I picked the paladin shrine that says "whenever you take damage, your opponent takes 5"
Warrior was final boss. Not remotely close.
I picked that one too. Got the "Start with an extra shrine" upgrade and ran over the 7th and 8th bosses incredibly easily. Also had the champion that gave me a consistent truesilver on turn 3 regardless of whether I had a good mulligan or not. Absolutely broken.
A useful ramp card for druids. The forest growth card would function like Wild Growth, So even if they are not drawn right away, they will still provide an extra card draw later in the game.
No one replied to my first idea, so I am assuming that it was not good. This was the second idea which I like a lot more. I was a little confused with how to balance it, so some help there would be nice. Just like wild growth, if you have 10 mana when you draw this you will get an excess mana card.
1
I picked that one too. Got the "Start with an extra shrine" upgrade and ran over the 7th and 8th bosses incredibly easily. Also had the champion that gave me a consistent truesilver on turn 3 regardless of whether I had a good mulligan or not. Absolutely broken.
1
I got 2 of the same legendary in one pack during Un'goro:
1
0
Wild Pyromancer
Deal damage to ALL minions.
1
Zombie Chow
Card that heals your opponent
0
Here are the first 13
1: Dust Devil
2: Holy Wrath
3: Playing Druid, turn 1 coin into Tortollan Forager which gives you Highmane. Then innervate + innervate into Highmane on turn 2.
4: Defias Ringleader
5: 15
6: 6
7: Priest, turn 1 golden mind vision into golden coin
8: 18
9: Hogger
10: Mind Control Tech
11: 8
12: Vol'jin
13: Spell Bender
0
Nice to see another Awesomenauts fan here. Great work!
0
Here you go: http://www.hearthpwn.com/deckbuilder/rogue#87:2;90:1;164:2;198:2;364:2;378:2;382:2;385:2;471:2;568:2;33168:1;35194:2;35195:2;49643:2;55483:2;55
Sorry, just read you wanted a mage deck. I still think this is better though.
0
Sylvanas Windrunner
Take control of opponent's minions
0
Swipe(Almost to 10,000 posts!)
Druid Removal
0
Mal'Ganis
Give your other minions buffs
18
A useful ramp card for druids. The forest growth card would function like Wild Growth, So even if they are not drawn right away, they will still provide an extra card draw later in the game.
0
No one replied to my first idea, so I am assuming that it was not good. This was the second idea which I like a lot more. I was a little confused with how to balance it, so some help there would be nice. Just like wild growth, if you have 10 mana when you draw this you will get an excess mana card.
0
Priest is op! Lelz
0
My first thoughts. Would love some feedback. *Edit: fixed grammar in description