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    posted a message on Infinitive cardplay

    How it comes that it is still possible to play seemingly endless cards per turn? The rope burnt down and the mage is still playing card after card. I know this was possible on mobile devices some time ago (never tried it), but I didn't expect this to happen these days.
    I reported that guy anyway. Don't know if there are any consequences for him, but this seems like cheating to me.

    What do you guys think?

    Posted in: General Discussion
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    posted a message on Wow, even wild sucks now ...

     Wild is so fucked up, it's unbelieveable. I am playing since beta and I have been legend and diamond 5 is the least i am achieving each month. But the state of the game is so awfully imbalanecd, it takes out the fun of the game.
    It should not be possible to play such powerful cards like quest rewards more than once! Mages playing time warp over and over again is too much. Most time i get them down to 2-4 HP (and they have lots of tools to survive and take no or less damage for rounds) before they start their time warps and i can sit there and watch time plaing as much rounds as needed to beat me down from 30 to 0 HP. And they need some rounds, because their whole deck depends on that one card to be played over and over again.
    Same with these big priests, cheating out insane powerful minions like Neptulon or Blood of G'huun so early, you cannot get rid of them. And even if you can - they have tons of gimmicks to revive them, so you have to fight the same minions over and over again.
    I am glad they nerfed that Guff-shit now!

    I just think they do mot much play-testing anymore. Whenever a new expansion pops out, they seem surprised how things develop.

    Posted in: Wild Format
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    posted a message on Ban Sire Denathrius from Duels?

    Most decks i face have him included and most of the time he is game-changing. I don't whine because I lost to many decks with him, because he made me also win many games. The thing is: if you are playing really epic battle (deathrattle vs. infinite arcane vs. marvellous mycelium) and you lose just because the opponent got his Denathrius faster or owns more than one copy - this is just ridiculous!

    Posted in: Duels
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    posted a message on Best Rogue Decks have 79% winrate at HSReplay

    I am playing from diamond 10 to 5 right now. Had 6 of the mofos in a row. After pirate warrior comes pirate rogue. this small indie company sucks - but not small!

    Posted in: Wild Format
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    posted a message on Guff

    I hate that guy just for his goofy appearance, and I am encountering him half of the games. I don't want play duels anymore. This shit is way too imbalanced.

    Posted in: Duels
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    posted a message on The Hearthstone Problem - An Analysis

    I know that mana cheating was always part of the game (I played handlock around old rank 2-5 in classic), but it was limited to some classes and there were only few cards or combos. Nowadays every class has access to seemingly endless options of mana cheating, resulting in games, where you got beaten at 3 or 4 mana, and I mean really beaten down to 0 hp.

    I never was a fan of that stone paper scissors principle, because I want to be competative with my deck against any class. I mean playing black in chess isn't auto-defeat though white has a small advantage.
    I don't want to play a counter deck against hordes of pirate warriors and quest hunters, which leaves me with no chance aganinst all other decks.

    Wild and Duels are my hunting ground and achieved legend in wild and 12 wins in duels with various chars, but the problem in wild and duels is even bigger than in standard. The solution is not only to ban several cards, but also to implement new (counter-)cards just for wild or duels to balance it.

    Posted in: General Discussion
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    posted a message on The Hearthstone Problem - An Analysis

    Bigger! Faster!! Stronger!!! Enormous!!!! Immense!!!!! Colossal!!!!!!!!

    This is, what Hearthstone is these days. Big spells, gigantic minions and fat damage!
    But not after a hard fight at the end of an epic battle! No! What about an OTk after 3-4 rounds? For one to feel mighty, the other to feel conscious ...
    My mothertounge is german, so plz be patient  and polite.

    1. Manacheating
    This seems to be the worst problem, resulting in very early OTKs and very often you find yourself helpless after a few rounds because of that combo of your enemy.
    It should not be possible to have a full board of high mana minions at turn 4 or 5. It should not be possible to cast a 10 mana spell at turn 4-5 ...
    ZERO mana minions and spells are a no-go!

    2. Quests, Questline, Nagas ...
    So many mechanics you can't counter.
    In a good designed game, every card, every action can be countered. How many times did you find yourself in a situation where you knew exactly what was coming next and what your opponent was going to do, but all you could do was sitting there helpless, watching your enemy play while you couldn't even react appropriate.

    3. Endless card generation
    Too many mechanics to get more cards than you were starting with.
    What makes it worse is the combination with 1. - endless generation of zero cost minions and spells.
    To top this: cards like Zephyris, discover a card to destroy everything your opponent worked hard for some rounds.
    We need to get rid of mechanics like "discover", "dredge", "copy", ...
    And we need to get rid of cards which generate cards from other classes (except rouge).
    And at least we need to get rid of the endless amount of actions per round. A limit of 5? 10 actions maximum would be nice. Nothing is worse than watching your opponent play card after card long after the rope burnt out, without any interaction of yours.

    No matter what you play (Standard, Duels, Wild) - most games don't last until 10 mana. This isn't the Hearthstone I loved for years!

     

    Posted in: General Discussion
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    posted a message on Share Your Voyage to the Sunken City Pack Opening Screenshots & Results!

    First 85 packs 4 legendary + 1 golden legendary (from 1 of the 5 golden packs)

    Bought 50 more packs mith ingame gold - 1 legendary

    Because there were so many cards still left, I decided to buy 5 packs and repeat this until the next legendary shows up. so I bought 5 and startet to open:
    1. 1 legendary
    2. no leg
    3. 2 golden legendaries, 1 golden rare and 1 normal rare
    4. 1 legendary
    5. no leg

    After 135 packs with disappointing results I got great results in the last 5 packs.
    I am playing since beta and I remember having 2 legendaries in one pack years ago.

     

    Posted in: General Discussion
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    posted a message on No Testing?

    Yep, too many bugs, too many adjustments to be made.
    Betatesting is now done by streamers and us, the costumers. Seems like they fired their quality assurance and hired some personal to draw portraits and skins to be sold in the shop.

    Posted in: Duels
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    posted a message on No Testing?

    Yes, I am pretty sure they can't balance the game. Quest Hunter and Pirate Warrior still dominate and Blizzard has had plenty of time to balance

    Posted in: Duels
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    posted a message on No Testing?

    What I love most in HS is duels! But it has never been worse than now. After 3 games you are facing Reno, Reno, Reno, Reno ...
    And hardly any of the games reaches round 10. Nobody at Blizzard saw this coming? This game needs balance!

    Posted in: Duels
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    posted a message on Opening Packs

    Really wonder why Blizzard gives us no "Open All At Once"-button. Would be easy to implement. I am not interested in the cards I got, I am more interested in how many and which cards I am still missing and if I should craft them or buy some packs.

    Posted in: General Discussion
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    posted a message on Opening Packs

    Same situation at day 1 of an expansion: opening packs! How do you open them very fast? I really hate to torment the space bar on my keyboard for minutes, but I want it really fast and I am not interested in watching the same animation of an exploding pack over and over again.
    Any tipps?

    Posted in: General Discussion
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    posted a message on So where is the fun?

    I am playing wild at least to plat 5 every month for years, but I am facing pirate warriors and quest hunters 98% of the time.  I am just getting of playing the same opponents over and over again. There is close to zero variation in both decks. It's just Déjà vu ...

     

    Posted in: General Discussion
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    posted a message on So where is the fun?

    Before HS became casual, it was chess, now it's dice.

    Posted in: General Discussion
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