Yes, I'm playing it on ladder right now, rank 12 and climbing. (I don't have Mukla though, but I replaced him with an additional Savage Roar). It's especially good versus other control type of decks. I'm cutting through Silence Priest, OTK Mage and Taunt Warriors. Quest Rogue is still a really hard match.
I feel like adding the Deathrattle package is the way to succes. It allows for early game control and a late game swing when playing N'Zoth. Also, C'Thun is a great addition when you're already running two Dark Arakkoa's, especially if you can play one of them and C'Thun on the same turn after Barnabus, it's such a great swing.
Also, haven't seen the use of Faceless Shambler yet. In my old decks it didn't work that well because you'd need to have a big minion in play, when Devilsaur Egg or Twilight Summoner triggers it often leaves a 5/5 minion alive for Shambler to morph into. You can even trigger them yourself with Wrath.
LORE Shadowbinders hail from the Broken Isles, and consist of those who after the Great Sundering would rather protect themselves with darkness than be consumed by it. They are Nightelves closely related to the Nightborne, but have not yet been consumed by the twisted energies as their cousins have. Numbra is one of many that has decided to help Azeroth fully knowing the true powers of the Legion and how poisonous their gifts can be.
CLASS OVERVIEW Shadowbinders bend shape and space in order to disguise, hide and become more powerful; your minions and spells will blend together into one card to become more powerful and cost efficient. Key is good hand management and deck interaction. Since Shadowbinders live in the dark and shadows, they are all about mitigating damage and returning it straight to their enemies. They are also masters of copying their opponents and mimicking their special powers. Other than that, the base for every Shadowbinder is the Phantom, a real living Shadow, that grows stronger if left unchallenged. Several of Numbra's cards will benefit the Phantom directly, and any copies of it.
EXAMPLE OF BLENDED CARDS
If the Grand Schemer and After Life would blend, the card would end up looking like this:
If you play Miss Alice Gloomhearth, and you have 2 Abusive Sergeant in your deck, you now have only one Abusive Sergeant in your deck looking like this:
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Nope. It leaves your hand at the end of the turn. Watch the video. So max 5 mana cards.
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REMOVED
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Like your war horse idea.
Yes, I'm playing it on ladder right now, rank 12 and climbing. (I don't have Mukla though, but I replaced him with an additional Savage Roar). It's especially good versus other control type of decks. I'm cutting through Silence Priest, OTK Mage and Taunt Warriors. Quest Rogue is still a really hard match.
0
I feel like adding the Deathrattle package is the way to succes. It allows for early game control and a late game swing when playing N'Zoth. Also, C'Thun is a great addition when you're already running two Dark Arakkoa's, especially if you can play one of them and C'Thun on the same turn after Barnabus, it's such a great swing.
Also, haven't seen the use of Faceless Shambler yet. In my old decks it didn't work that well because you'd need to have a big minion in play, when Devilsaur Egg or Twilight Summoner triggers it often leaves a 5/5 minion alive for Shambler to morph into. You can even trigger them yourself with Wrath.
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THE SHADOWBINDER
LORE
Shadowbinders hail from the Broken Isles, and consist of those who after the Great Sundering would rather protect themselves with darkness than be consumed by it. They are Nightelves closely related to the Nightborne, but have not yet been consumed by the twisted energies as their cousins have. Numbra is one of many that has decided to help Azeroth fully knowing the true powers of the Legion and how poisonous their gifts can be.
CLASS OVERVIEW
Shadowbinders bend shape and space in order to disguise, hide and become more powerful; your minions and spells will blend together into one card to become more powerful and cost efficient. Key is good hand management and deck interaction. Since Shadowbinders live in the dark and shadows, they are all about mitigating damage and returning it straight to their enemies. They are also masters of copying their opponents and mimicking their special powers. Other than that, the base for every Shadowbinder is the Phantom, a real living Shadow, that grows stronger if left unchallenged. Several of Numbra's cards will benefit the Phantom directly, and any copies of it.
EXAMPLE OF BLENDED CARDS
If the Grand Schemer and After Life would blend, the card would end up looking like this:
If you play Miss Alice Gloomhearth, and you have 2 Abusive Sergeant in your deck, you now have only one Abusive Sergeant in your deck looking like this:
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Daunting = "Can't be attacked by minions with fewer Attack"