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    posted a message on New Druid Legendary - Keeper Stalladris

    New Keyword: Siamese Twinspell 

    Posted in: Card Discussion
  • 1

    posted a message on Remaining Callback cards and their mechanics

    Excited for the Joust and Inspire cards!

    Posted in: Card Discussion
  • 73

    posted a message on New Warrior Card - Dr. Boom's Scheme

    My theory: Up until yesterday this card (1) summoned boom bots or (2) put bombs in you opponents deck. Bliz realized that was insane and changed at the least minute to armor gain. Hence the image not matching the text and the terrible card consistent with Blizzard over-nerfs

    Posted in: Card Discussion
  • 2

    posted a message on HS vs MTGA, and why?

    I played MTG back in the 90s in physical form, and heard that the online version sucked, so I never tried it. I came to HS on the suggestion of couple friends and have enjoyed it, though it always felt like a much shallower/simpler game than MTG.

    When MTGA arrived in beta, I thought I'd give it try, and found that the games just took way too long compared to HS and (now that I'm old, have a busy job and kids) I don't have time to commit games that regularly take 20 minutes. I also play a lot on mobile (e.g., on my commute), and can't do that in MTGA.

    So while I still do think MTG is a better, deeper and more complex game, I prefer HS because I can squeeze in a few games every day to get my daily quests without a problem.

    One think I will say about MTGA is that, while I haven't crunched the numbers, the pack opening feels way more satisfying because of the number of cards per pack, the wildcards and the guaranteed rarity slot in each pack. 

    Posted in: Other Games
  • 2

    posted a message on New Shaman Legendary - Swampqueen Hagatha

    This card will be played in most Shaman decks, which is to say, not very many decks.

    Posted in: Card Discussion
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    posted a message on New Neutral Legendary - Chef Nomi

    I think this will surprise people. I've been asking for a card like this for a long time. The problem is that Mecha'thun decks have to be draw heavy and require a bunch of combo cards, which makes them more susceptible to fast/mid range than standard control decks.  No one just puts Mecha'thun into a control deck on the hopes that it can win the game without some combo. But you can stick this in a standard control deck like warrior and then have a strong finisher if you get to fatigue.

    Posted in: Card Discussion
  • 1

    posted a message on Blizzard! Make hearthstone better for phone users!

    I have to a agree with the OP. I play about 65% of the time on my iPhone X, 30% on my ipad pro and 5% on my macbook bro. Never had any issues on the macbook.

    On the ipad and iphone I consistently have connection and lag issues. Lag is regardless of whether I'm on WiFi or LTE and is intermittent. Sometimes the game is unplayable, with 5-10 seconds between the time when i select an action and it actually happens. The connection issues are mostly over LTE, which looses connected way too easily and can sometimes take so long to reconnect that I lose the game. Many times I have to force quit the app and relaunch it to get it to reconnect. I just had this issue yesterday at Chicago O'hare airport on their wifi. where game kept disconnecting and reconnecting for no reason (never lost the wifi) and it cost me a game. These are not issues with the wireless, they are issues with how the app handles weak connections and drops.

    I think this one has recently been fixed, but there was an issue through most of last year where after creating a new deck, the app would hang when I hit the "play" button. When I restarted, my new deck was empty. The only work around I found (I had to do this for a year mind you) was to build decks 5 cards at a time, then exit out, make sure it saved, then go back, add the next 5 cards and repeat.

    On the iphone X I also have occasional issues with random turn ends, presumably because the touchscreen thinks i hit the turn-end button, when in fact I did not.

    I'e lost a lot of games due to these issues, and it is really frustrating.

    Posted in: General Discussion
  • 1

    posted a message on Rotation Rotation Rotation :-)

    Jaina! A card who's only counter is not paying minions for the rest of the game kind of runs against the whole idea of a minion-based card game. Bye bye!

    Posted in: General Discussion
  • 1

    posted a message on Developing strategies and darwins evolution theory
    Quote from iandakar >>

    Survival of the fittest isn't a Darwin line.  That came later and people really messed up what natural selection is about thanks to it.

    Nature isn't trying to find the 'strongest, best' creature.  It simply asks this question "Can you figure out a way to survive?"  If yes then you're in. If not, you die out. This is why you can have creatures that are absolutely weaker than others yet still flourish, because they found a niche to survive in.  Many animals better than the Sloth are going extinct because they have lost their niche while the Sloth remains steady (well most of them, a few species not so well :/)

    In any case, I'm not sure if HS decks really work under such things, because 'survival' isn't just based on niche or strength but popularity.  There's many decks that CAN survive in the meta but no one wants to play it so it doesn't see play.  

    I prefer the adoption curve in regards to HS decks.  Decks get created by innovators, then early adopters change it, then the majority find it and follow suit (the dreaded 'netdeckers!!!!!') until everyone is using it.  

     

     I think "nature asks" is also a little misleading. Evolution is really just the random forming of feedback loops and patterns in matter within the bounds of universal laws (i.e., the laws of physics). Some patterns are stronger and more resistant to interference, others are weaker, and the stronger ones will generally last longer.

    If you want a vastly simplified example of how it works, play around with Conway's Game of Life. I put a link below, and if you find it interesting do some googling to see varying simple and complex patterns you can use as inputs that cause crazy behaviors (the little drop down on the link also has some).

    https://bitstorm.org/gameoflife/

     

    Posted in: General Discussion
  • 2

    posted a message on Why Blizzard take the easy and greedy way instead of the hard-working way?

    My only gripe with the solo content is the huge disparity between paying cash and f2p.  It's a sweet deal if you pay cash: 15 packs normally cost $20 US, so for the same price you get the packs PLUS a free golden pack, the solo content and a card back. 

    In f2p, 15 packs normally cost 1500 gold. But instead you have to pay more than double that (3500 gold) to get access to all the solo content, the golden pack and the cardback.

    So to sum, pay cash and get free solo content, free golden pack and free cardback. Use in-game coins and pay double for the same.

     

     

    Posted in: General Discussion
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