• 5

    posted a message on have demon hunter nerfs been announced?

    Nevermind

    Now rogue too strong please nerf blizz

    Posted in: General Discussion
  • 2

    posted a message on have demon hunter nerfs been announced?


    ye bliz dh 2 strng pls nerf

     

    Posted in: General Discussion
  • 1

    posted a message on Blizzard please change the progression system back

    The new system is pretty much the same. The thing is the levelling system creates the illusion that you can actually reach max level with normal play, when in reality it's just like getting 30 wins every day with the old system, impossible unless you have no life. Most people will just reach lvl 50-70 just like most people would get 7-9k for the launch of every expansion. That's the biggest foul of blizzard. It tricked most players that the game will be more generous when in fact it will be the same more or less. Free gold rewards for lvl 50 (5.4k, achievable in 3 months) will be -1.8k than you'd normally get for getting 80g/day for 3 months (7.2k) and you'll get 16 packs. So basically you lose the ability to choose on which packs you'll spend your 1.6k and you lose 200.

    Paying members will get approximetaly 2k more gold with the xp boost. It's pretty much the same as bundles with a skin. $20 for 20 packs but the skins are more and you get to choose which packs you'll buy. So you get back the freedom of choice you lost in the free rewards.

    In the end, the system is slighty worse for f2p and slightly better for paying members. The only difference for them is just more skins, cosmetic coin and the incosistency of the packs they'll get. Maybe 15, maybe 25, depending on how much they'll actually play.

    Posted in: General Discussion
  • -2

    posted a message on New Progression & Reward System - Everything Blizzard Shared - Live Today!

    Sadly, his upvotes indicate, that there are many in the hearthpwn community that don't know what they're talking about.

    Posted in: News
  • 3

    posted a message on New Progression & Reward System - Everything Blizzard Shared - Live Today!

    Nonsense, just nonsense. They're clearly trying to make the game more f2p, by selling more and more cosmetics. The pass is just cosmestics, the xp boost is just a small bonus to get the gold faster, not get more gold. You've said it yourself you already reached lvl 20. IN A 150 LVL TRACK. ON DAY ONE, ON A TRACK YOU HAVE 4 MONTHS TO COMPLETE...! Of course it's going to take longer as you go higher, congrats you discovered fire. Not to mention that now you get way more gold. With the old system, by gaining 80 gold average every day (and you know I am bumping this number a bit) you could get 2400 a month. 9600 in 4 months. Now by the time you reach 150 you will have gotten 20k (20100 to be exact). On top of that, you get packs and arena tickets. They've actually doubled the ammount of gold you can gain every expansion cycle and you are still complaining. Jesus man just quit the game already if you hate it this much.

    Posted in: News
  • -1

    posted a message on Circus Amalgam

    Shut your mouth man I didn't say it will be the most op thing ever but it has potential as a tempo deck that can also shut down aggro with taunt and rush minions. People like you complain about how trash a card will be, then proceed to cry for nerfs. Most recent example is libram paladin. Also cards can get support in later expansions as well. If a card is bad on launch, doesn't mean it will always be. Hadronox was meme tier before Witching Hour.

    Posted in: Circus Amalgam
  • 2

    posted a message on New Mage Epic Card Revealed - Rigged Faire Game
    Quote from Biomass >>

    5+ years playing, most obvious nerf.

    Not even close. This in not draw 3 for 3 mana. It's 3 mana do nothing and wait AT LEAST one turn to draw 3. That means a completely dead card when you absolutely need to draw that aoe or freeze effect. If that card is worthy of a nerf, then sanctuary for paladin, should have been insanely op. 2 mana to spawn a 3/6 taunt worth 4.5 mana, a 2.5 mana payoff for the delayed effect. Here you get 1 more draw than arcane intellect, worth 1.5 mana. And guess what happened with sanctuary, it sucked.

    Arcane intellect is still better than this. This card could only be played in exodia decks where they want all the draw they can get, and still might not make the cut even there.

    Posted in: News
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