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    posted a message on Top 10) Reno control mage

    Mage class replacement?

    Posted in: Top 10) Reno control mage
  • 0

    posted a message on 79%win rate Curse of Rafaam

    I'm sorry... what?  Your statement is just absurd.  Both bluegill and curse have the potential to deal 2 face damage each turn.  No one is forcing you to remove curse from your hand - you can win by keeping it there for a few turns.  It's not like Thaurissan or Antonidas that mean you pretty much lose by keeping it on the board.

    Posted in: 79%win rate Curse of Rafaam
  • 1

    posted a message on 79%win rate Curse of Rafaam

    Yep. 79% winrate is exaggerated by a tiny sample size.  Not only that, but we don't know what rank the creator is playing the deck at so it may as well be rank 20 :)

    Posted in: 79%win rate Curse of Rafaam
  • 1

    posted a message on 79%win rate Curse of Rafaam

    Okay.  You realize that in order to "fuck their curve up" you need to fuck your own curve up by playing Curse instead of, say, Knife Juggler?  Bluegill also causes 2 dmg.  And I listed how its advantages over curse in my last post.

    The card's tempo neutral.  You pay 2 mana, they pay 2 mana.  Curse doesn't even FORCE your opponent to get rid of it (I can think of plenty of cards that do: Thaurissan, Antonidas, Brann, Aspirant, Acolyte, Juggler - the list goes on and on) - your opponent can just play on curve like normal and play the curse away the turn after.  Hell, most the time it's bad for YOUR tempo since you have to tap to get the card that you threw away with Curse.  Curse will always put you at -1 for card advantage.

    Posted in: 79%win rate Curse of Rafaam
  • 0

    posted a message on [LEGEND] Fist + Curse Warlock

    Exactly.  In order to "wreck your opponent's tempo", you have to wreck your own first.

    Posted in: [LEGEND] Fist + Curse Warlock
  • 5

    posted a message on 79%win rate Curse of Rafaam

    Bluegill is spot removal.  Bluegill synergies with abusive and PO.  Bluegill isn't a horrible T2 play.  Bluegill doesn't put you in the hold for card advantage.  Yes, I know you are warlock, but even as warlock, there are only so many cards you can draw.  Drawing cards also wrecks YOUR tempo.

    If you're afraid the opponent can deal with bluegill then just trade it in.  Curse can't kill their knife juggler or sorcerer's apprentice.

    Removal: if this draws removal that's one removal they don't use on other minions.  If they wrath then it's essentially filled the role of curse, wasting your opponent's 2 mana.  Even better, since they also lose a removal.

    At this point, you're probably wondering how much of a noob I have to be to the bluegill is good.  I don't.  I think bluegill is quite bad.  But if bluegill isn't good, why should curse be?  Curse is losing 1 card for 2+ face damage, while bluegill is a versatile card that can fill the same role.  And bluegill isn't run.  I think it's the novelty of the curse that makes people put it in decks, not that it's actually a good card.

    Posted in: 79%win rate Curse of Rafaam
  • 0

    posted a message on [LEGEND] Fist + Curse Warlock

    I'm not asking whether bluegill is a good replacement for curse, I'm asking why curse is better than bluegill.

    I know there are advantages to curse: can't be affected by AoE, must be played, pops blocks and bypasses taunt.

    But bluegill is much better: doesn't mess up your card (dis)advantage, spot removal, opponent might not have a hero power to deal with it, much better tempo/early game play.

    I'm skeptical since this card just looks terrible.  1 card for 2-6 face damage.

    Posted in: [LEGEND] Fist + Curse Warlock
  • -5

    posted a message on 79%win rate Curse of Rafaam

    What an utterly unhelpful response.  Your response said nothing but "I'm a dick".

    I don't see the advantage to curse.  If your opponent hero powers the bluegill it's the same as getting rid of curse.  It also destroys their curve.

    Posted in: 79%win rate Curse of Rafaam
  • 0

    posted a message on [LEGEND] Fist + Curse Warlock

    Okay, but isn't the same true for bluegill warrior? The opponent has to hero power to remove it, or trade in minions.  It also ruins the curve.

    Bluegill also has the advantage that your opponent might not be able to remove it.

    Posted in: [LEGEND] Fist + Curse Warlock
  • -13

    posted a message on 79%win rate Curse of Rafaam

    Why curse of rafaam over bluegill warrior?  They both have the same role.

    Posted in: 79%win rate Curse of Rafaam
  • -4

    posted a message on [LEGEND] Fist + Curse Warlock

    Have you considered Bluegill Warrior instead of Curse of Rafaam?  They both deal 2 damage, but bluegill is harder to deal with.

    Posted in: [LEGEND] Fist + Curse Warlock
  • 2

    posted a message on Sigma's Wing 4 Card Analysis - The League of Explorers

    No need to apologize.  My opinion of you hasn't been destroyed - I just didn't think your review for this card was accurate, especially when compared to your other reviews.

    Compare this card to Bluegill Warrior.  Both deal 2 immediate face damage right away, and have the threat to deal 2 more face damage each turn they are up.  You can use 2 mana to hero power and remove the bluegill, just as you can cast away the curse for 2 mana.

    I use this comparison because how often do you view a bluegill as a threat?  Only if you are at low health, correct?  Consider this scenario: it is turn 7; you are mage, and you have 18 health; the board is empty save for a bluegill warrior on the opponent's side.  Will you stop from playing Dr. Boom, even if you have a good 5 mana play?  Bluegill, and Curse of Rafaam, simply don't put enough pressure on the opponent to remove it.  A threatening 2-drop such as Knife Juggler or even Bloodfen Raptor is better in the respect that you don't add a 2 mana removal to your opponent's hand when you play the card.  When you play, say, knife juggler, your opponent may not even have the choice to remove it.  Curse of Rafaam gives them a choice.

    So this card fails in that it doesn't wreck their tempo enough to justify running and playing it, and also that the opponent can answer it immediately.

    Posted in: News
  • 1

    posted a message on Sigma's Wing 4 Card Analysis - The League of Explorers
    I can't believe the review for Curse of Rafaam.  I thought Sigma's reviews were quite good before this, but I'm shocked at how bad this rating is - this evaluation seems like he thought about the card for less than 10 seconds.  This card is worse than Savagery and Cursed Blade.
     
    In terms of card advantage, you pay 2 mana and 1 card.  The opponent takes 2 damage, and then takes 2 more damage per turn that he doesn't get rid of it.  To recoup the card that you lost, you have to pay 2 mana and take 2 damage.  So if your opponent gets rid of it right away, you're still in the hole 2 mana.  ADWCTA and Merps' tierlist has this card at a value of 6.  Wisp is above 20.  Savagery is above 10.  In a vacuum, this card is abysmally bad.
    Zoo Warlock – I can’t wait to try this one out. Zoo almost always has problems with the opponents removing everything. What if you can make your opponent just use his 2 mana up just to get rid of your information? What if the customers had to play this on turn 3 after you drop it after a 1 mana minion? That’s quite a bit of a loss for your opponent, and he or she will probably lose it if you just follow this momentum. Imagine if you give him 2 of them at the same time, how screwed can you actually get by that, I don’t even dare think about it.
    Sigma assumes that the cursed player has no choice but to cast away the cursed card the turn after the warlock plays it.  Since the enemy player has a choice, this makes the card bad for tempo for you while the opponent can wait until he has free mana to get rid of it.  Now let's evaluate the card's usefulness at different points in the game.
     
    Early Game: Playing this card early game is trading tempo for face damage.  Instead of developing the board and playing, say, Haunted Creeper,  you deal 2-6 face damage to your opponent (possible more).  Does this fit into zoo?  No.  Zoo needs the early tempo to dictate its trades in the mid game - then it wins by having the board.  This is true even for aggressive variants.
     
    Mid Game: This card doesn't screw up your tempo as much as in the early game, since you are likely to have multiple options each turn, one of which allows you to play Curse of Rafaam.  However, your opponent will have options too, so he will be able to get rid of the card quickly.  This means it will typically only deal 2-4 damage.  Not what you want in the mid game.
     
    Late Game: This card is horrible for reach; there are so many other options.  It's not what you want to topdeck.
    Posted in: News
  • 0

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place!

    Lol you don't play arena do you?  Tell me which picks you disagree with.

    Posted in: General Discussion
  • 0

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place!

    http://www.heartharena.com/arena-run/ue4245

    I'm impressed that you can handle everything that the RNG throws at you and remain unfazed.  It is true that I exaggerated (because I was angry); not all of his moves were misplays and much of his deck was cards that were neither good nor bad.  However it is clear that he did not understand why cards were good or bad and why they were.

    Maybe the ability to react to losses just comes with time, but I personally can't stand being beaten by players who do not deserve wins (in ranked as well).  I admit that I'm not a super-experienced arena player - I've done 46 (logged) runs and 13 in TGT but I have gone infinite after the TGT release.

    Posted in: General Discussion
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