• 2

    posted a message on Hardstone is a single player game

    The problem aren't the players, the problem is the the game itself, which enables all this. The classical actio-reactio is is completely outdated. There were a lof of interactive OTK decks in the past, but the Blizzard designers force the development of these deck types and design these cards over and over again.
    And they don't even care about testing. They just spit their expansions every few weeks and adjust some cards on a weekly basis.

    I am playing legend wild EU < 400 this month and I wouldn't say it's hard to play, but it is definitly boring and, in too many cases, unfair.

    Other game modes like duels are dead right now, because nobody could forsee Drek'thar's "Warmaster's Frenzy" and Groovy Cat combo?

    Quite a lot of people are reporting bots. From Bronze to legend. Seems like the playerbase is shrinking. The fewer players, the more "WOW" the game gets. Pure showmanship!

    Posted in: General Discussion
  • 4

    posted a message on 26.0.2 Patch Notes - Constructed & Battlegrounds Balance Changes, Arena Adjustments & Bug Fixes
    Quote from StalgvanQ >>

    So, no fix for Drek'Thar in Duels?) Yeah, no problem, 40+ damage from 1 mana hero power, just usual Hearthstone things. 

     Groovy Cat needs to be banned from duels.

    Posted in: News
  • 0

    posted a message on Warmaster Frenzy & Groovy Cat

    It's Groovy Cat. Ban that beast from duels!

    What am I missing? How it comes, they get +5 per honorable kill? I just died to Drek'thar dealing 70 damage in round 5 or 6 right in my face. The round before I was killed the same, but only wigh 30 damage.

    Posted in: Duels
  • 1

    posted a message on Warmaster Frenzy & Groovy Cat

    As long as this exists, duels are absurd and I am not going to play a duel again until this has been fixed.

    Posted in: Duels
  • 0

    posted a message on Fast Climbing Standard

    It‘s not the win button i was looking for. I was looking for a fast competitive deck in standard.

    Since i was playing wild only, i was asking in the forum.  That‘s what forums are for, u know that?

    Posted in: Standard Format
  • 0

    posted a message on Fast Climbing Standard

    Thx guys, undead shadow priest and frost DK were both very successful!

    Posted in: Standard Format
  • 0

    posted a message on Fast Climbing Standard

    After reaching legend in wild again I am trying to achieve the same in standard, but since i didn’t play standard very often I am lacking the stars to climb fast.

    Which decks are good to climb fast to plat? I don’t want to play long lasting control decks until i reach at least plat.

    Posted in: Standard Format
  • 2

    posted a message on ETC made Wild far better

    But these days every class has this ability, which was once rogue and priest exclusive - except brewmasters. And there are many other ways to replay minions over and over again. This together with mana cheating leads to absurde gameplay which is as worse as in duels. 

    Hearthstone is more abusing than skill. Luck, randomness, mana cheating and abusing mechanics like battlecry (see the latest annoying shutterfvck spam, which will get worse with the expansion) lead to success - no skill needed, just neckdecking copy & paste meme decks. 

    Posted in: Wild Format
  • 1

    posted a message on ETC made Wild far better

    I was playing legend 775 in march, haven't seen more than 5 E.T.C.s.
    IMHO this card enables more combo-tech-shit where you sit there and watch your opponent playing 15 cards, 20 spells, etc ...Wild is full of weird OTK combo decks played by opponents who do nothing till they got all the cards for their crazy tech-combo.
    I am tired of playing against the same combos over and over again.
    There are too many meme decks. Legendary was once meant to be a unique card. Nowadays you can play the very speacial game changing card over and over again.
    Imagine playing chess vs. an opponent who cheats a 2nd, 3rd king on the board or who is allowed to make 3-4-5 turns in a row.

    I am playing since beta, but the game has never been worse than these days. And I don't believe that it will get better with the new expansion. I fear it will get worse.

    Posted in: Wild Format
  • 0

    posted a message on Wanted: Neptulon Priest and Secret Mage Counter

    What are your best counters to these annoying decks? You have one that screws both?
    Thx!

    Edit: And I am sick of watching Mages playing Timewarp after Timewarp after Timewarp after Timewarp ad inf. ...

    Wild is so badly unfunny because of buggar archetypes like these decks, so I just want to get the satisfaction of beeing their pain in the afterix.

    Posted in: Wild Format
  • 4

    posted a message on New Features, Improvements & Cosmetic Additions Introduced In 2022

    What I really need is a button to open all packs at once!

    Opening  pack per pack more than a hundred times in a row is what I hate most with every expansion!

    Posted in: News
  • 0

    posted a message on Refund Legendary Skins

    I have bought both bundles when they came out. I don‘t know if I should ask for refund or not. It is unclear to me what will be taken and what I can keep.

    Posted in: General Discussion
  • 0

    posted a message on Infinitive cardplay
    Quote from Banur >>
    Quote from Xssx >>

    Ok, then I am dense. And I achieved legend without knowing the base mechanics of this game.
    The rope was never important to me. I need to know how the cards work, not how to trick the rope.
    If this is the way this game is meant to be played, we would see much more of these pansy decks.
    And I mean, c'mon, what's the point of watching the enemy playing 20+ cards in a single turn?
    There shouldn't be a time limit only, there also should be a limit of how many cards can be played per turn.

    There is too much infinity in this game by now. Infinitive card generation, infinitive cards to be played be turn, infinitive turns without a a turn for the enemy, infitive browsing through your whole deck.
    IMHO, wild is in a very bad state atm.

    While I wouldn't call you dense, you seem to lack the understanding of how the animations work.
    At no point would the number of games or reaching legend help understanding it.
    The simple truth is: animations in online games cannot be simultaneous. It's a matter of latency.

    That also explains the following points you brought up:

    If this is the way this game is meant to be played, we would see much more of these pansy decks.

    It's a possibility in the game but it requires quite some setup, so the decks aren't performing as well as the alternatives.

    it's an unfair advantage for people playing on mobile devices because I can't reproduce this on my PC.
    The time to be spent per turn is limited by the rope,

    The turn is limited by the rope but it takes a while to resolve for the opponent. There is no trick that lets you play cards after the rope and therefore nothing to reproduce.

    The issue is as initially mentioned the latency. So when you see your opponent playing cards after the rope, then they have played those cards during their turn and you are watching them being resolved on your end. The turn for your opponent is already over. They are watching you doing nothing.

    The drawback is that those animations will eat into your turn. You can gain some seconds from clicking the card animation and speed that up or reconnect and start your turn immediately.

     Thanks for your explanation, I really appreciate your time and afford!

    Still there is one mystery left: both players have the same time for their turn: 75 seconds. So if my opponent's turn, including the animations, takes more than those 75 seconds, how it comes that the same cards played, with the same animations, took less than 75 seconds for him? I mean, same cards, same animations and his time to think and play.
    If he is able to shorten things and to cut animations, what I am not able to, it is an advantage for him, and every advantage for him is an disadvantage for me. And if his animations consume my time, I have less time in my round, meaning less time to think and to play - another disadvantage for me. All in all this should not be possible in a competative e-sports game.

    It would be ok if the animations would be the same for both sides and there would be an ingame calculation of the time spent and to be spent (including the animations) and the player would not be able to play any cards that exceed the 75 seconds limit. So the animations could be the mechanic to limit the cards to be played in a turn. I mean how hard could the implementation of such a mechanic be?

    Posted in: General Discussion
  • 0

    posted a message on Infinitive cardplay
    Quote from zmauls >>
    Quote from Xssx >>
    Quote from CrusaderRO >>

    You're new to this game, right? :)

    Reporting him is a dick move. He's not cheating. This is how the game works...

     New? Nope, playing since beta, 4558 ranked wins so far. As I said, I knew this from before but I thought they have fixed it. I am achieving D5 at least each month and I didn't see that for a very long time.
    And no, it's an unfair advantage for people playing on mobile devices because I can't reproduce this on my PC.
    The time to be spent per turn is limited by the rope, If someone uses a glitch to extend this time, it is cheating.

     You're either lying or the densest person on this website. How can you play a game for nearly a decade and not understand its basic mechanics?

    Ok, then I am dense. And I achieved legend without knowing the base mechanics of this game.
    The rope was never important to me. I need to know how the cards work, not how to trick the rope.
    If this is the way this game is meant to be played, we would see much more of these pansy decks.
    And I mean, c'mon, what's the point of watching the enemy playing 20+ cards in a single turn?
    There shouldn't be a time limit only, there also should be a limit of how many cards can be played per turn.

    There is too much infinity in this game by now. Infinitive card generation, infinitive cards to be played be turn, infinitive turns without a a turn for the enemy, infitive browsing through your whole deck.
    IMHO, wild is in a very bad state atm.

    Posted in: General Discussion
  • 0

    posted a message on Infinitive cardplay
    Quote from CrusaderRO >>

    You're new to this game, right? :)

    Reporting him is a dick move. He's not cheating. This is how the game works...

     New? Nope, playing since beta, 4558 ranked wins so far. As I said, I knew this from before but I thought they have fixed it. I am achieving D5 at least each month and I didn't see that for a very long time.
    And no, it's an unfair advantage for people playing on mobile devices because I can't reproduce this on my PC.
    The time to be spent per turn is limited by the rope, If someone uses a glitch to extend this time, it is cheating.

    Posted in: General Discussion
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