Blizzard: "What is gameplay balancing, we have never heard of this concept?"
It's so much fun to play control decks when at least 5+5 cards of your deck get burned. It doesn't even help playing aggressively because your big threats get shit on by Cascading Disaster. Thanks for invalidating one third of the aggro-control-combo triangle.
One could almost start believing this game is designed by incompetent morons with absolutely zero clue. The previous fuck-up of this proportion was Jade Idol, which was also a single card that invalidated control decks. Blizzard sure loves to keep shitting on control decks.
It's almost like this game is designed by idiots and absolutely zero play-testing is conducted. People on forums came up with the idea for this OTK 3 minutes after the card set was released, how hard can it be for Blizzard to test such an obvious combo? "Fun and interactive gameplay" indeed.
In my experience even the Gibberling wonder start is too slow, because you run out of steam. All the value has no chance to shine because you get dunked on way before you can start playing anything cool.
The player's deck is just obnoxiously shitty and has no good quality cards in it, making you feel like playing a vanilla deck. Even the average arena deck is better nowadays. No come-back cards or clears and shitty early-game. I sure enjoy encounters where the most important part is your opponent getting bad draws.
I play Hearthstone a lot, but I have a hard time getting interested in announcement of the announcement of a future announcement. Just release the announcement and reveal a few cards and be done with it.
What is this bullshit about making wild decks unusable in a single player adventure? Thanks for going out of your way to prevent wild players from having fun with their collection.
The good thing about quest mage is that you see that the opponent is one on turn one. Then you understand the match is not going to involve any fun at all and you can just concede and start a new match.
It's almost like Blizzard wants control decks to be entirely unviable. Just when you finally stabilize and get a taunt to stick you get rolled with this. Fun and interactive gameplay (TM)
This thread in a nutshell: whiners who can't understand that rank doesn't win the game but the player. If you get matched with legend players it means you should be able to hit legend yourself according to MMR.
Yes, people are going to devise elaborate strategies to rank up, instead of playing 10 fast games on a face deck to just cruise through the ranks. Give me some of whatever you are smoking.
10
Blizzard: "What is gameplay balancing, we have never heard of this concept?"
It's so much fun to play control decks when at least 5+5 cards of your deck get burned. It doesn't even help playing aggressively because your big threats get shit on by Cascading Disaster. Thanks for invalidating one third of the aggro-control-combo triangle.
One could almost start believing this game is designed by incompetent morons with absolutely zero clue. The previous fuck-up of this proportion was Jade Idol, which was also a single card that invalidated control decks. Blizzard sure loves to keep shitting on control decks.
1
It's almost like this game is designed by idiots and absolutely zero play-testing is conducted. People on forums came up with the idea for this OTK 3 minutes after the card set was released, how hard can it be for Blizzard to test such an obvious combo? "Fun and interactive gameplay" indeed.
2
I chose rogue for two reasons: there are so few rogue skins and it is actually a good looking skin. Next time I will choose warrior.
0
In my experience even the Gibberling wonder start is too slow, because you run out of steam. All the value has no chance to shine because you get dunked on way before you can start playing anything cool.
3
The player's deck is just obnoxiously shitty and has no good quality cards in it, making you feel like playing a vanilla deck. Even the average arena deck is better nowadays. No come-back cards or clears and shitty early-game. I sure enjoy encounters where the most important part is your opponent getting bad draws.
2
Fun and interactive gameplay (TM). The nerf did absolutely nothing.
32
I play Hearthstone a lot, but I have a hard time getting interested in announcement of the announcement of a future announcement. Just release the announcement and reveal a few cards and be done with it.
15
What is this bullshit about making wild decks unusable in a single player adventure? Thanks for going out of your way to prevent wild players from having fun with their collection.
1
The good thing about quest mage is that you see that the opponent is one on turn one. Then you understand the match is not going to involve any fun at all and you can just concede and start a new match.
-6
Hurr-durr, me go face, me am smart. Good aggro deck that plays itself, fun for the <10 IQ crowd
1
Way too inconsistent and gets face-rolled by pretty much anything currently in the meta. It's fun if it high-rolls but so is any deck.
1
It's almost like Blizzard wants control decks to be entirely unviable. Just when you finally stabilize and get a taunt to stick you get rolled with this. Fun and interactive gameplay (TM)
1
This thread in a nutshell: whiners who can't understand that rank doesn't win the game but the player. If you get matched with legend players it means you should be able to hit legend yourself according to MMR.
0
197 packs and 8 regular legendaries, 0 golden legendaries. Haven't had a pack opening this shitty for long time.
0
Yes, people are going to devise elaborate strategies to rank up, instead of playing 10 fast games on a face deck to just cruise through the ranks. Give me some of whatever you are smoking.