and tempo mage bullshit, you now have warriors going face with their tempo decks, druids with several variants of hard to deal with aggro, even fucking paladins.

    Posted in: General Discussion
  • 2

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place!

    Where the fuck is the balancing system supposedly in arena? I'm at fucking 0-2, and I face a deck with 2 flamestrikes, 2 blizzards, and a fucking Dr. Boom? WTF?

    Posted in: General Discussion
  • 2

    posted a message on Hammer of Twilight

    You could do this type of compare thing with so many different cards.

    Posted in: Hammer of Twilight
  • 1

    posted a message on Why a nerf to Giants?

    Hand lock has existed before Healbot and belcher, and it was strong then. With the aggressive cards rotating out with GVG and Naxxx, these staples aren't necessarily a huge nerf to handlock. There is still a reno handlock that's playable, as I imagine with the meta slowing down, handocks will be able to afford to slip in the mountain giant now. 

    Posted in: Card Discussion
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