How it comes that it is still possible to play seemingly endless cards per turn? The rope burnt down and the mage is still playing card after card. I know this was possible on mobile devices some time ago (never tried it), but I didn't expect this to happen these days. I reported that guy anyway. Don't know if there are any consequences for him, but this seems like cheating to me.
Reporting him is a dick move. He's not cheating. This is how the game works...
he played a lot of cards, but the game waits until all animations end before going on to the next card.. thats why it looks like the time is over, but the game is processing all the cards played...
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To live is to suffer, to survive is to find meaning in the suffer!
Reporting him is a dick move. He's not cheating. This is how the game works...
New? Nope, playing since beta, 4558 ranked wins so far. As I said, I knew this from before but I thought they have fixed it. I am achieving D5 at least each month and I didn't see that for a very long time. And no, it's an unfair advantage for people playing on mobile devices because I can't reproduce this on my PC. The time to be spent per turn is limited by the rope, If someone uses a glitch to extend this time, it is cheating.
Imo the problem is not in such a possibility to play a lot of cards per turn, but in these combinations that let you play over 10 cards. Come on, it is a card game, not rts. Same thing about bg and these apm comps. This is not how a turn based game should work
Imo the problem is not in such a possibility to play a lot of cards per turn, but in these combinations that let you play over 10 cards. Come on, it is a card game, not rts. Same thing about bg and these apm comps. This is not how a turn based game should work
I agree about bg but in standard almost no deck plays 10+ cards a turn.
Imo the problem is not in such a possibility to play a lot of cards per turn, but in these combinations that let you play over 10 cards. Come on, it is a card game, not rts. Same thing about bg and these apm comps. This is not how a turn based game should work
I agree about bg but in standard almost no deck plays 10+ cards a turn.
Have you ever heard about class called Rogue? Or Druid?
Reporting him is a dick move. He's not cheating. This is how the game works...
New? Nope, playing since beta, 4558 ranked wins so far. As I said, I knew this from before but I thought they have fixed it. I am achieving D5 at least each month and I didn't see that for a very long time. And no, it's an unfair advantage for people playing on mobile devices because I can't reproduce this on my PC. The time to be spent per turn is limited by the rope, If someone uses a glitch to extend this time, it is cheating.
since beta? then you must've played only in beta and took a break until now if you don't know yet how the rope works
Reporting him is a dick move. He's not cheating. This is how the game works...
New? Nope, playing since beta, 4558 ranked wins so far. As I said, I knew this from before but I thought they have fixed it. I am achieving D5 at least each month and I didn't see that for a very long time. And no, it's an unfair advantage for people playing on mobile devices because I can't reproduce this on my PC. The time to be spent per turn is limited by the rope, If someone uses a glitch to extend this time, it is cheating.
You're either lying or the densest person on this website. How can you play a game for nearly a decade and not understand its basic mechanics?
And no, it's an unfair advantage for people playing on mobile devices because I can't reproduce this on my PC.
Huh? Isn't it the other way around? Afaik you can only play cards before animations end on pc. That's why you can't play any of the apm decks on mobile. The old quest mage with Archmage Antonidas was the only apm deck which worked for me on mobile. And it was probably not even considered to be an apm deck on pc.
Reporting him is a dick move. He's not cheating. This is how the game works...
New? Nope, playing since beta, 4558 ranked wins so far. As I said, I knew this from before but I thought they have fixed it. I am achieving D5 at least each month and I didn't see that for a very long time. And no, it's an unfair advantage for people playing on mobile devices because I can't reproduce this on my PC. The time to be spent per turn is limited by the rope, If someone uses a glitch to extend this time, it is cheating.
You're either lying or the densest person on this website. How can you play a game for nearly a decade and not understand its basic mechanics?
Ok, then I am dense. And I achieved legend without knowing the base mechanics of this game. The rope was never important to me. I need to know how the cards work, not how to trick the rope. If this is the way this game is meant to be played, we would see much more of these pansy decks. And I mean, c'mon, what's the point of watching the enemy playing 20+ cards in a single turn? There shouldn't be a time limit only, there also should be a limit of how many cards can be played per turn.
There is too much infinity in this game by now. Infinitive card generation, infinitive cards to be played be turn, infinitive turns without a a turn for the enemy, infitive browsing through your whole deck. IMHO, wild is in a very bad state atm.
Reporting him is a dick move. He's not cheating. This is how the game works...
New? Nope, playing since beta, 4558 ranked wins so far. As I said, I knew this from before but I thought they have fixed it. I am achieving D5 at least each month and I didn't see that for a very long time. And no, it's an unfair advantage for people playing on mobile devices because I can't reproduce this on my PC. The time to be spent per turn is limited by the rope, If someone uses a glitch to extend this time, it is cheating.
You're either lying or the densest person on this website. How can you play a game for nearly a decade and not understand its basic mechanics?
Ok, then I am dense. And I achieved legend without knowing the base mechanics of this game. The rope was never important to me. I need to know how the cards work, not how to trick the rope. If this is the way this game is meant to be played, we would see much more of these pansy decks. And I mean, c'mon, what's the point of watching the enemy playing 20+ cards in a single turn? There shouldn't be a time limit only, there also should be a limit of how many cards can be played per turn.
There is too much infinity in this game by now. Infinitive card generation, infinitive cards to be played be turn, infinitive turns without a a turn for the enemy, infitive browsing through your whole deck. IMHO, wild is in a very bad state atm.
Legend doesn't mean much, the only grind is between diamond 5 and legend. Still, you can reach legend by playing a tier 1 deck suboptimally. The animations issue has been around for ages. They have failed to find a solution so far and probably never will.
Ok, then I am dense. And I achieved legend without knowing the base mechanics of this game. The rope was never important to me. I need to know how the cards work, not how to trick the rope. If this is the way this game is meant to be played, we would see much more of these pansy decks. And I mean, c'mon, what's the point of watching the enemy playing 20+ cards in a single turn? There shouldn't be a time limit only, there also should be a limit of how many cards can be played per turn.
There is too much infinity in this game by now. Infinitive card generation, infinitive cards to be played be turn, infinitive turns without a a turn for the enemy, infitive browsing through your whole deck. IMHO, wild is in a very bad state atm.
While I wouldn't call you dense, you seem to lack the understanding of how the animations work. At no point would the number of games or reaching legend help understanding it. The simple truth is: animations in online games cannot be simultaneous. It's a matter of latency.
That also explains the following points you brought up:
If this is the way this game is meant to be played, we would see much more of these pansy decks.
It's a possibility in the game but it requires quite some setup, so the decks aren't performing as well as the alternatives.
it's an unfair advantage for people playing on mobile devices because I can't reproduce this on my PC. The time to be spent per turn is limited by the rope,
The turn is limited by the rope but it takes a while to resolve for the opponent. There is no trick that lets you play cards after the rope and therefore nothing to reproduce.
The issue is as initially mentioned the latency. So when you see your opponent playing cards after the rope, then they have played those cards during their turn and you are watching them being resolved on your end. The turn for your opponent is already over. They are watching you doing nothing.
The drawback is that those animations will eat into your turn. You can gain some seconds from clicking the card animation and speed that up or reconnect and start your turn immediately.
Ok, then I am dense. And I achieved legend without knowing the base mechanics of this game. The rope was never important to me. I need to know how the cards work, not how to trick the rope. If this is the way this game is meant to be played, we would see much more of these pansy decks. And I mean, c'mon, what's the point of watching the enemy playing 20+ cards in a single turn? There shouldn't be a time limit only, there also should be a limit of how many cards can be played per turn.
There is too much infinity in this game by now. Infinitive card generation, infinitive cards to be played be turn, infinitive turns without a a turn for the enemy, infitive browsing through your whole deck. IMHO, wild is in a very bad state atm.
While I wouldn't call you dense, you seem to lack the understanding of how the animations work. At no point would the number of games or reaching legend help understanding it. The simple truth is: animations in online games cannot be simultaneous. It's a matter of latency.
That also explains the following points you brought up:
If this is the way this game is meant to be played, we would see much more of these pansy decks.
It's a possibility in the game but it requires quite some setup, so the decks aren't performing as well as the alternatives.
it's an unfair advantage for people playing on mobile devices because I can't reproduce this on my PC. The time to be spent per turn is limited by the rope,
The turn is limited by the rope but it takes a while to resolve for the opponent. There is no trick that lets you play cards after the rope and therefore nothing to reproduce.
The issue is as initially mentioned the latency. So when you see your opponent playing cards after the rope, then they have played those cards during their turn and you are watching them being resolved on your end. The turn for your opponent is already over. They are watching you doing nothing.
The drawback is that those animations will eat into your turn. You can gain some seconds from clicking the card animation and speed that up or reconnect and start your turn immediately.
Thanks for your explanation, I really appreciate your time and afford!
Still there is one mystery left: both players have the same time for their turn: 75 seconds. So if my opponent's turn, including the animations, takes more than those 75 seconds, how it comes that the same cards played, with the same animations, took less than 75 seconds for him? I mean, same cards, same animations and his time to think and play. If he is able to shorten things and to cut animations, what I am not able to, it is an advantage for him, and every advantage for him is an disadvantage for me. And if his animations consume my time, I have less time in my round, meaning less time to think and to play - another disadvantage for me. All in all this should not be possible in a competative e-sports game.
It would be ok if the animations would be the same for both sides and there would be an ingame calculation of the time spent and to be spent (including the animations) and the player would not be able to play any cards that exceed the 75 seconds limit. So the animations could be the mechanic to limit the cards to be played in a turn. I mean how hard could the implementation of such a mechanic be?
Thanks for your explanation, I really appreciate your time and afford!
Still there is one mystery left: both players have the same time for their turn: 75 seconds. So if my opponent's turn, including the animations, takes more than those 75 seconds, how it comes that the same cards played, with the same animations, took less than 75 seconds for him? I mean, same cards, same animations and his time to think and play. If he is able to shorten things and to cut animations, what I am not able to, it is an advantage for him, and every advantage for him is an disadvantage for me. And if his animations consume my time, I have less time in my round, meaning less time to think and to play - another disadvantage for me. All in all this should not be possible in a competative e-sports game.
It would be ok if the animations would be the same for both sides and there would be an ingame calculation of the time spent and to be spent (including the animations) and the player would not be able to play any cards that exceed the 75 seconds limit. So the animations could be the mechanic to limit the cards to be played in a turn. I mean how hard could the implementation of such a mechanic be?
Because you can queue cards and actions before the animation of a previous card has resolved. So you can squeeze more into the same time frame it takes for them to resolve one after another.
The second Panda is played while still on the field and queues the next battlecry. The same works with other cards with intro animations where you can play them quickly but the animation will take longer to resolve.
The overall advantage is relatively low because it requires that your opponent needs the entire turn and that you can burn enough of their time (hence the Noz combo). If they just do an 30 second turn, it doesn't matter much if you burn 30 seconds with animations.
I think the most notable situation is when you are OTK'd and can't do anything afterwards because you are dead.
How it comes that it is still possible to play seemingly endless cards per turn? The rope burnt down and the mage is still playing card after card. I know this was possible on mobile devices some time ago (never tried it), but I didn't expect this to happen these days.
I reported that guy anyway. Don't know if there are any consequences for him, but this seems like cheating to me.
What do you guys think?
You're new to this game, right? :)
Reporting him is a dick move. He's not cheating. This is how the game works...
he played a lot of cards, but the game waits until all animations end before going on to the next card.. thats why it looks like the time is over, but the game is processing all the cards played...
To live is to suffer, to survive is to find meaning in the suffer!
New? Nope, playing since beta, 4558 ranked wins so far. As I said, I knew this from before but I thought they have fixed it. I am achieving D5 at least each month and I didn't see that for a very long time.
And no, it's an unfair advantage for people playing on mobile devices because I can't reproduce this on my PC.
The time to be spent per turn is limited by the rope, If someone uses a glitch to extend this time, it is cheating.
Rope is way too slow anyway. We need a ranked mode with permanent 15sec timer
Every month somebody posts this.
Imo the problem is not in such a possibility to play a lot of cards per turn, but in these combinations that let you play over 10 cards. Come on, it is a card game, not rts. Same thing about bg and these apm comps. This is not how a turn based game should work
I agree about bg but in standard almost no deck plays 10+ cards a turn.
Have you ever heard about class called Rogue? Or Druid?
since beta? then you must've played only in beta and took a break until now if you don't know yet how the rope works
At least you don't got an opponent roping you with 0 mana
You're either lying or the densest person on this website. How can you play a game for nearly a decade and not understand its basic mechanics?
Huh? Isn't it the other way around? Afaik you can only play cards before animations end on pc. That's why you can't play any of the apm decks on mobile. The old quest mage with Archmage Antonidas was the only apm deck which worked for me on mobile. And it was probably not even considered to be an apm deck on pc.
Ok, then I am dense. And I achieved legend without knowing the base mechanics of this game.
The rope was never important to me. I need to know how the cards work, not how to trick the rope.
If this is the way this game is meant to be played, we would see much more of these pansy decks.
And I mean, c'mon, what's the point of watching the enemy playing 20+ cards in a single turn?
There shouldn't be a time limit only, there also should be a limit of how many cards can be played per turn.
There is too much infinity in this game by now. Infinitive card generation, infinitive cards to be played be turn, infinitive turns without a a turn for the enemy, infitive browsing through your whole deck.
IMHO, wild is in a very bad state atm.
Legend doesn't mean much, the only grind is between diamond 5 and legend. Still, you can reach legend by playing a tier 1 deck suboptimally. The animations issue has been around for ages. They have failed to find a solution so far and probably never will.
While I wouldn't call you dense, you seem to lack the understanding of how the animations work.
At no point would the number of games or reaching legend help understanding it.
The simple truth is: animations in online games cannot be simultaneous. It's a matter of latency.
That also explains the following points you brought up:
It's a possibility in the game but it requires quite some setup, so the decks aren't performing as well as the alternatives.
The turn is limited by the rope but it takes a while to resolve for the opponent. There is no trick that lets you play cards after the rope and therefore nothing to reproduce.
The issue is as initially mentioned the latency. So when you see your opponent playing cards after the rope, then they have played those cards during their turn and you are watching them being resolved on your end. The turn for your opponent is already over. They are watching you doing nothing.
The drawback is that those animations will eat into your turn. You can gain some seconds from clicking the card animation and speed that up or reconnect and start your turn immediately.
Thanks for your explanation, I really appreciate your time and afford!
Still there is one mystery left: both players have the same time for their turn: 75 seconds. So if my opponent's turn, including the animations, takes more than those 75 seconds, how it comes that the same cards played, with the same animations, took less than 75 seconds for him? I mean, same cards, same animations and his time to think and play.
If he is able to shorten things and to cut animations, what I am not able to, it is an advantage for him, and every advantage for him is an disadvantage for me. And if his animations consume my time, I have less time in my round, meaning less time to think and to play - another disadvantage for me. All in all this should not be possible in a competative e-sports game.
It would be ok if the animations would be the same for both sides and there would be an ingame calculation of the time spent and to be spent (including the animations) and the player would not be able to play any cards that exceed the 75 seconds limit. So the animations could be the mechanic to limit the cards to be played in a turn. I mean how hard could the implementation of such a mechanic be?
Because you can queue cards and actions before the animation of a previous card has resolved. So you can squeeze more into the same time frame it takes for them to resolve one after another.
You can see an example in the video of the old Noz+Panda combo: https://www.hearthpwn.com/decks/273881-drunken-dragon-nozdormu-brewmaster-combo
The second Panda is played while still on the field and queues the next battlecry. The same works with other cards with intro animations where you can play them quickly but the animation will take longer to resolve.
The overall advantage is relatively low because it requires that your opponent needs the entire turn and that you can burn enough of their time (hence the Noz combo). If they just do an 30 second turn, it doesn't matter much if you burn 30 seconds with animations.
I think the most notable situation is when you are OTK'd and can't do anything afterwards because you are dead.