who hurt you?
- Yiannos
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Member for 3 years, 6 months, and 25 days
Last active Thu, Nov, 2 2023 10:37:02 -
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KingOfMyOwnMind posted a message on Curious New Bundle on Store - Dynamic Bundle Offer, Different For EveryonePosted in: News -
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Arcengal posted a message on have demon hunter nerfs been announced?Posted in: General DiscussionNah, I was joking around, but I don't have a golden cat so you're ahead of the game there,
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GenMarleon posted a message on New Progression & Reward System - Everything Blizzard Shared - Live Today!Posted in: NewsI think Hearthstone atm has a similar problem to League of Legends, when a major part of the community is just very toxic and despite telling everybody everywhere on every occasion how much they HATE the actual game they keep playing it anyway. Every new patch with new stuff, which is often fun and is certainly better than getting nothing at all (shoutout to all our Valve games enjoyers), is often viewed as bad and greedy and such.
Many people keep telling themselves that the game is dying, boring and everything, just because Ben Brode left. The truth is that the game has gotten MUCH better since Brode left. We all sure loved Brode for his attitude and nature, but as a Director, he wasn't doing too great. Many problems were left unadressed, with balance changes taking months, many cards were purely designed to be inbalanced (there's an entire video explaning why Purify is terrible and why it is fine it is terrible by Ben himself after all). Note that Brode was still mostly responsible for the development of most of the expansions during Year of the Raven and that was certainly the worst time for Hearthstone (the addition of Baku the Mooneater and Genn Greymane, entire Rastakhan, etc.) Year of the Mammoth had its own share of problems with many decks being very opressive and having huuge winrates, like Raza Priest or Cubelock. But with Ben Lee in charge, Year of the Dragon and Year of the Phoenix have brought us many amazing new additions to the game: Dalaran Heist/Tombs of Terror, Book of Heroes to give players more context on the charatcers, The Demon Hunter class (which yes, was and kinda still is a bit unbalanced, but the new class had to be a bit stronger than the other ones to draw in old players, if the new class was going to be worse than most, why would anyone bother?) and this progression revamp. The meta is way more balanced and the changes take a lot less time. We shouldn't be blinded by Brode's amazing personality, when it comes to all the flaws of his game design.
The other thing I thing I see the community has a huge problem with is that the game is too random and now rewards players XP even for losing. I think this mentality misses the entire point of Hearhstone, which was never meant to be a heavy focused competetive game. Sure, you can play ranked, but the randomness and silliness is just a part of the game. Many players get too competetive playing only the most most meta efficent decks, feeling better than other, more casual players. But looking at the game as it is now, it has even more non competetive modes than competetive ones: Casual Play, Adventure (there a lot of those), Tavern Brawl, Battlegrounds and Casual Duels compared to Ranked, Heroic Duels and Arena. Hearthstone is a game when its main focus is to have fun and I think it was always obvious to most players. If you're trying to be the biggest tryhard you can be, in a game when Yogg-Saron, Hope's End is a card, I think you might be doing something wrong. -
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Flavinux posted a message on New Progression & Reward System - Everything Blizzard Shared - Live Today!Posted in: NewsSo you're only basing that on your gut feeling? Seems you don't really know what you're talking about. Hearthstone mathematics made a pretty comprehensive comparison of the new system with the old one. You should watch that instead.
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-2 health would imply that when something reaches 0 or -1 can
a) be hit again
b) would still stay in hand to be rebuffed or played and die instanlty but still triggering any battlecry or deathrattle.
This card works much better than that. It works like a patchwerk that only targets the hand, destroying anything that reaches 0. Weaker against big minions but better vs small minions.
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Literally
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Nevermind
Now rogue too strong please nerf blizz
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ye bliz dh 2 strng pls nerf
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The new system is pretty much the same. The thing is the levelling system creates the illusion that you can actually reach max level with normal play, when in reality it's just like getting 30 wins every day with the old system, impossible unless you have no life. Most people will just reach lvl 50-70 just like most people would get 7-9k for the launch of every expansion. That's the biggest foul of blizzard. It tricked most players that the game will be more generous when in fact it will be the same more or less. Free gold rewards for lvl 50 (5.4k, achievable in 3 months) will be -1.8k than you'd normally get for getting 80g/day for 3 months (7.2k) and you'll get 16 packs. So basically you lose the ability to choose on which packs you'll spend your 1.6k and you lose 200.
Paying members will get approximetaly 2k more gold with the xp boost. It's pretty much the same as bundles with a skin. $20 for 20 packs but the skins are more and you get to choose which packs you'll buy. So you get back the freedom of choice you lost in the free rewards.
In the end, the system is slighty worse for f2p and slightly better for paying members. The only difference for them is just more skins, cosmetic coin and the incosistency of the packs they'll get. Maybe 15, maybe 25, depending on how much they'll actually play.
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Sadly, his upvotes indicate, that there are many in the hearthpwn community that don't know what they're talking about.
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Nonsense, just nonsense. They're clearly trying to make the game more f2p, by selling more and more cosmetics. The pass is just cosmestics, the xp boost is just a small bonus to get the gold faster, not get more gold. You've said it yourself you already reached lvl 20. IN A 150 LVL TRACK. ON DAY ONE, ON A TRACK YOU HAVE 4 MONTHS TO COMPLETE...! Of course it's going to take longer as you go higher, congrats you discovered fire. Not to mention that now you get way more gold. With the old system, by gaining 80 gold average every day (and you know I am bumping this number a bit) you could get 2400 a month. 9600 in 4 months. Now by the time you reach 150 you will have gotten 20k (20100 to be exact). On top of that, you get packs and arena tickets. They've actually doubled the ammount of gold you can gain every expansion cycle and you are still complaining. Jesus man just quit the game already if you hate it this much.
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Shut your mouth man I didn't say it will be the most op thing ever but it has potential as a tempo deck that can also shut down aggro with taunt and rush minions. People like you complain about how trash a card will be, then proceed to cry for nerfs. Most recent example is libram paladin. Also cards can get support in later expansions as well. If a card is bad on launch, doesn't mean it will always be. Hadronox was meme tier before Witching Hour.
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Not even close. This in not draw 3 for 3 mana. It's 3 mana do nothing and wait AT LEAST one turn to draw 3. That means a completely dead card when you absolutely need to draw that aoe or freeze effect. If that card is worthy of a nerf, then sanctuary for paladin, should have been insanely op. 2 mana to spawn a 3/6 taunt worth 4.5 mana, a 2.5 mana payoff for the delayed effect. Here you get 1 more draw than arcane intellect, worth 1.5 mana. And guess what happened with sanctuary, it sucked.
Arcane intellect is still better than this. This card could only be played in exodia decks where they want all the draw they can get, and still might not make the cut even there.